@storysdk/core v1.6.2
Introduction
StorySDK is an open-source SDK and web service that makes it easy to create and integrate video stories and onboarding into mobile apps and websites. It provides a powerful solution for implementing story-based experiences similar to those found in major banking and social media apps, but accessible to indie developers without contracts, sales calls, or unnecessary hassle.
This SDK is part of the StorySDK platform, which is available at storysdk.com.
Features
- 🔓 Open-source SDK: Fully customizable and extendable solution
- 🎨 Powerful Web Editor: Create engaging stories through an intuitive web interface
- 🔌 Multiple Integration Options:
- Story widget for embedded experiences
- Complete onboarding flows
- Available for Web & iOS (React Native & Android coming soon)
- 📱 Rich Media Support:
- Photos
- Videos
- GIFs
- 🖱️ Interactive Elements:
- Buttons
- Links
- Polls
- Other interactive components
- 📋 Pre-made Templates: Ready-to-use templates for onboarding and stories
- 📊 Analytics:
- Built-in analytics capabilities
- Google Analytics integration
- 👥 Team Collaboration: Tools for team-based content creation and management
- ☁️ Content Delivery: CDN for photos & videos
- 🌐 Localization Support: Multi-language capabilities for global audiences
- 💰 Transparent Pricing: Clear pricing model without hidden costs
Table of Contents
Installation
NPM
npm install @storysdk/core
Yarn
yarn add @storysdk/core
Basic Usage
React
To integrate StorySDK in a React application:
import { Story } from "@storysdk/core";
import "@storysdk/core/dist/bundle.css";
import { useRef, useEffect } from "react";
function StoryComponent() {
const ref = useRef(null);
useEffect(() => {
const story = new Story("<APP_TOKEN_HERE>");
const element = ref.current;
story.renderGroups(element);
// Cleanup function
return () => {
story.destroy();
};
}, []);
return <div ref={ref} style={{ minHeight: "100px" }}></div>;
}
export default StoryComponent;
Next.js
When using StorySDK with Next.js, you need to load the component dynamically without server-side rendering:
// In your page or component file
import { useRef, useEffect } from 'react';
import dynamic from 'next/dynamic';
// Import CSS statically
import '@storysdk/core/dist/bundle.css';
// Dynamically import the StoryComponent with SSR disabled
const StoryComponent = dynamic(
() => import('../components/StoryComponent'),
{ ssr: false }
);
function HomePage() {
return (
<div>
<h1>My Next.js App</h1>
<StoryComponent token="<APP_TOKEN_HERE>" />
</div>
);
}
export default HomePage;
Then in your component file (components/StoryComponent.js
):
import { useRef, useEffect } from 'react';
function StoryComponent({ token, options = {} }) {
const ref = useRef(null);
useEffect(() => {
// Only import and initialize the Story SDK on the client side
const { Story } = require('@storysdk/core');
const story = new Story(token, options);
const element = ref.current;
if (element) {
story.renderGroups(element);
}
return () => {
story.destroy();
};
}, [token, options]);
return <div ref={ref} style={{ minHeight: "100px" }}></div>;
}
export default StoryComponent;
JavaScript (ES6)
For vanilla JavaScript applications:
import { Story } from "@storysdk/core";
import "@storysdk/core/dist/bundle.css";
document.addEventListener("DOMContentLoaded", () => {
const story = new Story("<APP_TOKEN_HERE>");
const element = document.querySelector("<SELECTOR_HERE>");
story.renderGroups(element);
});
Static HTML
For static HTML pages:
<head>
<script src="https://cdn.jsdelivr.net/npm/@storysdk/core@latest/dist/bundle.min.js"></script>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/npm/@storysdk/core@latest/dist/bundle.css">
</head>
<body>
<div
data-storysdk-token="<APP_TOKEN_HERE>"
style="min-height: 100px;"
id="storysdk"
></div>
<script>
document.addEventListener("DOMContentLoaded", function() {
// The SDK will automatically initialize using the data-storysdk-token attribute
// The SDK instance is automatically created and available globally as window.storysdk
// You can access the story instance methods directly:
console.log(window.storysdk); // Access the Story instance
// Example: Subscribe to events using the global instance
window.storysdk.on('storyOpen', function(event) {
console.log('Story opened:', event);
});
});
</script>
</body>
API Reference
Story
Class
The main class for interacting with the StorySDK.
