1.15.0 • Published 5 months ago

@theatrejs/theatrejs v1.15.0

Weekly downloads
-
License
MIT
Repository
github
Last release
5 months ago

Copyright License Bundle Size (Gzipped) NPM Version

Theatre.js

🎮 A JavaScript 2D Game Engine focused on creating pixel art games.

Installation

npm install @theatrejs/theatrejs --save

Quick Start

⚠️ This example does not include the preloading of assets.

import {Actor, Engine, Sprite, Stage, Vector2} from '@theatrejs/theatrejs';

import textureHero from './hero-16x16.png';

class Hero extends Actor {
    onCreate() {
        this.setSprite(new Sprite({
            $sizeTarget: new Vector2(16, 16),
            $texture: textureHero
        }));
    }
}

class Level1 extends Stage {
    onCreate() {
        this.createActor(Hero);
    }
}

const engine = new Engine();
engine.initiate();
engine.createStage(Level1);

With Preloading

⚠️ Assets are preloaded asynchronously.

asynchronous module

import {Engine, FACTORIES, Sprite, Vector2} from '@theatrejs/theatrejs';

import textureHero from './hero-16x16.png';

class Hero extends FACTORIES.ActorWithPreloadables([FACTORIES.PreloadableTexture(textureHero)]) {
    onCreate() {
        this.setSprite(new Sprite({
            $sizeTarget: new Vector2(16, 16),
            $texture: textureHero
        }));
    }
}

class Level1 extends FACTORIES.StageWithPreloadables([Hero]) {
    onCreate() {
        this.createActor(Hero);
    }
}

const engine = new Engine();
engine.initiate();

await engine.preloadStage(Level1);

engine.createStage(Level1);

synchronous module

...

const engine = new Engine();
engine.initiate();

engine.preloadStage(Level1).then(() => {
    engine.createStage(Level1);
});

API

1.15.0

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