1.0.6 • Published 6 years ago

agescx v1.0.6

Weekly downloads
3
License
MIT
Repository
github
Last release
6 years ago

AgeScxJS

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Age of empires 2 scenario de/compress module for node and browser

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About

Set of tools and utilities to work with .scx files.

The main reason, why was this project created, is lack of functionality, which AoE2 in-game editor offers. You can't access scenario programmatically via some API. Also, scripts (triggers) in AoE2 are pretty useless, because you have to handle a thousands of them when you're creating a big scenario with RPG element. But after some time, triggers become more-like spaghetti code. That means you're not sure, which trigger is not needed, you have to click through all of them to find out. AgeScxJS doesn't solve this problem, but you can use Javascript to create your own script language. You can also generate scenarios programmatically (mazes, convert bitmap images, random, etc...). With AgeScxJS you can build your own web application for editing/converting or viewing scenarios. There's no restrictions what you can do with those tools.

Tools

AgeScx comes with set of different tools:

  • IO read / write scenarios
  • Checker check for errors/warning in scenario
  • Diff differences between two scenarios
  • Converter convert scenario to .json, .xml or .yaml
  • Paint paint your minimap
  • Data useful data
  • Stats scenario stats in human-readable format

Examples

import { readFileSync } from 'fs';
import { readScenario } from 'agescx';

const file = readFileSync('../scenarios/1.21/aok/Castaway.scx');
const scenario = readScenario(file);

Others

Agescx has also several scenarios created in different Age of Empires 2 versions to test them. If you're curious in them or you want to test agescx functionality, go to Scenario Section

License (MIT)

See LICENSE

1.0.6

6 years ago

1.0.5

6 years ago

1.0.4

6 years ago

1.0.3

6 years ago

1.0.2

6 years ago

1.0.1

6 years ago

1.0.0

6 years ago