buildozer v1.0.1
Buildozer is a simple build system to compile Sass, minify images or SVGs and compile javascript. It's a wrapper built around Gulp which frees you from configuring and maintaining packages.
- Installation
- Commands
- Order of script execution
- Default folder structure
- Customizing the folder structure
- Browserslist
- PostCSS plugins
- Copy
- Config search
- Linting
- Options
- Contributing to Buildozer
- Thanks
Installation
# With npm
npm i buildozer
# Or install with yarn
yarn add buildozerCommands
Both the build and watch commands output the files to the same directory.
Build
buildozer buildThe build task can be used for production environments. The build command:
- Copy files if needed
- Clean all destination folders
- Lint source code if configured
- Compiles Sass to CSS
- Use autoprefixer for vendor prefixing
- Minifies the CSS output
- Minifies images and svg
- Transpiles ES6 to ES5
- Minifies javascript
- Concatenate
.jsfiles in theconcatfolder
Watch
buildozer watchThe watch task will watch the source files for changes and rebuild a task when a change is detected:
- Copy files if needed
- Clean all destination folders
- Lint source code if configured
- Compiles Sass to CSS
- Use autoprefixer for vendor prefixing
- Add Sass sourcemaps if applicable
- Minifies images and svg
- Transpiles ES6 to ES5
- Concatenate
.jsfiles in theconcatfolder - Run
browsersyncif configured
Separate tasks
buildozer clean is run to clear all folders defined in dest. buildozer copy, buildozer css, buildozer js, buildozer js-concat , buildozer svg-sprite and buildozer img can be used to run the subtasks of buildozer build.
Order of script execution
- Set environment: Set the environment to
productionfor thebuildtask. This way, the assets are minified on production. - Clean: Remove all files from destination folders.
- Copy: Copy all files defined in
copyarray. - CSS: Compile CSS.
- JS: Compile javascript files and concat if configured.
- Image: Minify images & generate svg sprite if configured.
Default folder structure
Buildozer knows what files it needs to compile because it uses a predefined folder structure:
project/
├── css/
│ ├── main.scss
│ └── …
├── js/
│ ├── concat
│ │ └── …
│ ├── main.js
│ └── …
└── img/
├── loading.gif
├── image.jpg
├── logo.svg
└── …… which compiles to:
project/
└── dist/
├── css/
│ ├── main.css
│ └── …
├── js/
│ ├── all.js
│ ├── main.js
│ └── …
└── img/
├── loading.gif
├── image.jpg
├── logo.svg
└── …Customizing the folder structure
Buildozer uses a .buildozerrc configuration file which uses the yaml syntax and defines which paths are used. By default, this file looks like this:
src_base_path: ./
dest_base_path: ./
css:
- src: css/**/*.css
dest: dist/css
- src: css/**/*.scss
dest: dist/css
- src: css/**/*.sass
dest: dist/css
img:
- src: img/**/*.png
dest: dist/img
- src: img/**/*.jpg
dest: dist/img
- src: img/**/*.jpeg
dest: dist/img
- src: img/**/*.gif
dest: dist/img
- src: img/**/*.svg
dest: dist/img
js:
- src: js/**/*.js
dest: dist/js
js-concat:
- src: js/concat/*.js
name: all.js
dest: dist/js
svg-sprite:
- src: img/sprite/*.svg
name: sprite.svg
dest: dist/img/sprite
browsersync:
server: null # Static sites
proxy: null # Dynamic sites
reload: null # Glob to watch for reloadIf you want to configure your own paths, you can run buildozer config to generate a .buildozerrc in your folder and change the paths however you like. All src paths are prefixed src_base_path, the dest paths are prefixed with dest_base_path.
Concat
If you want to combine multiple .js files into one file, you can drop the files in js/concat and Buildozer will generate a single all.js file. The files themselves are also compiled to the destination folder for whenever they need to be used stand alone.
SVG sprites
You can combine multiple <svg>s you use into one sprite. Just drop the files in the img/sprite folder and the sprite will be generated as dist/img/sprite/sprite.svg.
Browser sync
Browsersync can be enabled for as well serving static sites (server option) or dynamic sites (proxy option). With the reload option, you can define a glob to watch for. Browsersync will then reload the page if one of the matching files is changed. For example, use **/*.html to watch for changes in HTML files.
