0.1.0 • Published 2 years ago

bedrock-server-api v0.1.0

Weekly downloads
-
License
MIT
Repository
-
Last release
2 years ago

Bedrock Game API

Importing

Module

import {GameAPI} from 'bedrock-game-api';

CommonJS

const GameAPI = require('bedrock-game-api');

HyperLands

Creating server instance

const hyperLandsServer = HyperLands.Server.getInstance();

Methods

Fetch Player

hyperLandsServer.fetchPlayer("player_name").then(async player => {
    if (!player) return console.log("Player not found :(");
    console.log(player.getName() + " has been found!");
    const extraTags = player.getExtraTags(); // returns an array filled with strings that are extra tags of player
    const rank = player.getRank(); // returns a string that is the rank name of the player
    const plusColor = player.getRankPlusColor(); // returns a string that is the rank's plus' color of the player
    const rankExpiry = player.getRankExpiry(); // returns a number that is the rank's expiry of the player
    const lastLogout = player.getLastLogoutTimestamp(); // returns a number that is the last logout timestamp of the player
    const levelProgress = player.getLevelProgress(); // returns a number that is the level progress of the player
    const levelProgressPercent = player.getLevelProgressPercent(); // returns a number that is the level progress percent of the player
    const tag = player.getTag(); // returns a string that is the tag of the player
    const lastServer = player.getLastServer(); // returns a string that is the last server name of the player
    const isOnline = player.isOnline(); // returns a boolean that is true if the player is online
    const level = player.getLevel(); // returns a number that is the level of the player
    const head = await player.getHead(); // returns an array filled with Buffer which is player's head
    const levelMaxProgress = player.getLevelMaxProgress(); // returns a number that is the level max progress of the player

    const bedWarsData = player.getBedWarsData(); // returns a BedWarsData instance that is the player's BedWars data
    const bedWarsKills = bedWarsData.getKills(); // returns a number that is the bedwars kills of the player
    const bedWarsFinalKills = bedWarsData.getFinalKills(); // returns a number that is the bedwars final kills of the player
    const bedWarsBrokenBeds = bedWarsData.getBrokenBeds(); // returns a number that is the bedwars broken beds of the player
    const bedWarsCurrentWinStreak = bedWarsData.getCurrentWinStreak(); // returns a number that is the bedwars current win streak of the player
    const bedWarsBestWinStreak = bedWarsData.getBestWinStreak(); // returns a number that is the bedwars best win streak of the player
    const bedWarsWins = bedWarsData.getWins(); // returns a number that is the bedwars wins of the player

    const duelsData = player.getDuelsData(); // returns a DuelsData instance that is the player's Duels data
    const duelsBuildUhcWins = duelsData.getBuildUhcWins(); // returns a number that is the duels build uhc wins of the player
    const duelsPotWins = duelsData.getPotWins(); // returns a number that is the duels pot wins of the player
    const duelsIronWins = duelsData.getIronWins(); // returns a number that is the duels iron wins of the player
    const duelsArcherWins = duelsData.getArcherWins(); // returns a number that is the duels archer wins of the player
    const duelsSumoWins = duelsData.getSumoWins(); // returns a number that is the duels sumo wins of the player
    const duelsElo = duelsData.getElo(); // returns a number that is the duels elo of the player
    const duelsCurrentWinStreak = duelsData.getCurrentWinStreak(); // returns a number that is the duels current win streak of the player
    const duelsBestWinStreak = duelsData.getBestWinStreak(); // returns a number that is the duels best win streak of the player

    const skyWarsData = player.getSkyWarsData(); // returns a HyperLandsSkyWarsData instance that is the player's SkyWars data
    const skyWarsKills = skyWarsData.getKills(); // returns a number that is the player's kills in skywars
    const skyWarsWins = skyWarsData.getWins(); // returns a number that is the player's wins in skywars

    const theBridgeData = player.getTheBridgeData(); // returns a HyperLandsTheBridgeData instance that is the player's The Bridge data
    const theBridgeWins = theBridgeData.getWins(); // returns a number that is the player's wins in the bridge
    const theBridgeGoals = theBridgeData.getGoals(); // returns a number that is the player's goals in the bridge
    const theBridgeCurrentWinStreak = theBridgeData.getCurrentWinStreak(); // returns a number that is the player's current win streak in the bridge
    const theBridgeBestWinStreak = theBridgeData.getBestWinStreak(); // returns a number that is the player's best win streak in the bridge

