0.0.8 • Published 10 years ago

blueprintjs v0.0.8

Weekly downloads
84
License
MIT
Repository
github
Last release
10 years ago

BlueprintJS

What does it do?

If you work with a lot of generic objects ({}) in your code and you want to give special behavior to some or all of them, then BlueprintJS is the right tool for you.

Creating a Blueprint

var User = blueprint({
    name: "",
    lastName: "",
    fullName: function () {
        "use strict";
        // Never use this.name, always use the "get" and "set" methods
        return this.get("name") + " " + this.get("lastName");
    }
});

Using the User Blueprint

var someObjectIHaveInMyProject = {name: "Robert", lastName: "Baratheon"};

var user = new User(someObjectIHaveInMyProject);

// Now you get the "fullName" method for free. Bargain!
console.log(user.get("fullName")); // Robert Baratheon

user.set("lastName", "Downey Jr.");

console.log(user.get("fullName")); // Robert Downey Jr.

Transforming the user blueprintObject into a plain object

var userPlainObject = blueprint.toPlainObject(user);

// Note that the fullName method is now a property with a value that is the
// result of that method
console.log(user.fullName); // Robert Downey Jr.

Casting a list of objects

var listOfObjects = [
    {name:"John", lastName: "Blue"},
    {name:"Mary", lastName: "Red"},
    {name:"Richard", lastName: "Green"},
    {name:"Michael", lastName: "Gray"},
    {name:"Agatha", lastName: "Orange"}
];

// blueprint.cast(Blueprint, object_or_list_of_objects)
var listOfUsers = blueprint.cast(User, listOfObjects);

console.log(listOfUsers[1].get("fullName")); // Mary Red

The special init method

var Car = blueprint({
    init: function () {
        this.set("model", "BMW"); // It will replace the default model
    },
    model: "Mercedes Benz"
});

// The object is created and the "init()" method is called
var car = new Car();

console.log(car.get("model")); // BMW

Working with NodeJS

// Just require the package and you are set
var blueprint = require("blueprint");

var Car = blueprint({
    // Using closure and IIFE to create the isExpensive method
    isExpensive: (function (){
        "use strict";
        // "Static" list of expensive brands
        var expensiveBrands = {
            bmw: true,
            mercedez: true
        };
        // The function that will be executed when the
        // isExpensive method is called
        return function () {
            if (expensiveBrands[this.get("brand")]) {
                return true;
            }
            return false;
        };
    }())
});

var car = new Car({brand:"bmw"});

console.log("Is the car expensive? " + car.get("isExpensive"));
// outputs: Is the car expensive? true

That's it. Any feedback will be appreciated.

0.0.8

10 years ago

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