0.0.50 • Published 4 years ago

angular-particle-effect-button v0.0.50

Weekly downloads
41
License
-
Repository
github
Last release
4 years ago

angular-particle-effect-button (demo)

Superb particle effect buttons for Angular.

Demo

This is a Angular directive used as port of an awesome Codrops Article by Luis Manuel (original source).

Install

npm i --save angular-particle-effect-button

Usage

Check out the Demo to see it in action.

import { BrowserModule } from "@angular/platform-browser";
import { NgModule } from "@angular/core";
import { ParticleEffectButtonModule } from "angular-particle-effect-button";
import { AppComponent } from "./app.component";

@NgModule({
  declarations: [AppComponent],
  imports: [BrowserModule, ParticleEffectButtonModule],
  providers: [],
  bootstrap: [AppComponent]
})
export class AppModule {}
<button libParticleEffectButton [pHidden]="hidden" (click)="hidden=!hidden">Hide me</button>

Note that libParticleEffectButton can be added to anything from a simple <button> to a complex Angular subtree. The element for which you'll add libParticleEffectButton will be wrapped into a tree like that:

<div style="position: relative; display: inline-block;">
  <div style="position: relative; display: inline-block; overflow: hidden;">
    <button libparticleeffectbutton="">Hide me</button>
  </div>
  <canvas style="position: absolute; pointer-events: none; top: 50%; left: 50%; transform: translate3d(-50%, -50%, 0px); display: none;">
  </canvas>
</div>

Changing the hidden boolean property will trigger an animation, typically as a result of a click on the button's contents. If hidden changes to true, the button will perform a disintegrating animation. If hidden changes to false, it will reverse and reintegrate the original content.

Props

PropertyTypeDefaultDescription
pHiddenbooleanfalseWhether button should be hidden or visible. Changing this property starts an animation.
pColorstring'#000'Particle color. Should match the button content's background color
pDurationnumber1000Animation duration in milliseconds.
pEasingstring'easeInOutCubic'Animation easing.
pTypestringcircle'circle' or 'rectangle' or 'triangle'
pStylestringfill'fill' or 'stroke'
pDirectionstring'left''left' or 'right' or 'top' or 'bottom'
pCanvasPaddingnumber150Amount of extra padding to add to the canvas since the animation will overflow the content's bounds
pSizenumberfuncrandom(4)Particle size. May be a static number or a function which returns numbers.
pSpeednumberfuncrandom(2)Particle speed. May be a static number or a function which returns numbers.
pParticlesAmountCoefficientnumber3Increases or decreases the relative number of particles
pOoscillationCoefficientnumber30Increases or decreases the relative curvature of particles
pBeginEventEmitterEventEmitterCallback to get notified when the animation starts.
pCompleteEventEmitterEventEmitterCallback to get notified when the animation completes.

I've tried to keep the properties and behavior exactly the same as in the original codrops version.

Related

Development

This module was bootstrapped with angular-cli so it's using the common build/test/lint commands from angular-cli.

Library

  • Build: ng build angular-particle-effect-button
  • Test: ng test angular-particle-effect-button
  • Lint: ng lint angular-particle-effect-button

Project

  • See it in action: ng serve

License

MIT © danielpdev

0.0.50

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