0.2.7 • Published 7 years ago

aframe-motion-capture-components v0.2.7

Weekly downloads
27
License
MIT
Repository
github
Last release
7 years ago

aframe-motion-capture-components

A-Frame motion capture components record pose and events from entities (e.g., camera and tracked controllers) that can be stored in JSON or localStorage and then later replayed.

The motion capture components allow us to emulate the presence of a VR headset and controllers. We can build test automation tools for VR experiences. We can replay the recorded user behavior and assert the state of the entities at the end. This can happen with no user intervention at all.

We can also record user interactions and develop on the go where there's no VR hardware available. We can iterate over the visual aspect or behavior of the experience using the recorded user input. Read more about the motion capture components and its use cases as development tools.

The A-Frame Inspector uses these components to power the Motion Capture Development Tools UI.

TRY THE DEMOS

npm.io

Usage

The motion capture components is most easily used by opening the A-Frame Inspector (<ctrl> + <alt> + i), and hitting m to open the Motion Capture Development Tools UI.

Avatar Recording

An avatar is the representation of a user. Use the avatar-recorder to record headset and tracked controller poses as well as controller events (i.e., button presses and touches).

  1. Set the avatar-recorder component on the <a-scene> element.
  2. Make sure your controllers have ids.
  3. Hit <space> to start recording.
  4. Record movements and controller events.
  5. Hit <space> again to stop recording.
  6. You'll have an option to save the JSON file or upload it by pressing u on the keyboard.
  7. The recording will play from localStorage.
<a-scene avatar-recorder>
  <a-entity id="controller1" hand-controls></a-entity>
  <a-entity id="controller2" hand-controls></a-entity>
</a-scene>

Hit c on the keyboard to clear all recordings from localStorage.

Avatar Replaying

The avatar-recorder will automatically set the avatar-replayer component. Though we can specify the avatar-replayer explicitly if we want to configure it or if we don't need recording (i.e., production).

avatar-replayer can be manually disabled from the URL query parameter avatar-replayer-disabled (e.g., http://localhost:8000/?avatar-replayer-disabled). spectator-mode can be enabled using the URL query parameter specatatorMode.

From localStorage

By default, the avatar-recorder will save the recording into localStorage which the avatar-replayer will replay from by default. Recordings are stored in localStorage.getItem('avatarRecordings') and are keyed recordingName (defaults to default).

Hit p to toggle playback.

From File

We can specify the path to a recording file via the avatar-recording query parameter in the URL:

https://foo.bar?avatar-recording=path/to/recording.json
https://foo.bar?avatar-recording=path/to/anotherRecording.json

Or we can specify the path to a recording file in the HTML via the src property:

<a-scene avatar-replayer="src: recording.json">
  <a-entity id="controller1" hand-controls"></a-entity>
  <a-entity id="controller2" hand-controls"></a-entity>
</a-scene>

API

avatar-recorder

PropertyDescriptionDefault Value
autoPlayWhether to play recording on page load.true
autoRecordWhether to start recording on page load.false
autoSaveFileWhether to prompt to save a JSON of the recording to file system.true
localStorageWhether to persist recordings in localStorage keyed as avatarRecordings.false
loopWhether to replay recording in a loop.false
recordingNameName of recording to store in localStorage.getItem('avatarRecordings').default
spectatorModeWhether to replay recording in third person mode.false
spectatorPositionInitial position of the spectator camera.0 0 0

Methods

MethodDescription
saveRecordingFile (recording)Save recording to file. recording can either be raw data or recording name stored in localStorage.
startRecording ()Start recording
stopRecording ()Stop recording.

Keyboard Shortcuts

KeyDescription
spaceToggle recording.
qToggle spectator mode camera.
cClear recording from localStorage and memory.
uUpload recording to file host and get short URL.

avatar-replayer

For spectator mode, avatar-replayer will create a head geometry to make the camera visible, represented as a pink box with eyes. This set as cameraEl.getObject3D('replayerMesh') but is not visible by default.

PropertyDescriptionDefault Value
autoPlayWhether to play recording on page load.true
loopWhether to replay recording in a loop.false
recordingNameSpecify to replay recording from localStorage.default
spectatorModeWhether to replay recording in third person mode.false
spectatorPositionInitial position of the spectator camera.0 0 0
srcPath or URL to recording data.''

Methods

MethodDescription
replayRecordingFromSource ()Replay recording from either recordingName for localStorage or src for external file.
startReplaying (recordingData)Start replaying given passed recording data (object).
stopReplaying ()Stop replaying.

motion-capture-replayer

PropertyDescriptionDefault Value
enabledtrue
loopThe animation replays in a loop.false
recorderElAn entity that it's the source of the recording.null
srcThe recording data can be hosted in a URL.''

motion-capture-recorder

PropertyDescriptionDefault Value
autoRecordThe component start recording at page load.false
enabledtrue
handThe controller that will trigger recording.'right'
recordingControlsRecording is activated by the controller triggerfalse
persistStrokeThe recorded stroke is persisted as reference.false
visibleStrokeThe recorded stroke is renderered for visual feedback.true

Installation

Browser

Install and use by directly including the browser files:

<head>
  <title>Motion Capture</title>
  <script src="https://aframe.io/releases/0.6.0/aframe.min.js"></script>
  <script src="https://unpkg.com/aframe-motion-capture-components/dist/aframe-motion-capture-components.min.js"></script>
</head>
<body>
  <a-scene avatar-recorder avatar-replayer>
    <a-entity id="leftHand" hand-controls="left"></a-entity>
    <a-entity id="rightHand" hand-controls="right"></a-entity>
  </a-scene>
</body>

Or with angle, you can install the proper version of the component straight into your HTML file, respective to your version of A-Frame:

npm install -g angle && angle install aframe-motion-capture-components

npm

Install via npm:

npm install aframe-motion-capture-components

Then require and use.

require('aframe');
require('aframe-motion-capture-components');
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