0.1.1 • Published 6 years ago

audiokeys v0.1.1

Weekly downloads
4
License
MIT
Repository
github
Last release
6 years ago

AudioKeys

Build Status

Bring your own sound.

Use AudioKeys to power the QWERTY keyboard in your next Web Audio project. AudioKeys provides intelligent handling of key events, giving you key up and key down events that you can use to trigger your sounds.

AudioKeys provides configurable polyphony— if you're making a monophonic synth, choose from the common note priorities "last note", "first note", "highest note", or "lowest note". It also handles odd situations like switching tabs— AudioKeys fires a note off event when your browser window goes out of focus.

Choose from two common key layouts, one of which supports optional octave shifting and velocity selecting.

Installation

Using npm

$ npm install audiokeys --save

Use it in your project by requiring or importing it, depending on your build system.

// Using `require`
const AudioKeys = require('audiokeys');

// Using `import`
import AudioKeys from 'audiokeys';

Grab the source directly

Download dist/audiokeys.js or dist/audiokeys.min.js and include it in the <head> of your markup:

<script src="/js/audiokeys.js"></script>

Now you will have the AudioKeys(options) function available to use.


Usage

// create a keyboard
var keyboard = new AudioKeys();

keyboard.down( function(note) {
  // do things with the note object
});

keyboard.up( function(note) {
  // do things with the note object
});
The note object has cool stuff in it.

The object you get back in a down or up callback includes:

{
  // the midi number of the note
  note: 60,
  // the keyCode of the key being pressed down
  keyCode: 65,
  // the frequency of the note
  frequency: 261.6255653005986,
  // on note down: the current velocity (this can only be set when rows = 1)
  // on note up: 0
  velocity: 127
}

These properties will be useful in setting up oscillators. See the test/index.html file for a simple example.

API

There are several options that can be set to configure your keyboard object. They can be passed into the AudioKeys constructor in an object or set individually using set.

// properties can be passed into the AudioKeys object
var keyboard = new AudioKeys({
  polyphony: 1,
  rows: 2,
  priority: 'lowest'
});

// all properties can also be set later
keyboard.set('priority', 'highest');
keyboard.set(property, value)
keyboard.get(property, value)

The state of the keyboard can be read and changed using the set and get methods. Here are the properties:

polyphony

The number of keys that can be active simultaneously.

rows

Either 1 or 2, see the diagrams above.

octaveControls

Determines whether or not the z and x keys shift octaves when rows is set to 1.

velocityControls

Determines whether or not the number keys set the velocity of the notes being triggered. Keep in mind that velocity is just a number— you have to interpret it in your sounds!

priority

Determines the priority of the note triggers. Priority only takes effect when the number of keys being pressed down exceeds the polyphony (e.g. when the polyphony is 1 but a second key is pressed).

  • "last": prefer the last note(s) pressed
  • "first": prefer the first note(s) pressed
  • "highest": prefer the highest note(s) pressed
  • "lowest": prefer the lowest note(s) pressed

For more on note priority, check out this Sound on Sound article.

rootNote

Determines what note the lowest key on the keyboard will represent. The default is 60 (C4). Keep in mind that setting it to a note other than C (36, 48, 60, 72, 84, etc.) will result in the key mappings not lining up like a regular keyboard!


TODO
  • Get it working!
  • Implement octave shifting (for rows=1)
  • Implement velocity selection (for rows=1)
  • Demo site
  • Add MIDI support