0.3.0 • Published 5 years ago

bs-preact v0.3.0

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License
MIT
Repository
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Last release
5 years ago

bs-preact

An opinionated Preact v10 binding for (OCaml | ReasonML) + BuckleScript with compile time enforcement of the "Rules of Hooks".

Live Demos | Starter

Overview

The "Hello, World!" of bs-preact looks like this:

module P = Preact

let main = P.h1 [ P.id "hello" ] [ P.string "Hello, world!" ]

let () =
  match P.find "main" with
  | Some element -> P.render main element
  | None -> Js.Console.error "<main> not found!"

The code above renders <h1 id="hello">Hello, World!</h1> into the first element on the page matching the selector main.

Note: If you want to use ReasonML syntax instead of OCaml, check out the last section for the equivalent ReasonML code.


Components are defined using a syntax extension [@preact.component "DisplayNameOfComponent"] applied to funs of one argument:

module P = Preact

module Counter = struct
  let make =
   fun [@preact.component "Counter"] initial ->
    P.div [] [P.int initial]
end

Components are initialized using simple function calls:

let main = Counter.make 0

Hooks are invoked using a [@hook] annotation on let expressions:

let make =
 fun [@preact.component "Counter"] initial ->
  let[@hook] count, setCount = P.useState initial in
  P.div [] [P.int initial]

Here's a full example of a Counter with two buttons, one to increment and one to decrement the value (full source):

module Counter = struct
  let make =
   fun [@preact.component "Counter"] initial ->
    let[@hook] count, setCount = P.useState initial in
    P.div
      []
      [ P.button [ P.onClick (fun _ -> setCount (count - 1)) ] [ P.string "-" ]
      ; P.string " "
      ; P.int count
      ; P.string " "
      ; P.button [ P.onClick (fun _ -> setCount (count + 1)) ] [ P.string "+" ]
      ]
end

Custom hooks are created using a syntax extension [@preact.hook] applied to funs of one argument. Here's a custom hook that wraps useReducer, invoking any action dispatched twice instead of once.

let useDoubleReducer =
 fun [@preact.hook] (reducer, initialValue) ->
  let[@hook] state, dispatch = P.useReducer reducer initialValue in
  let dispatchTwice action =
    let () = dispatch action in
    dispatch action
  in
  state, dispatchTwice

These custom hooks are called in the same manner as the built-in hooks -- using let[@hook]:

let make =
 fun [@preact.component "CustomHooks"] () ->
  let reducer state action = state + action in
  let[@hook] state, dispatch = useDoubleReducer (reducer, 0) in
  P.button [ P.onClick (fun _ -> dispatch 2) ] [ P.int state ]

Full example here.

Quick Start

$ git clone https://github.com/utkarshkukreti/bs-preact-starter
$ cd bs-preact-starter
$ yarn install
$ yarn build

This will build /src/Main.ml into the /dist/ directory which you can run by opening /index.html in your browser.

Feel free to copy code from examples into src/Main.ml and recompile.

How are the Rules of Hooks enforced at compile time?

bs-preact uses an OCaml syntax extension to enforce them.

This requires annotating components with fun [@preact.component], custom hooks with fun [@preact.hook], and every use of a hook with let[@hook].

For [@preact.hook], the syntax extension appends a dummy argument to the function, the value of which must be of type Preact.undefined (represented as plain undefined in JS).

For both [@preact.hook] and [@preact.component], the syntax extension traverses the top level let expressions and rewrites let[@hook] expressions, appending the undefined value to the function call on the right.

If you call a hook without let[@hook], you will get a type check error due to a missing argument.

After all this is done, the syntax extension traverses the whole program and checks whether any of these annotations were not processed and throws an error if it finds any because it means the annotation was incorrectly used.

For more examples, check out the files under /examples. A live demo of all the examples is available here.

ReasonML

Here's the Hello World example in ReasonML:

module P = Preact;

let main = P.h1([P.id("hello")], [P.string("Hello, world!")]);

switch (P.find("main")) {
| Some(element) => P.render(main, element)
| None => Js.Console.error("<main> not found!")
};

Here's an example of ReasonML code which uses all the three annotations that this library uses:

module P = Preact;

let useDoubleReducer =
  [@preact.hook]
  (
    ((reducer, initialValue)) => {
      let [@hook] (state, dispatch) = P.useReducer(reducer, initialValue);
      let dispatchTwice = action => {
        dispatch(action);
        dispatch(action);
      };
      (state, dispatchTwice);
    }
  );

let make =
  [@preact.component "CustomHooks"]
  (
    () => {
      let reducer = (state, action) => state + action;
      let [@hook] (state, dispatch) = useDoubleReducer((reducer, 0));
      P.button([P.onClick(_ => dispatch(2))], [P.int(state)]);
    }
  );

let main = make();
switch (P.find("main")) {
| Some(element) => P.render(main, element)
| None => Js.Console.error("<main> not found!")
};

For more guidance on how to translate OCaml code into ReasonML, try pasting the OCaml code in the Try ReasonML page or read this guide.

License

MIT

0.3.0

5 years ago

0.2.0

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0.1.2

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0.1.1

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0.1.0

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0.0.3

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0.0.2

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