2.2.3 • Published 2 years ago

@wowkster/skinview3d v2.2.3

Weekly downloads
-
License
MIT
Repository
github
Last release
2 years ago

skinview3d

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Three.js powered Minecraft skin viewer.

Features

  • 1.8 Skins
  • HD Skins
  • Capes
  • Ears
  • Elytras
  • Slim Arms
    • Automatic model detection (Slim / Default)

Usage

Example of using skinview3d

<canvas id="skin_container"></canvas>
<script>
	let skinViewer = new skinview3d.SkinViewer({
		canvas: document.getElementById("skin_container"),
		width: 300,
		height: 400,
		skin: "img/skin.png"
	});

	// Change viewer size
	skinViewer.width = 600;
	skinViewer.height = 800;

	// Load another skin
	skinViewer.loadSkin("img/skin2.png");

	// Load a cape
	skinViewer.loadCape("img/cape.png");

	// Load an elytra (from a cape texture)
	skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" });

	// Unload(hide) the cape / elytra
	skinViewer.loadCape(null);

	// Set the background color
	skinViewer.background = 0x5a76f3;

	// Set the background to a normal image
	skinViewer.loadBackground("img/background.png");

	// Set the background to a panoramic image
	skinViewer.loadPanorama("img/panorama1.png");

	// Change camera FOV
	skinViewer.fov = 70;

	// Zoom out
	skinViewer.zoom = 0.5;

	// Control objects with your mouse!
	let control = skinview3d.createOrbitControls(skinViewer);
	control.enableRotate = true;
	control.enableZoom = false;
	control.enablePan = false;

	// Add an animation
	let walk = skinViewer.animations.add(skinview3d.WalkingAnimation);
	// Add another animation
	let rotate = skinViewer.animations.add(skinview3d.RotatingAnimation);
	// Remove an animation, stop walking dude
	walk.remove();
	// Remove the rotating animation, and make the player face forward
	rotate.resetAndRemove();
	// And run for now!
	let run = skinViewer.animations.add(skinview3d.RunningAnimation);

	// Set the speed of an animation
	run.speed = 3;
	// Pause single animation
	run.paused = true;
	// Pause all animations!
	skinViewer.animations.paused = true;
</script>

Anti-aliasing

skinview3d supports FXAA (fast approximate anti-aliasing). To enable it, you need to replace SkinViewer with FXAASkinViewer.

Note that FXAA is incompatible with transparent backgrounds. So when FXAA is enabled, the default background color will be white instead of transparent.

Lighting

By default, there are two lights on the scene. One is an ambient light, and the other is a point light from the camera.

To change the light intensity:

skinViewer.cameraLight.intensity = 0.9;
skinViewer.globalLight.intensity = 0.1;

Setting globalLight.intensity to 1.0 and cameraLight.intensity to 0.0 will completely disable shadows.

Ears

skinview3d supports two types of ear texture:

  • standalone: 14x7 image that contains the ear (example)
  • skin: Skin texture that contains the ear (e.g. deadmau5's skin)

Usage:

// You can specify ears in the constructor:
new skinview3d.SkinViewer({
	skin: "img/deadmau5.png",

	// Use ears drawn on the current skin (img/deadmau5.png)
	ears: "current-skin",

	// Or use ears from other textures
	ears: {
		textureType: "standalone", // "standalone" or "skin"
		source: "img/ears.png"
	}
});

// Show ears when loading skins:
skinViewer.loadSkin("img/deadmau5.png", { ears: true });

// Use ears from other textures:
skinViewer.loadEars("img/ears.png", { textureType: "standalone" });
skinViewer.loadEars("img/deadmau5.png", { textureType: "skin" });

Build

npm run build

2.2.3

2 years ago

2.2.2

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2.2.1

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2.1.0

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