0.3.0 • Published 8 years ago

aframe-video-controls v0.3.0

Weekly downloads
32
License
MIT
Repository
github
Last release
8 years ago

aframe-video-controls

A video control component for A-Frame. Demo here

It attaches to a video asset so you can play/pause the video (assuing it is projected on a plane or sphere) by looking and clicking on the 'play' icon or transport bar.

You can also press the 'space bar' or the arrow keys to control the video if you are in a 'desktop' computer

"The component in action"

Feedback is needed and very welcome, specially regarding User Experience!!!

I'm working on the following features, but feel free to suggest via Github Issues:

  • 'Flat' component if on Desktop (i.e: not in the 3D space)
  • Test on iPhone and Vive (at the moment I tested this in Android, Cardboard and Oculus Rift DK2)
  • Test on much bigger files
  • Volume controls
  • Another control to jump between different files so you can 'browse' different videos
  • 'Auto hide feature': If x seconds have passed after last interaction with player, hide the controls and A-Frame cursor

Demo

You can play with a live demo here

Properties

PropertyDescriptionDefault Value
srcselector of the video assetmandatory
sizehorizontal size of the player in meters1.0
distancedistance of the player from the camera in meters2.0
backgroundColorColor of the player background.black
barColorColor of the video progress bar.red
textColorColor of the text.yellow
infoTextBottomBottom text to display under the bar to explain how to use it.Double-click outside player...
infoTextTopTop text to display under the bar to explain how to use it.Look+click on play...
infoTextFontFont for info text.35px Helvetica Neue
statusTextFontFont for text to right of player.30px Helvetica Neue
timeTextFontFont for time progress.70px Helvetica Neue

Usage

Just include the component and put your video into the A-frame assets section.

Then just include an entity with the 'src' attribute 'pointing' to the video asset you want to control.

You can supply your own 'play' and 'pause' images for the player by including these lines into the assets of your scene:

    <a-assets>
        <img id="video-play-image" src="img/play.png">
        <img id="video-pause-image" src="img/pause.png">
     ...

Otherwise, the default 'play' and 'pause' images (CDN-hosted) will be used.

Browser Installation

Install and use by directly including the browser files:

This example projects a 360 video into a videosphere and attaches the controls to it.

<head>
  <title>My A-Frame Scene</title>
  <script src="https://aframe.io/releases/0.2.0/aframe.min.js"></script>
  <script src="https://rawgit.com/oscarmarinmiro/aframe-video-controls/master/dist/aframe-video-controls.min.js"></script>
</head>

 <body>
    <a-scene>
      <a-assets>
        <video id="video_1" src="https://ucarecdn.com/bcece0a8-86ce-460e-856b-40dac4875f15/"></video>
      </a-assets>

      <a-camera position="0 0 5">
          <a-cursor id="cursor" color="yellow"></a-cursor>
      </a-camera>

      <a-videosphere src="#video_1" rotation="0 180 0"></a-videosphere>

      <a-entity video-controls="src:#video_1"></a-entity>

    </a-scene>
  </body>

NPM Installation

Install via NPM:

npm install aframe-video-controls

Then register and use.

require('aframe');
require('aframe-video-controls');