Constructor
const story = new Story(token, options);
Parameters:
token
(string, required): Your application token provided by StorySDKoptions
(object, optional): Configuration options for StorySDK
Options
{
// Appearance options
groupImageWidth?: number; // Width of group thumbnail images
groupImageHeight?: number; // Height of group thumbnail images
groupTitleSize?: number; // Font size for group titles
activeGroupOutlineColor?: string; // Color of the outline for active group
groupsOutlineColor?: string; // Color of the outline for inactive groups
arrowsColor?: string; // Color of navigation arrows
backgroundColor?: string; // Background color
// Layout options
storyWidth?: number; // Width of story viewer (only 360 is supported)
storyHeight?: number; // Height of story viewer (only 640 or 780 are supported)
isShowMockup?: boolean; // Show device mockup around story
isShowLabel?: boolean; // Show labels
isStatusBarActive?: boolean; // Show status bar
// Behavior options
autoplay?: boolean; // Automatically play stories
forbidClose?: boolean; // Prevent user from closing the story
openInExternalModal?: boolean; // Open stories in a modal
// Selection options
groupId?: string; // Initial group ID to display
startStoryId?: string; // Initial story ID to display
// CSS classes
groupClassName?: string; // Custom CSS class for individual groups
groupsClassName?: string; // Custom CSS class for the groups container
// Development options
isDebugMode?: boolean; // Enable debug mode
}
Methods
renderGroups(container)
Renders story groups in the specified element.
Parameters:
container
(HTMLElement, optional): The DOM element to render stories in. If not provided, the container specified during initialization will be used.
Returns: void
destroy()
Cleans up resources used by the Story instance, unmounting React components.
Returns: void
on<T = any>(eventName, listener)
Subscribes to a story event.
Parameters:
eventName
(StoryEventTypes): Name of the event to subscribe tolistener
(function): Callback function to execute when the event occurs
Returns: Function to unsubscribe from the event
off<T = any>(eventName, listener)
Removes a specific event listener.
Parameters:
eventName
(StoryEventTypes): Name of the eventlistener
(function): The listener function to remove
Returns: void
once<T = any>(eventName, listener)
Subscribes to an event for one time only. The listener automatically unsubscribes after being called once.
Parameters:
eventName
(StoryEventTypes): Name of the event to subscribe tolistener
(function): Callback function to execute when the event occurs
Returns: Function to unsubscribe from the event
Event Handling
StorySDK uses a TypeScript-based event system for handling interactions with stories. You can subscribe to these events using the on
method:
import { Story, StoryEventTypes } from "@storysdk/core";
const story = new Story("<APP_TOKEN_HERE>");
// Subscribe to widget click events
story.on(StoryEventTypes.WIDGET_CLICK, (event) => {
console.log("Widget clicked:", event);
});
// Subscribe to story open events - using once for one-time handling
story.once(StoryEventTypes.STORY_OPEN, (event) => {
console.log("Story opened (will only log once):", event);
});
// You can also store the unsubscribe function
const unsubscribe = story.on(StoryEventTypes.STORY_NEXT, (event) => {
console.log("Next story:", event);
});
// Later, you can unsubscribe
unsubscribe();
// Alternatively, use the off method directly
const onPrevHandler = (event) => {
console.log("Previous story:", event);
};
story.on(StoryEventTypes.STORY_PREV, onPrevHandler);
// Later, remove the handler
story.off(StoryEventTypes.STORY_PREV, onPrevHandler);
Available Events
StorySDK provides the following event types:
enum StoryEventTypes {
GROUP_CLOSE = 'groupClose',
GROUP_OPEN = 'groupOpen',
STORY_CLOSE = 'storyClose',
STORY_OPEN = 'storyOpen',
STORY_NEXT = 'storyNext',
STORY_PREV = 'storyPrev',
WINDGET_ANSWER = 'widgetAnswer',
WIDGET_CLICK = 'widgetClick'
}
groupClose
: When a story group is closed (provides group ID, user ID, viewing duration in seconds, and language)groupOpen
: When a story group is opened (provides user ID, group ID, start time, and language)storyClose
: When a story is closed (provides group ID, story ID, user ID, viewing duration, and language)storyOpen
: When a specific story is opened (provides group ID, story ID, user ID, and language)storyNext
: When navigating to the next story (provides group ID, story ID, user ID, and language)storyPrev
: When navigating to the previous story (provides group ID, story ID, user ID, and language)widgetAnswer
: When a user responds to an interactive widget (polls, quizzes, etc.)widgetClick
: When a widget within a story is clicked (buttons, links, swipe up actions)
Widget Click Event
The widgetClick
event is fired when a user interacts with clickable elements in a story. The event provides detailed information about the interaction through its payload.
