0.0.6 • Published 6 years ago
@stepanvanzuriak/finite v0.0.6
🤔 Why?
User interfaces can be expressed by two things:
- The state of the UI
- Actions that can change that state
And we can connect this two points with Finite-state machine. This simple micro framework use State as main part of web page.
💻 Install and Usage
Install finite using your package manager
$ npm install @stepanvanzuriak/finiteAnd just use!
import Finite, { State, h } from "@stepanvanzuriak/finite";
const JustText = State({
view: () => h`<p>Hello!</p>`
});
Finite.Render(JustText, document.body);Simple counter example
const Counter = Finite.State({
name: "counter",
transitions: [
Finite.T("INCREMENT", "counter"),
Finite.T("DECREMENT", "counter")
],
memory: { count: 0 },
increment: (_, { count }) =>
Finite.Transition("INCREMENT", { count: count + 1 }),
decrement: (_, { count }) =>
Finite.Transition("INCREMENT", { count: count - 1 }),
view: ({ count, increment, decrement }) =>
h`<div class="app">
<button onclick=${decrement}>-1</button>
<div>${count}</div>
<button onclick=${increment}>+1</button>
</div>`
});
Finite.Render(Counter, document.body);Two state example
const A = Finite.State({
name: "A",
memory: {
text: "Text A"
},
transitions: [Finite.T("MOVE_TO_B", "B")],
onClick: e => Finite.Transition("MOVE_TO_B"),
view: ({ text, onClick }) =>
h`<div class="app">
<div>${text}</div><button onclick=${onClick}>To B</button>
</div>`
});
const B = Finite.State({
name: "B",
memory: {
text: "Text B"
},
transitions: [Finite.T("MOVE_TO_A", "A")],
onClick: e => Finite.Transition("MOVE_TO_A", { text: "New Text A" }),
view: ({ text, onClick }) =>
h`<div class="app">
<div>${text}</div><button onclick=${onClick}>To A</button>
</div>`
});
Finite.Render(A, document.body);More examples in example folder
📝 TODO
- Write own html template (instead of lit-html) to reduce bundle size. See picohtml
- Create Finite.State version as ES6 class
- Rethink AsyncTransition (Promise rejection)
- Move examples to CodeSandbox
- Better tests
📖 Api
State
Finite.State({
view,
[name],
[memory],
[transitions],
[...rest]
}: IStateType)You can use rest for own methods like onChange, onClick etc.
Transition
Finite.Transition(
name : String,
[payload] : Object
)Change current state to another, name is name from state transitions and payload is extra data to send
AsyncTransition
Finite.Transition(
name : String,
[payload] : Object
)Instead of normal Transition you can set data in payload as Promise and Finite will change state only when data become fetched.
See async.js in example folder
Render
Finite.Render(
state: State,
point: HTMLElement
)Set render point and init state for app
T
Finite.T(
name: String,
to: String
) -> {name, to}🖊️ Typings
interface ITransition {
name: string;
to: string;
}
interface IStateType {
view: (...args) => any;
name: string;
memory: object;
transitions: ITransition[];
rest: object;
}💁 Contribute
If you want to contribute to this project, please see our Contributing Guide !