0.1.4 • Published 1 year ago
@whisperstars/ecs v0.1.4
@whisperstars/WhisperECS
An efficient and lightweight Entity Component System (ECS) implementation in TypeScript, designed for game development and other ECS-based architectures. It now includes a robust serialization/deserialization mechanism, making it suitable for scenarios where game state persistence, networking, or save/load functionalities are required.
Installation
npm install @whisperstars/ecs
Upcoming Features and Improvements
- Cache Mechanism: To enhance performance, a cache mechanism will be introduced for frequently accessed components and entities.
- Improved Typing: I'm working on refining the TypeScript typings to ensure a more type-safe and developer-friendly experience.
- Usage Example: Comprehensive usage examples will be added to demonstrate how to effectively utilize WhisperECS in game development.
- Frequently Used Components and Systems: A collection of commonly used components and systems will be added to the library, streamlining the development process for standard game features.
- EventEmitter Integration: To facilitate better event-driven architectures within games, support for EventEmitter will be integrated, allowing for more dynamic and responsive game systems.