1.0.2 • Published 8 years ago

GRAD_makeFire v1.0.2

Weekly downloads
3
License
-
Repository
-
Last release
8 years ago

scripts_GRAD_makeFire

GRAD fire making system (originally for Rattrap)

  • Enables you to:
    • build a fire (ACE-Selfinteraction)
    • add firewood (possible once --> fire gets bigger)
    • add leaves (possible twice --> fire smokes)
    • inspect fires (tells you how long since it was extinguished)
  • Fires will:
    • burn down after X seconds
    • stop smoking when put out
    • be unable to be lit again after they have burned down
  • To use this, you need to:
    • call initMakeFire.sqf on both server and clients on mission start
    • (optionally) configure fire making settings below the header in initMakeFire.sqf
    • (optionally) configure smoke pillar values in player\fn_createSmokeColumn.sqf

YOUTUBE VIDEO