Event Structure
interface WidgetClickEvent {
detail: {
widget: 'button' | 'link' | 'swipe_up'; // Type of widget that was clicked
actionType?: string; // Present for button widgets, indicates the action type
userId: string; // Unique user identifier
storyId: string; // ID of the story containing the widget
widgetId: string; // ID of the clicked widget
data: {
url?: string; // URL to navigate to (if applicable)
storyId?: string; // Target story ID (for navigation between stories)
customFields?: Record<string, any>; // Additional custom data (for buttons only)
}
}
}
Example Usage
import { Story, StoryEventTypes } from "@storysdk/core";
const story = new Story("<APP_TOKEN_HERE>");
// Listen for widget click events
story.on(StoryEventTypes.WIDGET_CLICK, (event) => {
console.log("Widget type:", event.detail.widget);
// Handle different widget types
switch(event.detail.widget) {
case 'button':
console.log("Button clicked:", event.detail.widgetId);
console.log("Action type:", event.detail.actionType);
console.log("Custom fields:", event.detail.data.customFields);
break;
case 'link':
console.log("Link clicked:", event.detail.widgetId);
console.log("URL:", event.detail.data.url);
break;
case 'swipe_up':
console.log("Swipe up action triggered");
console.log("URL:", event.detail.data.url);
break;
}
// You can also track these events in your analytics system
trackWidgetInteraction(event.detail);
});
Implementation Notes
- Button widgets include an
actionType
field and may containcustomFields
for additional context - Link widgets provide the target URL in the
data.url
field - Swipe up actions are similar to links but represent a different user interaction pattern
- All widget events include user, story, and widget identifiers for comprehensive tracking
Widget Answer Event
The widgetAnswer
event is fired when a user responds to an interactive widget. This event provides data about the user's response.
Supported Widget Types
The widgetAnswer
event is available for the following widget types:
enum WidgetTypes {
SLIDER = 'slider',
QUESTION = 'question',
TALK_ABOUT = 'talk_about',
EMOJI_REACTION = 'emoji_reaction',
CHOOSE_ANSWER = 'choose_answer',
QUIZ_ONE_ANSWER = 'quiz_one_answer',
QUIZ_MULTIPLE_ANSWERS = 'quiz_multiple_answers',
QUIZ_OPEN_ANSWER = 'quiz_open_answer',
QUIZ_MULTIPLE_ANSWER_WITH_IMAGE = 'quiz_one_multiple_with_image',
QUIZ_RATE = 'quiz_rate'
}
Event Structure
interface WidgetAnswerEvent {
detail: {
widget: WidgetTypes; // Type of interactive widget from the enum above
userId: string; // Unique user identifier
storyId: string; // ID of the story containing the widget
widgetId: string; // ID of the widget that received the answer
data: {
answer: any; // The user's response/selection
}
}
}
Example Usage
import { Story, StoryEventTypes } from "@storysdk/core";
const story = new Story("<APP_TOKEN_HERE>");
// Listen for widget answer events
story.on(StoryEventTypes.WINDGET_ANSWER, (event) => {
console.log("Widget type:", event.detail.widget);
console.log("User's answer:", event.detail.data.answer);
// You can handle different widget types
switch(event.detail.widget) {
case 'slider':
console.log("Slider value selected:", event.detail.data.answer);
break;
case 'quiz_one_answer':
console.log("Quiz answer submitted:", event.detail.data.answer);
// Check if answer is correct and provide feedback
break;
case 'emoji_reaction':
console.log("Emoji reaction:", event.detail.data.answer);
break;
// Handle other interactive widget types
}
// Store user response for analytics or personalization
saveUserResponse(event.detail.userId, event.detail.widgetId, event.detail.data.answer);
});
Implementation Notes
- The
widget
field identifies the specific type of interactive element from theWidgetTypes
enum - The
answer
field can contain various data types depending on the widget (string, number, object, array) - This event is useful for:
- Collecting user feedback
- Building personalization features
- Creating dynamic, interactive story experiences
- Analyzing user engagement with interactive elements
Group Open Event
The groupOpen
event is fired when a user opens a story group. This event provides information about which group was opened and by whom.
