1.0.1 • Published 10 years ago

battleship-search v1.0.1

Weekly downloads
3
License
MIT
Repository
github
Last release
10 years ago

battleship-search

maximize an n-dimensional landscape using the battleship search algorithm

build status

testling badge

example

2-dimensional

var search = require('battleship-search');
var q = search([ [ 0, 5 ], [ 0, 5 ] ], function (pt) {
    var x = pt[0], y = pt[1];
    return Math.sin(5 * x) - Math.cos(x)
        + Math.sin(3 * y) - 1 / 5 * Math.cos(x * y + 3 * y)
        + 1/4 * Math.sin(x - 1) - 2 * Math.cos(x)
    ;
});

var count = 0;
q.on('test', function (pt, x) {
    console.log('TEST', pt, x);
});

q.on('max', function (pt, x) {
    console.log('MAX', pt, x);
});

for (var i = 0; i < 20; i++) q.next();

output:

TEST [ 2.5, 2.5 ] 3.4489693584958943
MAX [ 2.5, 2.5 ] 3.4489693584958943
TEST [ 0, 0 ] -3.410367746201974
TEST [ 0, 2.5 ] -2.34169483299424
TEST [ 0, 5 ] -2.408142323473093
TEST [ 2.5, 5 ] 3.379747929853664
TEST [ 5, 5 ] -0.38886347782686465
TEST [ 5, 2.5 ] -0.31615536590237336
TEST [ 5, 0 ] -1.372538930314434
TEST [ 2.5, 0 ] 2.386482695940614
TEST [ 3.750000000000001, 3.75 ] 1.2931164053743218
TEST [ 3.75, 1.25 ] 1.996333158495778
TEST [ 5, 1.25 ] -1.576285943241487
TEST [ 3.75, 2.500000000000001 ] 3.4742774295274836
MAX [ 3.75, 2.500000000000001 ] 3.4742774295274836
TEST [ 3.75, 2.500000000000002 ] 3.4742774295274836
TEST [ 4.999999999999999, 3.7500000000000004 ] -2.171197217803212
TEST [ 4.375000000000003, 3.125000000000003 ] 1.1994139125493546
TEST [ 3.1249999999999973, 3.125000000000003 ] 3.1532049938105677
TEST [ 4.375000000000002, 4.374999999999999 ] 1.4491198782015409
TEST [ 4.375000000000002, 3.1250000000000018 ] 1.1994139125493692
TEST [ 1.25, 1.25 ] -1.601803452333597

4-dimensional example

var search = require('battleship-search');
var domain = [ [ -5, 5 ], [ -5, 5 ], [ -5, 5 ], [ -5, 5 ] ];

var q = search(domain, function (pt) {
    var x = pt[0], y = pt[1], z = pt[2], w = pt[3];
    return Math.sin(x + y * Math.cos(z) / 10)
        + Math.sin(3 * (y - 3)) - 7 * Math.cos((z-1) + x) * 1/2
        + 2 * Math.sin(5 * (w - 5)) * Math.sin(3 * x + 4 * w) * 1/8
    ;
});

q.on('max', function (pt, x) {
    console.log('MAX', pt, x);
});

while (true) q.next();

output:

MAX [ 0, 0, 0, 0 ] -2.303176555780246
MAX [ -5, -5, -5, -5 ] 1.827372685649148
MAX [ -3.3333333333333335,
  3.3333333333333335,
  4.440892098500626e-16,
  3.3333333333333335 ] 2.0377750437796696
MAX [ 3.3333333333333335,
  3.3333333333333335,
  -4.440892098500626e-16,
  3.3333333333333335 ] 2.973899545084325
MAX [ 5, -5, 5, -5 ] 3.168040771270319
^C

methods

var search = require('battleship-search')

var q = search(bounds, testFn)

Create a new search from an array of 2-element arrays bounds with [min,max] bounds for each dimension.

testFn(pt, cb) fires for each point pt to test. testFn() should call cb() with its result.

var res = q.next()

Compute the next point in the search, returning res, an object with the point tested, res.point, and the value at that point res.value.

events

q.on('test', function (pt, value) {})

Each time the test function produces a result, the 'test' event fires with the coordinate tested pt and the resulting value.

q.on('max', function (pt, value) {})

Each time a test value is greater than the maximum value seen so far, the 'max' event fires with the point pt and the value.

install

With npm do:

npm install battleship-search

license

MIT

1.0.1

10 years ago

1.0.0

10 years ago

0.1.2

11 years ago

0.1.1

11 years ago

0.1.0

11 years ago

0.0.1

11 years ago

0.0.0

11 years ago