0.2.0 • Published 11 years ago

basecamp v0.2.0

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Last release
11 years ago

basecamp

A nodejs module that wraps the Basecamp json api.

The basecamp github project can be found here.

Features

  • Supports new Basecamp json api (not old xml)
  • Built-in oauth2 support
  • Tools to link app to Basecamp account by visiting 37signals website
  • Supports all api requests, GET, POST, and PUT
  • Terminology, params, and command names match api documentation
  • All data in/out are javascript objects
  • Supports simultaneous multiple accounts

Status:

Not ready for usage yet. OAuth2 login and account connection works. The framework to execute commands works but the command table only has a few commands so far.

TODO ...

  • Complete command table
  • Support express/connect for linking accounts callback
  • Tests

Installation

Will be installable via npm when it reaches alpha.

Usage

The basecamp wrapper module interface follows the Basecamp api documentation closely. Refer to the api document for help understanding the commands. The wrapper module command constants follow the documentation headings (see the project.req method below).

Three classes are available.

Client Class

client = new basecamp.Client(client_id, client_secret, redirect_uri, userAgent);

Client represents your client application.

client_id is the id given to you when registering your Basecamp application.

client_secret is the secret given to you when registering your Basecamp application.

redirect_uri is a return address to your app server. You use this to send your user to the Basecamp account to link their Basecamp acount to your application. It must exactly match what you specified during app registration.

userAgent is sent on every request. It is just a comment like "Your name (yourWebsite.com)". It is not connected to the registration of your app.

Client Method authNewUrl

authNewUrl = client.getAuthNewUrl(state);

Returns the url that your app's web page should use when taking the user to the Basecamp website to link their account with your app. Since this module runs in the server the url will need to be sent to the client. Usually this would be through an ajax request but could be sent with the html page in some situations.

Hint: This url could actually be a constant string in your web page. You would have to figure out that URL yourself. However, using the getAuthNewUrl method will guarantee the url is correct in future releases.

state is an arbitrary javascript object that will be serialized and added to this url. It will be returned to you when the Basecamp server issues the callback request to your server (see the authNewCallback method below). If the object has the property href, as in state.href, then the authNewCallback method below will redirect the user to this href. Usually you would provide a user id in the state object so you know what user is responsible for the Basecamp callback.

Client Method authNewCallback

client.authNewCallback(request, response, callback);

Your app server should route an incoming request for the redirect_uri specified above to this method. The request and response params are the ones supplied by the node http.createServer callback.

The callback signature is (error, userInfo). error is a standard error param from a node callback.

userInfo is an object that you should store for future use. Usually this would be stored in a db record for the user. Some of it's data will be needed for future method calls.

If you specifed a state param in the getAuthNewUrl method, then the state object will be available as userInfo.state.

The userinfo also contains a Basecamp user object in userInfo.identity and an array of account objects in userInfo.accounts. They represent all accounts the user has access to. Usually you would ask the user what account they want to interact with by presenting them a list of these accounts to choose from.

The return value of this method should be ignored.

Account Class

new basecamp.Account(client, accountId, refresh_token, callback);

Account represents a Basecamp account that your user is linked to.

client is an instance of the Client class.

accountId is the Basecamp id for the account. An array of all accounts with their ids is provided in the userInfo object returned by the authNewCallback callback (see above). An example would be userInfo.accounts[index].id.

refresh_token is also taken from the userInfo object returned by the authNewCallback callback. It is available as userInfo.refresh_token.

The callback signature is (error, account). error is a standard error param from a node callback and account is the instance of the class Account that has just been created.

The return value of this method should be ignored. You might notice that this is unusual for a class constructor.

Account Method req

account.req(options, callback);

req is a method used to perform a request to a Basecamp account. This is rarely used compared to the project.req outlined below.

options specifies the request. Available properties include ...

  • op is the operation code that specifies the request command to use. It's values can be "get_projects", "get_projects_archived", and "create_project".

  • data is the data used to create a project in the "create_project" command. A sample value would be {name: "This is my new project!", description: "It's going to run real smooth"}.

If you are only using the op property then you can use that string value for the options param instead of an object.

The callback signature is (error, result). error is a standard error param from a node callback. result is the object returned by the Bascamp api request (account.req). The contents of result varies based on the command options.op. See the Basecamp documentation for details.

Project Class

new basecamp.Project(account, projectId, callback);

Project represents a single project in a Bascamp account.

account is an instance of the Account class.

projectId is the Basecamp id for the project. Usually you would obtain the project id by using the "get_projects" command (see above).

The callback signature is (error, project). error is a standard error param from a node callback and project is the instance of the class Project that has just been created.

The return value of this method should be ignored. You might notice that this is unusual for a class constructor.

Project Method req

project.req(options, callback);

Finally we get to the meat of the wrapper. req is the method used to perform most of the requests to the Basecamp api.

options specifies the request. Available properties include ...

  • op is the operation code that specifies the request command to use. There are many possible values but you can figure them out from the api documentation. The operation code is the section header in the docs in lower case with an underscore separating words. For example, the command described in the section "Get message" uses "get_message" as the command string.

  • data is the data used in the body of POST and PUT requests.

If you are only using the op property then you can use that string value for the options param instead of an object.

There will be more options required as all the commands are implemented. For example the "get_message" command mentioned above will require the options.messageId value.

Credits

Work on this project was done while on the job for The Buddy Group.

Thanks goes out to 37signals for support on the Basecamp api forum.

License

Standard MIT license. See the LICENSE file.

0.2.0

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0.1.1

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0.1.0

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