0.1.1 • Published 12 months ago

@wilmxre/react-native-mesh-gradient v0.1.1

Weekly downloads
-
License
MIT
Repository
github
Last release
12 months ago

@wilmxre/react-native-mesh-gradient

@wilmxre/react-native-mesh-gradient is a React Native component for creating smooth, animated mesh gradients, by exposing the native MeshGradient API to React Native. This library is iOS only.

Concept

Description (copied from Apple Docs)

Each vertex has a position, a color and four surrounding Bezier control points (leading, top, trailing, bottom) that define the tangents connecting the vertex with its four neighboring vertices. (Vertices on the corners or edges of the mesh have less than four neighbors, they ignore their extra control points.) Control points may either be specified explicitly or implicitly.

When rendering, a tessellated sequence of Bezier patches are created, and vertex colors are interpolated across each patch, either linearly, or via another set of cubic curves derived from how the colors change between neighbors – the latter typically gives smoother color transitions.

Prerequisite

The native API is still in beta and it only supports iOS 18.0+ so far. Be aware of this, if you want to use this component. You can read more on the Apple Official Documentation: https://developer.apple.com/documentation/swiftui/meshgradient

Installation

You can install the package using npm or yarn:

npm install @wilmxre/react-native-mesh-gradient && cd ios && pod install

or

yarn add @wilmxre/react-native-mesh-gradient && cd ios && pod install

Expo support

To use this library with Expo, you will need to create a development build. Expo Go does not support custom native modules. For information on how to create and run a development build, visit: Create a development build - Expo Documentation.

Usage

import React from 'react';
import { StyleSheet, View } from 'react-native';
import { MeshGradient } from 'react-native-mesh-gradient';

const  MATRIX_DIMENSION  =  3;

const points = [
    [0.0, 0.0], [0.2, 0.0], [1.0, 0.0],
    [0.0, 0.3], [0.4, 0.9], [1.0, 0.1],
    [0.0, 1.0], [0.3, 1.0], [1.0, 1.0],
];

const primaryColors = [
    "#E68369", "#E68369", "#B692C2",
    "#B692C2", "#FBF6E2", "#FBF6E2",
    "#E68369", "#E68369", "#E68369",
];

const secondaryColors = [
    "#000000", "#000000", "#000000",
    "#FF9F0A", "#FF453A", "#FF9F0A",
    "#5E5CE6", "#000000", "#30D158",
];

const App = () => {
  return (
    <View style={styles.container}>
      <MeshGradient
        meshWidth={MATRIX_DIMENSION}
        meshHeight={MATRIX_DIMENSION}
        style={styles.meshContainer}
        points={points}
        primaryColors={primaryColors}
        secondaryColors={secondaryColors}
        background="#ffffff"
        smoothsColors={true}
        colorSpace="perceptual"
        borderRadius={24}
        isAnimated={true}
        borderRadius={10}
        animationDuration={2000}
        animationType="easeInOut"
      />
    </View>
  );
};

const styles = StyleSheet.create({
  container: {
    flex: 1,
    justifyContent: 'center',
    alignItems: 'center',
  },
  meshContainer: {
    justifyContent: "center",
    alignItems: "center",
    width: 350,
    height: 350,
  },
});

Demo

1. Static MeshGradient

2. Animated MeshGradient with easeInOut animation

https://github.com/user-attachments/assets/39a029af-cc56-4de5-930e-3783e7da6127

3. Animated MeshGradient with sine animation

https://github.com/user-attachments/assets/bcb0e8f9-c38c-41f9-968d-7976ccbca01c

Props

meshWidth (number) required

The width of the mesh, i.e. the number of vertices per row. Default is 3.

meshHeight (number) required

The height of the mesh, i.e. the number of vertices per column. Default is 3.

points (number) required

An array of points defining the mesh. Each point is an array of two numbers representing the x and y coordinates.

primaryColors (string[]) required

An array of primary colors containing width x height elements. The colors should be in 6 digit hex format (ex.: #FF9F0A).

secondaryColors (string[]) optional

An array of secondary colors containing width x height elements. The colors should be in 6 digit hex format (ex.: #FF9F0A). Only required, if isAnimated is true.

background (string) optional

The background color fills any points outside the defined vertex mesh. Default is .clear (a color object with grayscale and alpha values that are both 0.0`).

smoothsColors (boolean) optional

Determines whether cubic (smooth) interpolation should be used for the colors in the mesh (rather than only for the shape of the mesh). Default is true.

colorSpace ("device" | "perceptual") optional

The color space in which to interpolate vertex colors. Can be device or perceptual. Default is device.

isAnimated (boolean) optional

Specifies if the gradient should be animated. Default is false.

borderRadius (number) optional

The border radius of the MeshGradient view. Default is 0.

animationDuration (number) optional

The length of time, expressed in seconds, that the animation takes to complete. Default is 5. Specify only if isAnimated prop is true.

animationType ("sine" | "easeInOut") optional

The type of animation to use. Can be "sine" or "easeInOut". Default is "sine". Specify only if isAnimated prop is true.

Contributing

Contributions are welcome! Please open an issue or submit a pull request if you have any improvements or bug fixes.

License

This project is licensed under the MIT License. See the LICENSE file for details.


Made with create-react-native-library