Event Structure
interface GroupOpenEvent {
detail: {
uniqUserId: string; // Unique identifier for the user
groupId: string; // ID of the story group that was opened
startTime: number; // Timestamp when the group was opened
language: string; // Language setting for the content
}
}
Example Usage
import { Story, StoryEventTypes } from "@storysdk/core";
const story = new Story("<APP_TOKEN_HERE>");
// Listen for group open events
story.on(StoryEventTypes.GROUP_OPEN, (event) => {
console.log("Group opened:", event.detail.groupId);
console.log("User:", event.detail.uniqUserId);
console.log("Time:", new Date(event.detail.startTime).toLocaleString());
console.log("Language:", event.detail.language);
// You can use this event to:
// 1. Track user engagement
trackGroupView(event.detail.uniqUserId, event.detail.groupId);
// 2. Calculate viewing session duration (when combined with GROUP_CLOSE)
startViewingSession(event.detail.groupId, event.detail.startTime);
// 3. Adapt content based on language
if (event.detail.language !== userPreferredLanguage) {
// Suggest language change or record language preference
}
});
Implementation Notes
- The
startTime
is provided as a numeric timestamp which can be converted to a Date object - The
language
field can be used for analytics or to ensure proper localization - This event is typically paired with
groupClose
to track complete interaction sessions - This event is useful for:
- Monitoring which story groups are most popular
- Analyzing user behavior patterns
- Building recommendation engines based on user preferences
Group Close Event
The groupClose
event is fired when a user closes a story group. This event provides information about which group was closed and how long the user interacted with it.
Event Structure
interface GroupCloseEvent {
detail: {
groupId: string; // ID of the story group that was closed
uniqUserId: string; // Unique identifier for the user
duration: number; // Duration in seconds that the group was viewed
language: string; // Language setting for the content
}
}
Example Usage
import { Story, StoryEventTypes } from "@storysdk/core";
const story = new Story("<APP_TOKEN_HERE>");
// Listen for group close events
story.on(StoryEventTypes.GROUP_CLOSE, (event) => {
console.log("Group closed:", event.detail.groupId);
console.log("User:", event.detail.uniqUserId);
console.log("Viewing duration (seconds):", event.detail.duration);
console.log("Language:", event.detail.language);
// You can use this event to:
// 1. Track engagement metrics
updateEngagementMetrics(
event.detail.groupId,
event.detail.uniqUserId,
event.detail.duration
);
// 2. Identify popular content
if (event.detail.duration > 30) {
markAsHighEngagement(event.detail.groupId);
}
// 3. Complete user session tracking (when combined with GROUP_OPEN)
completeViewingSession(
event.detail.groupId,
event.detail.uniqUserId,
event.detail.duration
);
});
Implementation Notes
- The
duration
is provided in seconds, useful for calculating engagement metrics - This event complements the
groupOpen
event for complete session analysis - Comparing duration across different groups can help identify the most engaging content
- This event is useful for:
- Measuring content effectiveness
- Identifying drop-off points in user flows
- Optimizing story sequences based on engagement patterns
- Building analytics dashboards for content performance
Story Open Event
The storyOpen
event is fired when a user opens an individual story within a group. This event provides information about which specific story was opened.
