1.2.1 • Published 9 years ago

ansi-graphics v1.2.1

Weekly downloads
2
License
BSD-3-Clause
Repository
github
Last release
9 years ago

node-ansi

ANSI graphics parser for node.js. Output to plain text, HTML, binary, animated GIF, PNG, video, or whatever you want.

####Installation

npm install ansi-graphics

GIF, PNG, and video output functionality uses gifencoder and node-canvas, which in turn rely on Cairo. Ensure that Cairo and its dependencies are installed before proceeding. On Ubuntu I've also needed to install libjpeg-dev and libgif-dev in order to install these modules.

ffmpeg is not required for installation, however you'll need a recent build of ffmpeg in your PATH in order to use the output-to-video functionality.

####Usage

var ANSI = require('ansi-graphics'),
	fs = require('fs');

// Create a new ANSI object
var a = new ANSI();

// Load an ANSI graphic from a file
a.fromFile("./gnome.ans");

// Write the plain-text version of the graphic to a file
fs.writeFileSync("gnome.txt", a.plainText, { 'encoding' : 'binary' });

// Write the HTML version of the graphic to a file
fs.writeFileSync(
	"gnome.html",
	"<html><body>" + a.HTML + "</body></html>",
	{ 'encoding' : 'binary' }
);

// Write the binary version of the graphic to a file
fs.writeFileSync("gnome.bin", a.binary);

// Save the looping, animated GIF version of the graphic to a file
fs.writeFileSync("gnome.gif", a.toGIF({ 'loop' : true }));

// Save the PNG version of the graphic to a file
fs.writeFileSync("gnome.png", a.toPNG());

// Save an MP4 video of the scrolling graphic to a file
a.toVideo(
	{ speed : .13 },
	function(video) {
		fs.writeFileSync("gnome.mp4", video);
	}
);

The ANSI object

#####Methods

  • fromFile("/path/to/file.ans") - Loads and parses an ANSI graphic from a file
  • fromString(ansiString) - Loads and parses an ANSI graphic from a string
  • toGIF(options) (Buffer) - Converts the loaded ANSI graphic to an animated GIF - options is an optional object with the following properties: - loop (boolean) (default: false) - Whether or not the GIF should loop infinitely - delay (number) (default: 40) - Time between frames, in milliseconds - charactersPerFrame (number) (default: 20) - How many new characters appear in each frame of the GIF - If you set this to 1, the GIF will show the ANSI being drawn one character at a time, which is nice, however ... - If you set this to 1, it will take a long time to generate the GIF - Adjusting this number has a noticeable impact on filesize - You'll probably want to adjust delay along with this value - quality (number) (default: 20) - The image quality, on a scale of 1 to 20, where 1 is best and 20 is worst - I haven't noticed a visible difference between 1 and 20 - GIFs generate a lot faster when the quality is set to the lowest (yet highest-numbered) value - scale (number) (default: 1) - Scale the image to this many times its actual size (.25 would be 25%, 2 would be 200%, etc.) - Returns a Buffer object
  • toPNG(options) (Buffer) - Converts the loaded ANSI graphic to a PNG - options is an optional object with the following properties: - quality (number) (default: 5) - The image quality, on a scale of 1 - 5, where 1 is best and 5 is worst - scale (number) (default: 1) - Scale the image to this many times its actual size (.25 would be 25%, 2 would be 200%, etc.) - Returns a Buffer object
  • toVideo(options, callback) - Converts the loaded ANSI graphic to a video - options is an optional object with the following properties: - format (string) (default: matroska) - See ffmpeg's documentation re: output formats for possibilities - speed (number) (default: 1) - Adjust the playback speed of the video - 0.25 would cause the video to play back four times faster - 2.5 would cause the video to play back two and a half times more slowly - charactersPerFrame (number) (default: 20) - As in toGIF() above, how many new characters appear in each frame of the video - Ultimately this is another way to adjust the "speed" of the video - Adjusting this value instead of 'speed' usually results in videos being generated more quickly - scale (number) (default: 1) - Scale the video to this many times the size of the original image (.25 would be 25%, 2 would be 200%, etc.) - callback is a required function that will be called with one argument, a Buffer object containing the video

#####Properties

  • width (Number) - The width of the graphic, in characters

  • height (Number) - The height of the graphic, in characters

  • pixelWidth (Number) - The width of the graphic, in pixels, when output as PNG/GIF/Video

  • pixelHeight (Number) - The height of the graphic, in pixels, when output as PNG/GIF/Video

  • data (Array) - An array of objects representing each explicitly drawn character in the graphic - Elements in this array appear in the sequence that they were parsed from the file - The parser handles cursor-positioning sequences - The parser handles clear-screen and clear-to-EOL sequences - Characters will not necessarily be in left-to-right, top-to-bottom sequence - This is useful for handling animated ANSIs - The elements in this array are objects of the following format:

{	cursor : {
		x : *number*,			// X-coordinate of character
		y : *number*			// Y-coordinate of character
	},
	graphics : {
		bright : *boolean*,		// Bold/bright foreground colour
		blink : *boolean*,		// Blinking
		foreground : *number*,	// Foreground colour (30 - 47)
		background : *number*	// Background colour (40 - 47)
	},
	chr : *string*				// The character itself
}
  • matrix (Object) - An object representing every character-cell in the graphic, from top to bottom, left to right - The object takes the following format:
{	0 : { 		// Line 0 of the graphic
		0 : {	// Column 1 of line 0
			graphics : {
				bright : *boolean*,
				blink : *boolean*,
				foreground : *number*,
				background : *number*
			},
			chr : *string*
		}
		...
	}
	...
}
  • plainText (String) - A string representation of the graphic with all colour/bright/blink attributes removed, with line-endings in place - (ie. the ANSI graphic converted to boring text.)

  • binary (Buffer) - A buffer of chr, attr, chr, attr, ... uint8s

  • HTML (String) - An HTML <pre> block containing the graphic, with colorized regions in styled <span> elements, and characters encoded as HTML entities as required - Opening and closing <html> <head> and <body> tags are not included in this string

1.2.1

9 years ago

1.2.0

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1.1.1

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1.1.0

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1.0.0

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