5.5.2 • Published 3 years ago

@vigorox/iro v5.5.2

Weekly downloads
-
License
MPL-2.0
Repository
github
Last release
3 years ago

Forked from @jaames/iro.js

The only difference is that the wheel will still got some brightness when RGB are all 0%.

Installation

Install with NPM

npm install @jaames/iro --save

If you are using a module bundler like Webpack or Rollup, import iro.js into your project:

// Using ES6 module syntax
import iro from '@jaames/iro';

// Using CommonJS modules
const iro = require('@jaames/iro');

When you manually include the library like this, iro.js will be made globally available on window.iro.

Usage

Getting Started

First, we need a HTML element with a unique identifier (like an id attribute) to act as a container for the color picker:

<div id="picker"></div>

Then use JavaScript to create a new iro.ColorPicker with a CSS selector that matches your container element:

var colorPicker = new iro.ColorPicker('#picker');

You can also use a DOM object instead of a CSS selector here -- this might be more suitable if you're integrating iro.js into an application built with a framework such as Vue, React, etc.

Color Picker Options

The color picker can be customized by passing a set of options to the second iro.ColorPicker parameter:

var colorPicker = new iro.ColorPicker("#picker", {
    // Set the size of the color picker
    width: 320,
    // Set the initial color to pure red
    color: "#f00"
});

Available Options

More details about color picker options, properties, and methods can be found on the colorPicker API documentation.

Working with Colors

Each color picker has a color object which stores the currently selected color. This color object is tied to the color picker, so any changes to its values will be reflected by the picker, and vice versa.

Color Properties

The color object has some "magic" properties which can be used to both get and set the selected color in different formats. Whenever one of these properties is set, the color picker controls will update and the color:change event will fire.

For example, to get the current color as a hex string:

var hex = colorPicker.color.hexString;
console.log(hex); // hex = "#ff0000"

Or to set the selected color from a hsl object:

colorPicker.color.hsl = { h: 180, s: 100, l: 50 };
// Color picker updates to match hsl(180, 100, 50)

The color object has properties which cover all of the most common web color formats (HEX, RGB, HSL and HSV), as well as some extras:

For more details about color objects, check out the Color API documentation.

Color Picker Events

Events let you to run your own code after certain things have happened, like when the selected color has changed or when the user has interacted with the color picker.

The color picker's on method can be used to attach functions that will be called whenever a particular event is fired. In this example, we add a listener for the color:change event:

// listen to a color picker's color:change event
// color:change callbacks receive the current color
colorPicker.on('color:change', function(color) {
    // log the current color as a HEX string
    console.log(color.hexString);
});

The on method can also take an array of event names, in case you want to listen to multiple events with one function:

// listen to a color picker's color:init and color:change events
colorPicker.on(['color:init', 'color:change'], function(color) {
    // log the current color as a HEX string
    console.log(color.hexString);
});

Event listeners can also be removed at any time by passing the same function to the color picker's off method:

// create a callback function
function onColorChange(color) {
    console.log(color.hexString);
}
  
// add color:change listener
colorPicker.on('color:change', onColorChange);
  
// later, if we want to stop listening to color:change...
colorPicker.off('color:change', onColorChange);

Available Events

color:change

Fired whenever the selected color changes -- either when the user interacts with the color picker, or when the color is updated by your own code. This event's callback functions will recieve two values:

  • color: the currently selected color
  • changes: an object showing which HSV channels have changed since the last time the event was fired

It is safe to modify the color object within callbacks for this event. This can be helpful if you want to limit the range or a certain color channel, for example:

colorPicker.on('color:change', function(color) {
    // don't let the color saturation fall below 50!
    if (color.saturation < 50) {
      color.saturation = 50;
    }
});
input:change

Similar to color:change, except this event is only fired when the color is changed with the user's mouse or touch input.

Callbacks for this event recieve the same values as color:change, and it is also safe to modify the color object within callbacks for this event.

input:start

Fired whenever the users starts interacting with the color picker controls. The currently selected color is passed to this event's callback function.

input:move

Fired when the user moves their pointer/mouse after beginning interaction. The currently selected color is passed to this event's callback function.

input:end

Fired whenever the user stops interacting with the color picker controls. The currently selected color is passed to this event's callback function.

color:init

Fired whenever a color is added. This event's callbacks will recieve the newly added color object.

color:remove

Fired when a color is removed from the color picker. This event's callbacks will receive the removed color object.

color:setActive

Fired whenever the 'active' color is switched. This event's callbacks will receive the active color object.

mount

Fired when the colorPicker's UI has been mounted to the DOM and is ready for user interaction. The colorPicker object is passed to this event's callback function.