Event Structure
interface StoryOpenEvent {
detail: {
groupId: string; // ID of the parent story group
storyId: string; // ID of the specific story that was opened
uniqUserId: string; // Unique identifier for the user
language: string; // Language setting for the content
}
}
Example Usage
import { Story, StoryEventTypes } from "@storysdk/core";
const story = new Story("<APP_TOKEN_HERE>");
// Listen for story open events
story.on(StoryEventTypes.STORY_OPEN, (event) => {
console.log("Story opened:", event.detail.storyId);
console.log("In group:", event.detail.groupId);
console.log("User:", event.detail.uniqUserId);
console.log("Language:", event.detail.language);
// You can use this event to:
// 1. Track individual story views
trackStoryView(
event.detail.storyId,
event.detail.groupId,
event.detail.uniqUserId
);
// 2. Record story sequence progression
updateUserProgress(
event.detail.uniqUserId,
event.detail.groupId,
event.detail.storyId
);
// 3. Trigger external integrations based on specific story views
if (isKeyStory(event.detail.storyId)) {
triggerExternalEvent(event.detail.storyId, event.detail.uniqUserId);
}
});
Implementation Notes
- This event is fired at the individual story level, as opposed to the group level
- It contains both the story ID and its parent group ID for hierarchical tracking
- A single user session will typically trigger multiple story open events as the user progresses
- This event is useful for:
- Analyzing navigation patterns within story groups
- Building progression funnels to identify drop-off points
- Tracking which individual stories drive user engagement
- Creating personalized experiences based on story viewing history
Story Close Event
The storyClose
event is fired when a user finishes viewing an individual story. This event provides information about which story was viewed and for how long.
Event Structure
interface StoryCloseEvent {
detail: {
groupId: string; // ID of the parent story group
storyId: string; // ID of the story that was closed
uniqUserId: string; // Unique identifier for the user
duration: number; // Duration in seconds that the story was viewed
language: string; // Language setting for the content
}
}
Example Usage
import { Story, StoryEventTypes } from "@storysdk/core";
const story = new Story("<APP_TOKEN_HERE>");
// Listen for story close events
story.on(StoryEventTypes.STORY_CLOSE, (event) => {
console.log("Story closed:", event.detail.storyId);
console.log("In group:", event.detail.groupId);
console.log("User:", event.detail.uniqUserId);
console.log("Viewing duration (seconds):", event.detail.duration);
console.log("Language:", event.detail.language);
// You can use this event to:
// 1. Track individual story engagement
trackStoryEngagement(
event.detail.storyId,
event.detail.duration,
event.detail.uniqUserId
);
// 2. Identify stories with high completion rates
if (event.detail.duration >= getExpectedDuration(event.detail.storyId)) {
markAsFullyViewed(event.detail.storyId, event.detail.uniqUserId);
}
// 3. Complete story view tracking (when combined with STORY_OPEN)
completeStoryViewSession(
event.detail.storyId,
event.detail.uniqUserId,
event.detail.duration
);
});
Implementation Notes
- The
duration
field indicates how long the user viewed the story in seconds - This event complements the
storyOpen
event for complete story viewing analysis - Short durations may indicate skipped or unengaging content
- This event is useful for:
- Determining which stories hold user attention the longest
- Calculating completion rates for individual stories
- Refining content based on viewing patterns
- Building detailed analytics for story-level engagement
Story Next Event
The storyNext
event is fired when a user navigates to the next story in a sequence. This event helps track user navigation patterns.
Event Structure
interface StoryNextEvent {
detail: {
groupId: string; // ID of the parent story group
storyId: string; // ID of the story being navigated to
uniqUserId: string; // Unique identifier for the user
language: string; // Language setting for the content
}
}
Example Usage
import { Story, StoryEventTypes } from "@storysdk/core";
const story = new Story("<APP_TOKEN_HERE>");
// Listen for story next navigation events
story.on(StoryEventTypes.STORY_NEXT, (event) => {
console.log("Navigated to next story:", event.detail.storyId);
console.log("In group:", event.detail.groupId);
console.log("User:", event.detail.uniqUserId);
console.log("Language:", event.detail.language);
// You can use this event to:
// 1. Track forward navigation patterns
trackForwardNavigation(
event.detail.groupId,
event.detail.storyId,
event.detail.uniqUserId
);
// 2. Analyze user flow through stories
updateUserFlowAnalytics(
event.detail.uniqUserId,
'next',
event.detail.storyId
);
// 3. Log sequential story viewing behavior
logSequentialProgress(event.detail.uniqUserId, event.detail.storyId);
});
Story Previous Event
The storyPrev
event is fired when a user navigates to the previous story in a sequence. This event helps identify when users revisit content.