    const uhcMeetupData = player.getUhcMeetupData(); // returns a HyperLandsUhcMeetupData instance that is the player's UHC Meetup data
    const uhcMeetupWins = uhcMeetupData.getWins(); // returns a number that is the player's wins in UHC Meetup
    const uhcMeetupKills = uhcMeetupData.getKills(); // returns a number that is the player's kills in UHC Meetup

    const skin = await player.getSkin(); // returns a Skin instance that is the skin of the player
    const file = await skin.createTemporarily(); // creates a png file and puts the skin in it
}); // if you are in an async function you can use await

Using player cache

// second argument is case-sensitive and must be a boolean, true by default
hyperLandsServer.getPlayerExact("player_name", true).then(player => {
    if (!player) return console.log("Player not found :(");
    console.log(player.getName() + " has been found!");
});
// second argument is case-sensitive and must be a boolean, false by default
hyperLandsServer.getPlayerByPrefix("player_name", true).then(player => {
    if (!player) return console.log("Player not found :(");
    console.log(player.getName() + " has been found!");
});
// second argument is case-sensitive and must be a boolean, false by default
hyperLandsServer.getPlayerBySuffix("player_name", true).then(player => {
    if (!player) return console.log("Player not found :(");
    console.log(player.getName() + " has been found!");
});

Getting leaderboard

// HyperLands mini games: "bwbeds" | "bwcurrentwinstreaks" | "bwfinalkills" | "bwkills" | "bwtopwinstreaks" | "bwwins" | "duelscurrentwinstreaks" | "duelselo" | "duelstopwinstreaks" | "duelswins" | "levels" | "spleefcurrentwinstreaks" | "spleeftopwinstreaks" | "spleefwins" | "swkills" | "swwins" | "tbcurrentwinstreaks" | "tbgoals" | "tbtopwinstreaks" | "tbwins" | "totalkills" | "totalwins" | "uhcmkills" | "uhcmwins"
// first parameter is the name of the hyperlands mini game
// second parameter is if it should force to fetch the leaderboard from api
hyperLandsServer.getLeaderboard("bwbeds", true).then(leaderboard => {
    console.log(leaderboard);
    leaderboard.getPlayerIndexByPrefix("player_name"); // returns a number that is the index of the row in the leaderboard
    leaderboard.getPlayerValueByPrefix("player_name"); // returns a number that is the value of the row in the leaderboard
    leaderboard.getPlayerIndexBySuffix("player_name"); // returns a number that is the index of the row in the leaderboard
    leaderboard.getPlayerValueBySuffix("player_name"); // returns a number that is the value of the row in the leaderboard
    leaderboard.getPlayerIndexExact("player_name"); // returns a number that is the index of the row in the leaderboard
    leaderboard.getPlayerValueExact("player_name"); // returns a number that is the value of the row in the leaderboard
    leaderboard.getValueByIndex(0); // returns a number that is the value of the row at the index 0
    leaderboard.getPlayerNameByIndex(0); // returns a string that is the name of the player at the index 0
});

HiveMC

Creating server instance

const hiveServer = Hive.Server.getInstance();

Methods

Fetch Player

// Hive mini games: "dr" | "hide" | "murder" | "sky" | "sg" | "wars"
// dr: Death Run, hide: Hide and Seek, murder: Murder Mystery, sky: Sky Wars,
// sg: Survival Games, wars: Treasure Wars
// first parameter is the name of the player
// second parameter is the name of the mini game
hiveServer.fetchPlayer("player_name", "dr", {
    monthly: true, // optional, default: false
    year: 2020, // optional, default: null, monthly has to be true for this to work
    month: 1 // optional, default: null, monthly has to be true for this to work
}).then(async player => {
    if (!player) return console.log("Player not found :(");
    console.log(player.getName() + " has been found!");
    const deathRunData = await player.getDeathRunData(true, 2020, 1); // returns a DeathRunData instance that is the player's Death Run data
    deathRunData.getKills(); // returns a number that is the player's kills in Death Run
    deathRunData.getActivatedAmount(); // returns a number that is the player's activated amount in Death Run
    deathRunData.getCheckpointAmount(); // returns a number that is the player's checkpoint amount in Death Run
    deathRunData.getDeaths(); // returns a number that is the player's deaths in Death Run
    deathRunData.getVictories(); // returns a number that is the player's victories in Death Run
    deathRunData.getXPRequirement(); // returns a number that is the player's XP requirement in Death Run
    deathRunData.getLevel(); // returns a number that is the player's level in Death Run
    deathRunData.getFirstPlayed(); // returns a number that is the player's first played in Death Run
    deathRunData.getLevelProgress(); // returns a number that is the player's level progress in Death Run
    deathRunData.getPlayed(); // returns a number that is the player's played in Death Run
    deathRunData.getXP(); // returns a number that is the player's XP in Death Run
});

