@state-machine/core v0.1.3
A finite state machine implemented in typescript
Features:
- React integration(coming soon).
- 100% typesafe without any manual casting needed.
- States and events automatic inferred from machine definition.
- Simple API.
- Composability through machine composition.
Machine creation
To create a new machine we should use createMachine function:
// DENO import
import { createMachine } from "https://deno.land/x/state_machine_core/mod.ts";
// NODE import
import { createMachine } from "@state-machine/core";Example:

Let's create a simple state machine that represent a fetch request:
const requestMachine = createMachine({
type: 'D',
initial: 'idle',
states: {
idle: {
on:{
FETCH: () => 'loading'
}
},
loading: {
on: {
RESOLVE: () => 'success',
REJECT: () => ({ target: 'failure' })
}
},
failure: {
on: {
RETRY: () => 'loading',
}
},
success: {}
}
})In the machine definition object we find:
type: this is the machine type it could beDfor a deterministic machine orNDfor a non-deterministic machine.initial: this is a string the specify the machine initial state.states: object where every key represent a machine state.
State definition
In the example above we see that each state should have a property on, which is an object where every key of it define an event supported in the current state.
For every event key we have a transition function defining the next machine after this event. For example:
idle: {
on:{
FETCH: () => 'loading'
}
},this means that on idle state we can receive FETCH event, after it we go from idle to loading state.
Querying machine state
requestMachine.state() // idleEvery machine has a state() function that returns at any moment in which state is the machine currently
Sending machine events
The state machine supports different events, by sending them we allow transitions between different states
requestMachine.state() // initial state 'idle'
requestMachine.send({ event: 'FETCH' });
requestMachine.state(); // next state 'loading'Machine non-deterministic
Above was mentioned that a machine could be either deterministic or non-deterministic. A non-deterministic machine of type: 'ND' supports an internal context which can store information that can be used internally by the
machine during some state transition, a machine that rely on the context information to execute a transition could go from state S1 to states
S2 or S3 depending on the context, for that reason they are considered non-deterministic.
Let's see an example of this kind of machine, we will have a counterMachine which could have two possible states empty or non-empty:

Before see the code for the definition of the previous machine let's take a closer look to our not-empty state.
This state support events INC
and DEC, in the case of INC we remain in the same state whenever it is emitted, but for DEC event we could go either to empty state or keep the machine as
not-empty, the next state after DEC event doesn't depends only in the current machine state but also in the internal machine context, for
this reason this machine is considered non-deterministic.
const counterMachine = createMachine({
type: "ND",
context: {
count: 0,
},
initial: "empty",
states: {
empty: {
on: {
INC: ({ context }) => {
context.count++;
return "not_empty";
},
},
},
not_empty: {
on: {
INC: ({ context }) => {
context.count++;
return { target: "not_empty" };
},
DEC: ({ context }) => {
context.count--;
return context.count === 0
? "empty"
: { target: "not_empty" };
},
},
},
},
});
}From the prvious machine definition we could see that the main differences compared to machines of type: 'D', are the context property as part
of the machine declaration, and the context parameter passed to every transition function. As we mentioned before during the DECevent our machine
depends on the context data to decide which is the new machine state.
Machines combination
// DENO import
import { combineMachines } from "https://deno.land/x/state_machine_core/mod.ts";
// NODE import
import { combineMachines } from "@state-machine/core";Is possible combine two or more different state machines to create a new one composed from them.
Let's say we have the following traffic light machine:

This machine model a traffic with initial state red and support one a CHANGE event, the following code create the previous machine:
const trafficLightMachine = createMachine({
type: 'D',
initial: 'red',
states: {
red: {
on: {
CHANGE: () => 'red_yellow',
}
},
red_yellow: {
on: {
CHANGE: () => 'green',
}
},
green: {
on: {
CHANGE: () => 'yellow',
}
},
yellow: {
on: {
CHANGE: () => 'red',
}
}
}
})We can combine this machine with our previous fetchMachine to build a new one like:
const m = combineMachines({
trafficLight: trafficLightMachine,
request: requestMachine
});After this our new m machine have the following state:
m.state(); // { trafficLight: 'red', request: 'idle' }It supports events either for requestMachine or trafficLightMachine:
m.send({ event: 'CHANGE' });
m.state(); // { trafficLight: 'red_yellow', request: 'idle' }
m.send({ event: 'FETCH' });
m.state(); // { trafficLight: 'red_yellow', request: 'loading' }
m.send({ event: 'CHANGE' });
m.state(); // { trafficLight: 'green', request: 'loading' }