Event Structure
interface StoryPrevEvent {
detail: {
groupId: string; // ID of the parent story group
storyId: string; // ID of the story being navigated to
uniqUserId: string; // Unique identifier for the user
language: string; // Language setting for the content
}
}
Example Usage
import { Story, StoryEventTypes } from "@storysdk/core";
const story = new Story("<APP_TOKEN_HERE>");
// Listen for story previous navigation events
story.on(StoryEventTypes.STORY_PREV, (event) => {
console.log("Navigated to previous story:", event.detail.storyId);
console.log("In group:", event.detail.groupId);
console.log("User:", event.detail.uniqUserId);
console.log("Language:", event.detail.language);
// You can use this event to:
// 1. Track backward navigation patterns
trackBackwardNavigation(
event.detail.groupId,
event.detail.storyId,
event.detail.uniqUserId
);
// 2. Identify potentially confusing content
if (isHighBackwardNavigationRate(event.detail.storyId)) {
flagForContentReview(event.detail.storyId);
}
// 3. Analyze user review behavior
updateUserFlowAnalytics(
event.detail.uniqUserId,
'previous',
event.detail.storyId
);
});
Implementation Notes for Navigation Events
- Both
storyNext
andstoryPrev
events have identical structures but represent different navigation actions - The
storyId
in these events refers to the story being navigated TO (not from) - High rates of backward navigation may indicate confusing content or users reviewing important information
- These events are useful for:
- Creating flow diagrams of user navigation patterns
- Identifying content that users frequently revisit
- Optimizing story sequences based on navigation behavior
- Understanding how users interact with story sequences
Styling & Customization
HTML Data Attributes
You can configure StorySDK using HTML data attributes in static HTML implementations:
<div
data-storysdk-token="<APP_TOKEN_HERE>"
data-storysdk-group-image-width="60"
data-storysdk-group-image-height="60"
data-storysdk-group-title-size="12"
data-storysdk-active-group-outline-color="#FF5500"
data-storysdk-groups-outline-color="#CCCCCC"
data-storysdk-group-class-name="custom-group"
data-storysdk-groups-class-name="custom-groups"
data-storysdk-autoplay="true"
data-storysdk-arrows-color="#000000"
data-storysdk-background-color="#FFFFFF"
></div>
Custom CSS Classes
Apply custom styling using the provided class name options:
const story = new Story("<APP_TOKEN_HERE>", {
groupClassName: "my-custom-group",
groupsClassName: "my-custom-groups-container"
});
Then in your CSS:
.my-custom-group {
margin: 0 5px;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
}
.my-custom-groups-container {
padding: 10px;
background-color: #f9f9f9;
}
Troubleshooting
Debug Mode
Enable debug mode to see detailed logging of API requests and responses:
const story = new Story("<APP_TOKEN_HERE>", {
isDebugMode: true
});
With debug mode enabled:
- API requests and responses will be logged to the console
- If a
#storysdk-debug
element exists in your DOM, debug information will be appended there
Common Issues
Stories not appearing
- Verify your app token is correct
- Ensure the target element has sufficient height (min-height: 100px recommended)
- Check browser console for errors
- Make sure you've imported the CSS:
import "@storysdk/core/dist/bundle.css";
Initialization issues
- When using the static HTML approach, make sure the
data-storysdk-token
attribute is correctly set - If manually initializing, ensure the container element exists in the DOM before calling
renderGroups()
- When using the static HTML approach, make sure the
Cleanup issues
- Always call
destroy()
when unmounting your component to prevent memory leaks
- Always call
Browser Support
StorySDK supports all modern browsers:
- Chrome (latest versions)
- Firefox (latest versions)
- Safari (latest versions)
- Edge (latest versions)
License and Support
StorySDK is an open-source software available for developers. For technical support, more information, or to explore the powerful web editor and other features, please visit storysdk.com or refer to the GitHub repository at @storysdk/core
.
StorySDK offers transparent pricing without hidden costs. Visit the website for current pricing information.
For comprehensive documentation, including advanced usage guides, API references, and tutorials, visit docs.storysdk.com.
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