Using player cache

// Hive mini games: "dr" | "hide" | "murder" | "sky" | "sg" | "wars"
// dr: Death Run, hide: Hide and Seek, murder: Murder Mystery, sky: Sky Wars,
// sg: Survival Games, wars: Treasure Wars
// first parameter is the name of the player
// second parameter is the name of the mini game
hiveServer.getPlayerExact("player_name", "dr", {
    monthly: true, // optional, default: false
    year: 2020, // optional, default: null, monthly has to be true for this to work
    month: 1 // optional, default: null, monthly has to be true for this to work
// fourth argument is case-sensitive and must be a boolean, true by default
}, true).then(async player => {
    if (!player) return console.log("Player not found :(");
    console.log(player.getName() + " has been found!");
    const deathRunData = await player.getDeathRunData(true, 2020, 1); // returns a DeathRunData instance that is the player's Death Run data
    deathRunData.getKills(); // returns a number that is the player's kills in Death Run
    deathRunData.getActivatedAmount(); // returns a number that is the player's activated amount in Death Run
    deathRunData.getCheckpointAmount(); // returns a number that is the player's checkpoint amount in Death Run
    deathRunData.getDeaths(); // returns a number that is the player's deaths in Death Run
    deathRunData.getVictories(); // returns a number that is the player's victories in Death Run
    deathRunData.getXPRequirement(); // returns a number that is the player's XP requirement in Death Run
    deathRunData.getLevel(); // returns a number that is the player's level in Death Run
    deathRunData.getFirstPlayed(); // returns a number that is the player's first played in Death Run
    deathRunData.getLevelProgress(); // returns a number that is the player's level progress in Death Run
    deathRunData.getPlayed(); // returns a number that is the player's played in Death Run
    deathRunData.getXP(); // returns a number that is the player's XP in Death Run
});

All game data methods

await (async () => {
    // Fetching all game modes from player
    const player = await hiveServer.fetchPlayer("player_name", "dr");
    await hiveServer.fetchPlayer("player_name", "hide");
    await hiveServer.fetchPlayer("player_name", "murder");
    await hiveServer.fetchPlayer("player_name", "sky");
    await hiveServer.fetchPlayer("player_name", "sg");
    await hiveServer.fetchPlayer("player_name", "wars");

    const deathRunData = await player.getDeathRunData(); // returns a DeathRunData instance that is the player's Death Run data
    deathRunData.getVictories(); // returns a number that is the player's victories in Death Run
    deathRunData.getKills(); // returns a number that is the player's kills in Death Run
    deathRunData.getDeaths(); // returns a number that is the player's deaths in Death Run
    deathRunData.getActivatedAmount(); // returns a number that is the player's activated amount in Death Run
    deathRunData.getCheckpointAmount(); // returns a number that is the player's checkpoint amount in Death Run

    // You can use these in all game modes
    deathRunData.getXP(); // returns a number that is the player's XP in Death Run
    deathRunData.getLevel(); // returns a number that is the player's level in Death Run
    deathRunData.getXPRequirement(); // returns a number that is the player's XP requirement in Death Run
    deathRunData.getLevelProgress(); // returns a number that is the player's level progress in Death Run
    deathRunData.getPlayed(); // returns a number that is the player's played in Death Run
    deathRunData.getFirstPlayed(); // returns a number that is the player's first played in Death Run

    const hideAndSeekData = await player.getHideNSeekData(); // returns a HideAndSeekData instance that is the player's Hide and Seek data
    hideAndSeekData.getVictories(); // returns a number that is the player's victories in Hide and Seek
    hideAndSeekData.getDeaths(); // returns a number that is the player's deaths in Hide and Seek
    hideAndSeekData.getHiderKills(); // returns a number that is the player's hider kills in Hide and Seek
    hideAndSeekData.getSeekerKills(); // returns a number that is the player's seeker kills in Hide and Seek

