@wilmxre/react-native-mesh-gradient v0.1.1
@wilmxre/react-native-mesh-gradient
@wilmxre/react-native-mesh-gradient
is a React Native component for creating smooth, animated mesh gradients, by exposing the native MeshGradient API to React Native.
This library is iOS only.
Concept
Description (copied from Apple Docs)
Each vertex has a position, a color and four surrounding Bezier control points (leading, top, trailing, bottom) that define the tangents connecting the vertex with its four neighboring vertices. (Vertices on the corners or edges of the mesh have less than four neighbors, they ignore their extra control points.) Control points may either be specified explicitly or implicitly.
When rendering, a tessellated sequence of Bezier patches are created, and vertex colors are interpolated across each patch, either linearly, or via another set of cubic curves derived from how the colors change between neighbors – the latter typically gives smoother color transitions.
Prerequisite
The native API is still in beta and it only supports iOS 18.0+
so far. Be aware of this, if you want to use this component.
You can read more on the Apple Official Documentation: https://developer.apple.com/documentation/swiftui/meshgradient
Installation
You can install the package using npm or yarn:
npm install @wilmxre/react-native-mesh-gradient && cd ios && pod install
or
yarn add @wilmxre/react-native-mesh-gradient && cd ios && pod install
Expo support
To use this library with Expo, you will need to create a development build. Expo Go does not support custom native modules. For information on how to create and run a development build, visit: Create a development build - Expo Documentation.
Usage
import React from 'react';
import { StyleSheet, View } from 'react-native';
import { MeshGradient } from 'react-native-mesh-gradient';
const MATRIX_DIMENSION = 3;
const points = [
[0.0, 0.0], [0.2, 0.0], [1.0, 0.0],
[0.0, 0.3], [0.4, 0.9], [1.0, 0.1],
[0.0, 1.0], [0.3, 1.0], [1.0, 1.0],
];
const primaryColors = [
"#E68369", "#E68369", "#B692C2",
"#B692C2", "#FBF6E2", "#FBF6E2",
"#E68369", "#E68369", "#E68369",
];
const secondaryColors = [
"#000000", "#000000", "#000000",
"#FF9F0A", "#FF453A", "#FF9F0A",
"#5E5CE6", "#000000", "#30D158",
];
const App = () => {
return (
<View style={styles.container}>
<MeshGradient
meshWidth={MATRIX_DIMENSION}
meshHeight={MATRIX_DIMENSION}
style={styles.meshContainer}
points={points}
primaryColors={primaryColors}
secondaryColors={secondaryColors}
background="#ffffff"
smoothsColors={true}
colorSpace="perceptual"
borderRadius={24}
isAnimated={true}
borderRadius={10}
animationDuration={2000}
animationType="easeInOut"
/>
</View>
);
};
const styles = StyleSheet.create({
container: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
},
meshContainer: {
justifyContent: "center",
alignItems: "center",
width: 350,
height: 350,
},
});
Demo
1. Static MeshGradient
2. Animated MeshGradient with easeInOut
animation
https://github.com/user-attachments/assets/39a029af-cc56-4de5-930e-3783e7da6127
3. Animated MeshGradient with sine
animation
https://github.com/user-attachments/assets/bcb0e8f9-c38c-41f9-968d-7976ccbca01c
Props
meshWidth
(number) required
The width of the mesh, i.e. the number of vertices per row. Default is 3
.
meshHeight
(number) required
The height of the mesh, i.e. the number of vertices per column. Default is 3
.
points
(number) required
An array of points defining the mesh. Each point is an array of two numbers representing the x and y coordinates.
primaryColors
(string[]) required
An array of primary colors containing width x height
elements. The colors should be in 6 digit hex format (ex.: #FF9F0A
).
secondaryColors
(string[]) optional
An array of secondary colors containing width x height
elements. The colors should be in 6 digit hex format (ex.: #FF9F0A
). Only required, if isAnimated
is true.
background
(string) optional
The background color fills any points outside the defined vertex mesh. Default is .clear
(a color object with grayscale and alpha values that are both 0.0`).
smoothsColors
(boolean) optional
Determines whether cubic (smooth) interpolation should be used for the colors in the mesh (rather than only for the shape of the mesh). Default is true
.
colorSpace
("device" | "perceptual") optional
The color space in which to interpolate vertex colors. Can be device
or perceptual
. Default is device
.
isAnimated
(boolean) optional
Specifies if the gradient should be animated. Default is false
.
borderRadius
(number) optional
The border radius of the MeshGradient view. Default is 0
.
animationDuration
(number) optional
The length of time, expressed in seconds, that the animation takes to complete. Default is 5
. Specify only if isAnimated
prop is true.
animationType
("sine" | "easeInOut") optional
The type of animation to use. Can be "sine"
or "easeInOut"
. Default is "sine"
. Specify only if isAnimated
prop is true.
Contributing
Contributions are welcome! Please open an issue or submit a pull request if you have any improvements or bug fixes.
License
This project is licensed under the MIT License. See the LICENSE file for details.
Made with create-react-native-library