2.0.0 • Published 11 months ago
babylon-vrm-loader v2.0.0
babylon-vrm-loader
VRM porting to babylon.js.
This loader is used as VirtualCast web VRM/VCI/glb viewer.
Supported version table
babylon.js version | babylon-vrm-loader version |
---|---|
~4.1.0 | <1.5.0 |
~4.2.0 | ^1.5.0 |
^5.19.0 | ^2.0.0 |
^6.0.0 | will be ^3.0.0 |
Features
- Supports
.vrm
v0.x file loading- with
extensions.VRM
glTF Extension - TODO VRM v1.0 file loading
- with
- Supports
.vci
file loading - Supports MToonMaterial
- Get bone(TransformNode) from Unity Humanoid bone mapping name
- BlendShape morphing
- SpringBone
- Supports VCI features(partial support)
VCAST_vci_material_unity
- TODO:
VCAST_vci_meta
- TODO:
VCAST_vci_embedded_script
- TODO:
VCAST_vci_audios
- TODO:
VCAST_vci_colliders
- TODO:
VCAST_vci_rigidbody
- TODO:
VCAST_vci_joints
- TODO:
VCAST_vci_item
Usage
on browser
example is here.
on Babylon.js Playgound
example is here.
with npm/yarn
$ npm install --save @babylonjs/core @babylonjs/loaders babylon-vrm-loader
# or
$ yarn add @babylonjs/core @babylonjs/loaders babylon-vrm-loader
import * as BABYLON from '@babylonjs/core'
// has side-effect
// ref. https://webpack.js.org/guides/tree-shaking#mark-the-file-as-side-effect-free
import 'babylon-vrm-loader'
// vrmFile is File object retrieved by <input type="file">.
const scene = await BABYLON.SceneLoader.LoadAsync('file:', vrmFile, engine);
const vrmManager = scene.metadata.vrmManagers[0];
// Update secondary animation
scene.onBeforeRenderObservable.add(() => {
vrmManager.update(scene.getEngine().getDeltaTime());
});
// Model Transformation
vrmManager.rootMesh.translate(new BABYLON.Vector3(1, 0, 0), 1);
// Work with HumanoidBone
vrmManager.humanoidBone.leftUpperArm.addRotation(0, 1, 0);
// Work with BlendShape(MorphTarget)
vrmManager.morphing('Joy', 1.0);
Contributing
See CONTRIBUTING.md.
Build
$ yarn build
Debugging MToonMaterial
$ yarn debug
You can see inspector on http://localhost:8080/
Related Links
- BabylonJS/Babylon.js: Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
- vrm-c/UniVRM: Unity package that can import and export VRM format
- virtual-cast/babylon-mtoon-material: Unity MToon Shader WebGL porting to babylon.js.
Licenses
see LICENSE.
This project uses babylon.js with Apache License, Version 2.0.
1.7.1
11 months ago
1.7.0
11 months ago
2.0.0
11 months ago
2.0.0-alpha.3
1 year ago
2.0.0-alpha.2
2 years ago
2.0.0-alpha.1
2 years ago
1.6.0
2 years ago
1.5.1
2 years ago
1.5.0
3 years ago
1.4.13
4 years ago
1.4.12
4 years ago
1.4.8
4 years ago
1.4.7
5 years ago
1.4.6
5 years ago
1.4.5
5 years ago
1.4.4
5 years ago
1.4.3
5 years ago
1.4.2
5 years ago
1.4.1
5 years ago
1.4.0
5 years ago
1.3.4
5 years ago
1.3.3
5 years ago
1.3.2
5 years ago
1.3.1
5 years ago
1.3.0
5 years ago
1.2.3
5 years ago
1.2.2
5 years ago
1.2.1
5 years ago
1.2.0
5 years ago
1.1.0
5 years ago
1.0.2
5 years ago
1.0.1
5 years ago
1.0.0
5 years ago