benilegeni v1.2.2
Discord Player
Note: this module uses recent discordjs features and requires discord.js version 12.
Discord Player is a powerful Node.js module that allows you to easily implement music commands. Everything is customizable, and everything is done to simplify your work without limiting you! It doesn't require any api key, as it uses scraping.
Installation
npm install --save discord-player
Install @discordjs/opus:
npm install --save @discordjs/opus
Install FFMPEG and you're done!
Features
š¤ Easy to use!
šø You can apply some cool filters (bassboost, reverse, 8D, etc...)
š¼ Manage your server queues with simple functions (add songs, skip the current song, pause the music, resume it, etc...)!
š Multi-servers support
Getting Started
Here is the code you will need to get started with discord-player. Then, you will be able to use client.player
everywhere in your code!
const Discord = require("discord.js"),
client = new Discord.Client(),
settings = {
prefix: "!",
token: "Your Discord Token"
};
const { Player } = require("discord-player");
// Create a new Player (you don't need any API Key)
const player = new Player(client);
// To easily access the player
client.player = player;
// add the trackStart event so when a song will be played this message will be sent
client.player.on('trackStart', (message, track) => message.channel.send(`Now playing ${track.title}...`))
client.on("ready", () => {
console.log("I'm ready !");
});
client.on("message", async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// !play Despacito
// will play "Despacito" in the member voice channel
if(command === "play"){
client.player.play(message, args[0]);
// as we registered the event above, no need to send a success message here
}
});
client.login(settings.token);
Documentation
You will find many examples in the documentation to understand how the package works!
Methods overview
You need to init the guild queue using the play() function, then you are able to manage the queue and the music using the following functions. Click on a function name to get an example code and explanations.
Play a track
- play(message, query) - play a track in a server
Check if a track is being played
- isPlaying(message) - check if there is a queue for a specific server
Manage the queue
- getQueue(message) - get the server queue
- clearQueue(message) - clear the server queue
- remove(message, track) - remove a track from the server queue
- nowPlaying(message) - get the current track
Manage music stream
- skip(message) - skip the current track
- back(message) - play the previous track
- pause(message) - pause the current track
- resume(message) - resume the current track
- stop(message) - stop the current track
- setFilters(message, newFilters) - update filters (bassboost for example)
- setRepeatMode(message, boolean) - enable or disable repeat mode for the server (play the song again and again)
- setLoopMode(message, boolean) - enable or disable loop mode for the server (play the queue again and again)
Event messages
// Then add some messages that will be sent when the events will be triggered
client.player
// Send a message when a track starts
.on('trackStart', (message, track) => message.channel.send(`Now playing ${track.title}...`))
// Send a message when something is added to the queue
.on('trackAdd', (message, queue, track) => message.channel.send(`${track.title} has been added to the queue!`))
.on('playlistAdd', (message, queue, playlist) => message.channel.send(`${playlist.title} has been added to the queue (${playlist.tracks.length} songs)!`))
// Send messages to format search results
.on('searchResults', (message, query, tracks) => {
const embed = new Discord.MessageEmbed()
.setAuthor(`Here are your search results for ${query}!`)
.setDescription(tracks.map((t, i) => `${i}. ${t.title}`))
.setFooter('Send the number of the song you want to play!')
message.channel.send(embed);
})
.on('searchInvalidResponse', (message, query, tracks, content, collector) => {
if (content === 'cancel') {
collector.stop()
return message.channel.send('Search cancelled!')
}
message.channel.send(`You must send a valid number between 1 and ${tracks.length}!`)
})
.on('searchCancel', (message, query, tracks) => message.channel.send('You did not provide a valid response... Please send the command again!'))
.on('noResults', (message, query) => message.channel.send(`No results found on YouTube for ${query}!`))
// Send a message when the music is stopped
.on('queueEnd', (message, queue) => message.channel.send('Music stopped as there is no more music in the queue!'))
.on('channelEmpty', (message, queue) => message.channel.send('Music stopped as there is no more member in the voice channel!'))
.on('botDisconnect', (message) => message.channel.send('Music stopped as I have been disconnected from the channel!'))
// Error handling
.on('error', (error, message) => {
switch(error){
case 'NotPlaying':
message.channel.send('There is no music being played on this server!')
break;
case 'NotConnected':
message.channel.send('You are not connected in any voice channel!')
break;
case 'UnableToJoin':
message.channel.send('I am not able to join your voice channel, please check my permissions!')
break;
case 'LiveVideo':
message.channel.send('YouTube lives are not supported!')
break;
default:
message.channel.send(`Something went wrong... Error: ${error}`)
}
})
Examples of bots made with discord-player
These bots are made by the community, they can help you build your own!