Browserslist
Browserslist is a single configuration for all tools that need to know what browsers you support. Just create a Browserslist compatible configuration and define the browsers you want to support.
For example you could place a .browserslistrc in your document root.
# Browsers that we support
last 1 version
> 1%
IE 10 # sorryTools like Autoprefixer will compile according to the Browserslist configuration you defined.
PostCSS plugins
Loading extra PostCSS plugins can be done by overriding the default config. This can be done in multiple ways documented on the postcss-load-config repository.
For example you could place a postcss.config.js in your document root.
module.exports = () => {
return {
plugins: {
'rfs': {},
'autoprefixer': {},
'cssnano': {}
}
}
};Copy
Additionally files can be copied before if needed. Useful whenever you need some files from the node_modules folder which you don't have available on production.
copy:
- src: node_modules/jquery/dist/jquery.min.js
dest: js/vendor
- src: node_modules/bootstrap/dist/js/bootstrap.min.js
dest: js/vendorConfig search
In your .buildozerrc configuration file, it is possible to enable config search. With this feature you can drop .buildozerrc in sub folders within your project which will be detected by Buildozer. This way you can bundle your CSS, JS or images in a folder they belong to without the need of a seperate setup. Make sure to exclude folders in which you do not want to look for configuration files with the ignore option.
config_search:
enabled: true
ignore:
- '**/vendor/**'
- '**/node_modules/**'The following structure represents a simplified Drupal folder structure in which .buildozerrc files are used to create a modular setup:
drupal_project/
├── modules/
| └── custom/
| ├── custom_module_1/
| | ├── js/
| | │ └── module-js.js
| | └── .buildozerrc
| └── custom_module_2/
| ├── img/
| │ └── module-img.svg
| └── .buildozerrc
├── themes/
| └── custom/
| └── custom_theme/
| ├── css/
| │ └── main.scss
| ├── js/
| │ └── main.js
| └── .buildozerrc
└── .buildozerrc # In this file `config_search` is enabledLinting
As soon as Buildozer detects a linting configuration file, linting will be enabled. Buildozer takes a pretty aggressive approach when the linting rules are not followed: if the linting fails, no CSS or JS will be build.
ESLint
ESLint is JavaScript linter which can easily be enabled by dropping your cosmiconfig configuration in the folder which you want to be linted.
project/
├── css/
│ └── …
├── js/
│ └── …
├── img/
│ └── …
├── .buildozerrc
├── .eslintignore # Optional ignore file
└── .eslintrcStylelint
Apart from just javascript linting, Buildozer also provides CSS linting with stylelint. Just drop the configuration file to get started:
project/
├── css/
│ └── …
├── js/
│ └── …
├── img/
│ └── …
├── .buildozerrc
└── .stylelintrcOptions
verbose
Use buildozer build --verbose (or watch) to output more details. With this option all files which are copied are logged. You'll also see some more information about the images which are compressed.
fix
Use buildozer watch --fix (or build) to fix linting issues that can be fixed automatically.
disable-autoprefixer
Autoprefixer will always run, even if you don't configure it in a custom PostCSS config. To disable it, use buildozer build --disable-autoprefixer.
env
The environment variable env determines whether files need to be minified. Minification will be enabled whenever this variable is set to production. If anything else is set, minification will be disabled. By default, the build command uses production, unless the variable is overridden by something else like buildozer build --env=development.
Contributing to Buildozer
Looking to contribute something to Buildozer? Just have a look at the open issues to check if there's anything interesting. You can also just have a look at the source code to see if there's anything which can be improved.
Getting started
These are the steps you'll need to take to create a new PR.
- Make sure you have the latest node and npm version installed
- Fork the buildozer repository
- Clone your fork
- Make a new branch describing what you want to fix/add
- Develop your excellent code
- Make sure to add tests if needed
- Some tests are meant to fail, these tests are checked in
test/fail-tests.js
- Run
npm testto check every test passes - Commit, push & create a PR
- Describe what is changed in your PR description
Thanks
Thanks Intracto for development maintenance & icons8 for providing a logo.
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