    const murderMysteryData = await player.getMurderMysteryData(); // returns a MurderMysteryData instance that is the player's
    murderMysteryData.getVictories(); // returns a number that is the player's victories in Murder Mystery
    murderMysteryData.getDeaths(); // returns a number that is the player's deaths in Murder Mystery
    murderMysteryData.getCoins(); // returns a number that is the player's coins in Murder Mystery
    murderMysteryData.getMurders(); // returns a number that is the player's murders in Murder Mystery
    murderMysteryData.getMurdererEliminations(); // returns a number that is the player's murderer eliminations in Murder Mystery
    murderMysteryData.getUncappedXPs(); // returns a number that is the player's uncapped xps in Murder Mystery

    const skyWarsData = await player.getSkyWarsData(); // returns a SkyWarsData instance that is the player's Sky Wars data
    skyWarsData.getVictories(); // returns a number that is the player's victories in Sky Wars
    skyWarsData.getKills(); // returns a number that is the player's kills in Sky Wars
    skyWarsData.getMysteryChestsDestroyed(); // returns a number that is the player's mystery chests destroyed in Sky Wars
    skyWarsData.getOresMined(); // returns a number that is the player's ores mined in Sky Wars
    skyWarsData.getSpellsUsed(); // returns a number that is the player's spells used in Sky Wars

    const survivalGamesData = await player.getSurvivalGamesData(); // returns a SurvivalGamesData instance that is the player's Survival Games data
    survivalGamesData.getVictories(); // returns a number that is the player's victories in Survival Games
    survivalGamesData.getOpenedCrates(); // returns a number that is the player's opened crates in Survival Games
    survivalGamesData.getDeathMatches(); // returns a number that is the player's death matches in Survival Games
    survivalGamesData.getCowsKilled(); // returns a number that is the player's cows killed in Survival Games
    survivalGamesData.getKills(); // returns a number that is the player's kills in Survival Games

    const treasureWarsData = await player.getTreasureWarsData(); // returns a TreasureWarsData instance that is the player's Treasure Wars data
    treasureWarsData.getVictories(); // returns a number that is the player's victories in Treasure Wars
    treasureWarsData.getFinalKills(); // returns a number that is the player's final kills in Treasure Wars
    treasureWarsData.getKills(); // returns a number that is the player's kills in Treasure Wars
    treasureWarsData.getDestroyedTreasures(); // returns a number that is the player's destroyed treasures in Treasure Wars
    treasureWarsData.getDeaths(); // returns a number that is the player's deaths in Treasure Wars
    treasureWarsData.getPrestiges(); // returns a number that is the player's prestiges in Treasure Wars
})();

Getting leaderboard

// Hive mini games: "dr" | "hide" | "murder" | "sky" | "sg" | "wars"
// first parameter is the name of the hive mini game
// second parameter is if it should force to fetch the leaderboard from api
hiveServer.getLeaderboard("dr", {
    monthly: true, // optional, default: false
    year: 2020, // optional, default: null, monthly has to be true for this to work
    month: 1, // optional, default: null, monthly has to be true for this to work
    fetch: true // optional, default: true, if false, the promise will resolve with the cached data
}).then(leaderboard => {
    leaderboard.getPlayerIndexByPrefix("player_name"); // returns a number that is the index of the row in the leaderboard
    leaderboard.getPlayerValueByPrefix("player_name"); // returns a number that is the value of the row in the leaderboard
    leaderboard.getPlayerIndexBySuffix("player_name"); // returns a number that is the index of the row in the leaderboard
    leaderboard.getPlayerValueBySuffix("player_name"); // returns a number that is the value of the row in the leaderboard
    leaderboard.getPlayerIndexExact("player_name"); // returns a number that is the index of the row in the leaderboard
    leaderboard.getPlayerValueExact("player_name"); // returns a number that is the value of the row in the leaderboard
    leaderboard.getValueByIndex(0); // returns a number that is the value of the row at the index 0
    leaderboard.getPlayerNameByIndex(0); // returns a string that is the name of the player at the index 0
});
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