1.0.4 • Published 7 years ago
@umm/physics_accessor v1.0.4
What?
this.BoxCollider()
,this.Rigidbody2D()
, ... などで参照できる Physics/Physics2D 関連のアクセサを提供します
Why?
- 毎回アクセサを書くのがシンドイので
Install
$ npm install github:umm-projects/physics_accessor.git
Usage
using UnityEngine;
using AccessorUtility;
public class Hoge : MonoBehaviour, IRigidbody2DAccessor {
public void Start() {
this.Righdbody2D().AddForce(Vector2.up * 100.0f);
}
}
- AccessorUtility.IRigidbodyAccessor などを実装します
- 拡張メソッドとして対応するアクセサが提供されます
- 提供されているインタフェースとアクセサの対応は以下の通りです
interface | accessor |
---|---|
IPhysicsAccessor | - |
IRigidbodyAccessor | Rigidbody() |
IColliderAccessor | - |
IBoxColliderAccessor | BoxCollider() |
ICapsuleColliderAccessor | CapsuleCollider() |
IMeshColliderAccessor | MeshCollider() |
ISphereColliderAccessor | SphereCollider() |
ITerrainColliderAccessor | TerrainCollider() |
IWheelColliderAccessor | WheelCollider() |
IJointAccessor | - |
ICharacterJointAccessor | CharacterJoint() |
IConfigurableJointAccessor | ConfigurableJoint() |
IFixedJointAccessor | FixedJoint() |
IHingeJointAccessor | HingeJoint() |
ISpringJointAccessor | SpringJoint() |
IPhysics2DAccessor | - |
IRigidbody2DAccessor | Rigidbody2D() |
ICollider2DAccessor | - |
IBoxCollider2DAccessor | BoxCollider2D() |
ICircleCollider2DAccessor | CircleCollider2D() |
IEdgeCollider2DAccessor | EdgeCollider2D() |
IPolygonCollider2DAccessor | PolygonCollider2D() |
IJoint2DAccessor | - |
IDistanceJoint2DAccessor | DistanceJoint2D() |
IFixedJoint2DAccessor | FixedJoint2D() |
IFrictionJoint2DAccessor | FrictionJoint2D() |
IHingeJoint2DAccessor | HingeJoint2D() |
IRelativeJoint2DAccessor | RelativeJoint2D() |
ISliderJoint2DAccessor | SliderJoint2D() |
ISpringJoint2DAccessor | SpringJoint2D() |
ITargetJoint2DAccessor | TargetJoint2D() |
IWheelJoint2DAccessor | WheelJoint2D() |
- 階層的に上位に居るインタフェースは下位のインタフェースが提供するアクセサを全て含有します
AccessorUtility
を using することで拡張メソッドが提供されます。
License
Copyright (c) 2017 Tetsuya Mori
Released under the MIT license, see LICENSE.txt