ascjs-env v1.2.19
ascjs-env
A module to build TypeScript projects that were received after conversion from Adobe Flash.
Index
Before you start
Make sure you have the right tools.
- Node.js version 12 or higher (LTS)https://nodejs.org
- Microsoft VSCodehttps://code.visualstudio.com
- Debugger for Chromehttps://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome
Getting started with the project
If the node_modules folder does not exist yet, you need to execute the command in the project root:
> npm install
If you already have node_modules installed in your project, you can update them:
> npm update
What's next?
After installing the modules, you can find further description of work with the project here:
/node_modules/ascjs-env/doc/
Changelog
1.2.17 - 2020.07.10
- Improvements for MacOS.
1.2.16 - 2020.07.10
- Guide "/node_modules/ascjs-env/doc/" translated into English.
- Now the "flash.display.Loader" class can create objects from SWF by name in the library.
loader.createSymbol("example")
1.2.13 - 2020.07.09
- Help for the module has been updated.
- Added compilation argument for auto-updating basic libraries (for example "src/playerglobal")
- Now flashVars can be not only a string but also an object.
1.2.12 - 2020.07.08
- Support for running scripts under MacOS.
- Support for the client code written in the ES6 specification.
- No more need for Java.
1.2.11 - 2020.07.08
- Added a README file.
- "engines" requirements have been updated.
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago