0.0.2 • Published 4 years ago
bouncehouse v0.0.2
Bouncehouse
A toolbox for building WebGl experiences
Installation
NPM
npm i bouncehouseUNPKG
<script src="https://unpkg.com/bouncehouse@0.0.1/dist/bouncehouse.iife.js"></script>Contents
Render2D
A class with helpful methods to build with CanvasRenderingContext2D inteface.
Constructor
element- An HTMLCanvasElementoptions- Options for the rendererheight- A number that sets height of the canvas. Requiredwidth- A number that sets width of the canvas. RequiredtrackMouse: A boolean that enables tracking of the mouse position over that canvas. The values can be accessed withthis.mouseXandthis.mouseY. Optional defaults tofalse
Initialize
import { Render2D } from "bouncehouse";
const canvasElement = document.querySelector("canvas");
class Canvas extends Render2D {
constructor(el, options) {
super(el, options);
}
}
new Canvas(canvasElement, {
height: 400,
width: window.innerWidth,
});Methods
draw
The method that is run in the animation render loop. Has access to the context, time and canvas
import { Render2D } from "bouncehouse";
const canvasElement = document.querySelector("canvas");
class Canvas extends Render2D {
constructor(el, options) {
super(el, options);
}
draw(context, time, canvas) {
console.log(context); // CanvasRenderingContext2D
console.log(time); // Current time elapsed
console.log(canvas); // Canvas element
}
}
new Canvas(canvasElement, {
height: 400,
width: window.innerWidth,
});addGradient
Method that can be used to add a gradient to the canvas element. It can be used within the draw method
Usage
this.addGradient(colorStops, options);colorStops- An array of arrays that adds different stops to the gradient.[[step, color]]options- An object of optionsstartX: numberstartY: numberendX: numberendY: numberheight: numberwidth: number
import { Render2D } from "bouncehouse";
const canvasElement = document.querySelector("canvas");
class Canvas extends Render2D {
constructor(el, options) {
super(el, options);
}
draw(context, time, canvas) {
this.addGradient(
[
[0, "green"],
[1, "red"],
],
{
startX: 100,
startY: 100,
endX: 150,
endY: 100,
height: 50 + Math.sin(time * 4) * 50,
width: 200,
}
);
}
}
new Canvas(canvasElement, {
height: 400,
width: window.innerWidth,
});addArc
A method that can add arcs to the canvas
Usage
this.addArc(x, y, radius, fill, startAngle, endAngle, counterClockwise);x- Number that sets X position on canvasy- Number that sets Y position on canvasradius- Number that sets the Arc radiusfill- String that sets the Arc fillstartAngle: Number defaults to0endAngle: Number defaults toMath.PI * 2counterClockwise: Boolean defaults tofalse
import { Render2D } from "bouncehouse";
const canvasElement = document.querySelector("canvas");
class Canvas extends Render2D {
constructor(el, options) {
super(el, options);
}
draw(context, time, canvas) {
this.addArc(50, 50, 100 + Math.sin(time * 5) * 40, "blue");
}
}
new Canvas(canvasElement, {
height: 400,
width: window.innerWidth,
});