animation-toolbox v2.1.0
animation-toolbox
Just a litle set of animation functions using WebAnimation API
Usage
// require a single animation
var { fadeIn } = require('animation-toolbox')
// to require all just do
// var animations = require('animation-toolbox')
var anim = fadeIn(el, () => {
console.log('done')
})
anim.play()API
This modules exports an object where every own property is an animation,
except by the playAllfunction, and every animation is a function that returns
a WebAnimation instance. Every animation has its own arguments, the only common
argument is the element to which to apply the animation (always the first
argument).
playAll(...animations, cb)
This function take some animations, play them all simultaneously, and when all of them has finished, runs a callback. For example,
var { playAll, moveDown, fadeOut } = require('animation-toolbox')
playAll(
moveDown(el),
fadeOut(el),
() => {
alert('animation finished')
}
)fade(el, from, to [, delay] [, cb])
Fade the opacity between from and to. Required arguments are el, the
HtmlElement to animate, from, a value between 0 and 1, to a value between 0
and 1. Optional arguments are delay a number for the duration of the animation
in miliseconds, defaults to 1000 (1s) and cb, a callback to run when the
animtion finish, defaults to undefined.
fadeIn(el, [, delay] [, cb])
Runs the fade animation with from = 0 and to = 1.
fadeOut(el, [, delay] [, cb])
Runs the fade animation with from = 1 and to = 0.
move(el, axis, from, to [, delay] [, cb])
Translate el in some bidimensional axis ('x' or 'y') between from and to.
Required arguments are el, the HTMLElement to animate, axis a string 'x' or
'y', from a string with the initial position to move, can be in any valid css
unit for distance (eg. '100%', '20px') and to a string with the final
position to move, can be in any valid css unit for distance (eg. '100%', '20px').
Optional arguments are delay a number for the duration of the animation
in miliseconds, defaults to 1000 (1s) and cb, a callback to run when the
animtion finish, defaults to undefined.
moveRight(el [, from] [, to] [, delay] [, cb])
Runs the move animation with axis = x. If from and to are not set, they
default to '0%' and '100%' respectively.
moveDown(el [, from] [, to] [, delay] [, cb])
Runs the move animation with axis = y. If from and to are not set, they
default to '0%' and '100%' respectively.
moveLeft(el [, from] [, to] [, delay] [, cb])
Runs the move animation with axis = x. If from and to are not set, they
default to '0%' and '-100%' respectively, notice that whatever tovalue
passed, is going to be forced to a negative value, so, for example, setting to
move to = '35px' will actually move -35px in the x axis (35px to the left).
moveUp(el [, from] [, to] [, delay] [, cb])
Runs the move animation with axis = y. If from and to are not set, they
default to '0%' and '-100%' respectively, notice that whatever tovalue
passed, is going to be forced to a negative value, so, for example, setting to
move to = '35px' will actually move -35px in the x axis (35px up).
bounce(el [, loop] [, cb])
Vertically bounce el three times. Optionally, you can pass a loop number to
determine how many times should the element bounce, defaults to 3.
shake(el [, repeat] [, cb])
Horizontally shake an element. Set the repeat argument to true to shake forever.
License
MIT