1.3.0 • Published 11 years ago
bloody-events v1.3.0
events
install
$ npm install bloody-eventsrequire
var events = require("bloody-events")API
.create() -> events
Creates an event object
.extend(object) -> events subclass
Creates an event-object subclass
.on(type, listener[, once])
Listens to the type event with listener as callback.
once defines whether or not the listener should remove itself afterwards.
listener
A listener can either be a function or an object containing a handleEvent interface.
events.on("user:log", function(username){
model.set({
username : username
})
})
// or
var model = model
.extend({
getDefaults : function(){
return {
username : ""
}
},
handleEvent : function(username){
this.set({
username : username
})
}
})
.create()
events.on("user:log", model)
// or
var model = model
.extend({
getDefaults : function(){
return {
username : "",
isThere : true
}
},
handleEvent : {
"user:log" : function(username){
this.set({
username : username
})
},
"user:leave" : function(){
this.set({
isThere : false
})
}
}
})
.create()
events.on("user:log", model)chainable, returns this
.once(type, listener)
Shortcut for .listen(type, listener, true)
chainable, returns this
.off([type [,listener]])
If type and listener are passed, removes the given listener.
If only type is passed, removes all this type's listeners.
Otherwise, removes all the events listeners.
chainable, returns this
.emit(type[, args …])
Triggers synchronously the type events, and passes args… as arguments for the listeners.
returns true if any callback has been executed
returns false otherwise
subclass note
- call
events.constructor.call(this)in your constructor - call
events.destructor.call(this)in your destructor
