bun-image-transform v1.1.1
What is Bun Image Transform ?
Bun Image Transform is a plugin for the Bun Bundler and Runtime capable of transforming an image upon import.
By default, Bun allows you to import and retrieve the file path, but sometimes you may want to import a high-resolution image directly from the source code, apply effects, and then compress it.
Bun Image Transform allows you to do exactly this.
How to installed it
You will first need to install the package with Bun.
bun install bun-image-transform
Next, in your tsconfig.json
file, you will need to add the library's typings to avoid "module not found" errors.
{
"compilerOptions": {
"types": [
// other packages, e.g. "bun-types",
+ "bun-image-transform"
]
}
}
ESBuild
Since version v1.1.0.
This Plugin has compatibility with ESBuild if you prefer ESBuild.
If you used the default import you would automatically use the correct Plugin however you can use ESBuildImageTransformPlugin
if you prefer named import.
Troubleshooting
In the latest version of bun, Bun have some issue with running postinstall
script.
This results in Sharp not downloading the necessary binary files for its proper functioning, and this error message.
$ bun run ./index.ts
32 | if (loadedModule) {
33 | const [, loadedPackage] = loadedModule.match(/node_modules[\\/]([^\\/]+)[\\/]/);
34 | help.push(`- Ensure the version of sharp aligns with the ${loadedPackage} package: "npm ls sharp"`);
35 | }
36 | }
37 | throw new Error(help.join('\n'));
^
error:
Something went wrong installing the "sharp" module
Cannot find module "../build/Release/sharp-linux-x64.node" from "/home/gungun974/lab/perso/bun-image-transform/node_modules/sharp/lib/sharp.js"
Possible solutions:
- Install with verbose logging and look for errors: "npm install --ignore-scripts=false --foreground-scripts --verbose sharp"
- Install for the current linux-x64 runtime: "npm install --platform=linux --arch=x64 sharp"
- Consult the installation documentation: https://sharp.pixelplumbing.com/install
at /home/gungun974/lab/perso/bun-image-transform/node_modules/sharp/lib/sharp.js:37:8
at globalThis (/home/gungun974/lab/perso/bun-image-transform/node_modules/sharp/lib/sharp.js:37:33)
at require (:1:20)
at /home/gungun974/lab/perso/bun-image-transform/node_modules/sharp/lib/constructor.js:11:0
at globalThis (/home/gungun974/lab/perso/bun-image-transform/node_modules/sharp/lib/constructor.js:439:17)
at require (:1:20)
at /home/gungun974/lab/perso/bun-image-transform/node_modules/sharp/lib/index.js:6:6
at globalThis (/home/gungun974/lab/perso/bun-image-transform/node_modules/sharp/lib/index.js:16:17)
error: script "dev" exited with code 1 (SIGHUP)
For now, a solution I use is to go into the node_modules/sharp
folder and run bun install
, which here will correctly trigger the postinstall
.
In the future this.
In the future, this workaround will no longer be necessary when Bun has fixed this.
Usages
Runtime usage
To use as a runtime plugin, create a file that registers the plugin:
// preload.ts
import BunImageTransformPlugin from "bun-image-transform";
Bun.plugin(BunImageTransformPlugin());
Then preload it in your bunfig.toml
:
preload = ["./preload.ts"]
Bundler usage
To use this plugin, you will need to add it to your Bun build step.
import BunImageTransformPlugin from "bun-image-transform";
Bun.build({
entrypoints: ["./index.ts"],
// other config
plugins: [BunImageTransformPlugin()],
});
Code usage
To use it in your code once the plugin is activated, you will simply need to load an image file as usual, with the exception that you will need to add modifiers like ?width=128&bunimg
after the file extension.
This syntax is similar to what one might find in the parameters of an HTTP GET method, but there is two major differences.
- The order matters
- You can repeat the modifiers
Also, some modifiers like format
can receive information from special modifiers called "flags" that are placed only behind them.
import bunLogo from "./bun-logo.png?format=jpeg&bunimg";
console.log(bunLogo);
You can also use if you want require
and await import()
require("./bun-logo.png?format=webp&bunimg");
await import("./bun-logo.png?quality=75&format=jpg&bunimg");
Important : You can't use dot to write number like 0.5
you must use commas like 0,5
or the file will not be resolve correctly
Note : Even though it's possible to transform an image with an await import
, don't forget that the API remains limited in complex modifications, and you can simply perform the dynamic image transformations yourself using sharp
directly.
Modifiers
Bun Image Transform works by using the Node image processing library, sharp. Therefore, the available modifiers are directly taken from the sharp documentation.
Property | Docs | Example | Comments |
---|---|---|---|
width | Docs | ./bun-logo.png?width=128&bunimg | See enlarge modifier. |
height | Docs | ./bun-logo.png?height=128&bunimg | See enlarge modifier. |
resize | Docs | ./bun-logo.png?resize=128x128_#ffffff&bunimg | The background color of the resize is optional. See enlarge , kernel , fit and position modifiers. |
trim | Docs | ./bun-logo.png?trim&bunimg | |
extend | Docs | ./bun-logo.png?extend={top}_{right}_{bottom}_{left}_[color]&bunimg | Extend / pad / extrude one or more edges of the image with either the provided background color or pixels derived from the image. The background color is optional |
extract | Docs | ./bun-logo.png?extract={left}_{top}_{width}_{height}&bunimg | Extract/crop a region of the image. |
format | Docs | ./bun-logo.png?format=png&bunimg | Supported format: png , jpg , jpeg , webp , avif , gif , heif and tiff |
rotate | Docs | ./bun-logo.png?rotate=45&bunimg | |
flip | Docs | ./bun-logo.png?flip&bunimg | |
flop | Docs | ./bun-logo.png?flop&bunimg | |
sharpen | Docs | ./bun-logo.png?sharpen=30&bunimg | |
median | Docs | ./bun-logo.png?median=10&bunimg | |
blur | Docs | ./bun-logo.png?blur=5&bunimg | |
gamma | Docs | ./bun-logo.png?gamma=3&bunimg | |
negate | Docs | ./bun-logo.png?negate&bunimg | |
normalize | Docs | ./bun-logo.png?normalize&bunimg | |
threshold | Docs | ./bun-logo.png?threshold=10&bunimg | |
tint | Docs | ./bun-logo.png?tint=#00ff00&bunimg | |
grayscale | Docs | ./bun-logo.png?grayscale&bunimg | You can also use "greyscale" as a word. |
modulate | Docs | ./bun-logo.png?brightness=2&modulate&bunimg | See brightness , hue , lightness and saturation flags. |
render | _ | ./bun-logo.png?trim&render&rotate=90&bunimg | Apply all the previous modifiers and flatten them in this way. Use only when needed, as the transformed image will be stored in memory in a Buffer. |
Flags
Property | Docs | Example | Comments |
---|---|---|---|
kernel | Docs | ./bun-logo.png?kernel=nearest&resize=128x128_#ffffff&bunimg | Supported kernel: nearest , cubic , mitchell , lanczos2 and lanczos3 (default), for resize modifier |
fit | Docs | ./bun-logo.png?fit=fit_outside&resize=128x128_#ffffff&bunimg | Sets fit option for resize modifier. |
position | Docs | ./bun-logo.png?position=top&resize=128x128_#ffffff&bunimg | Sets position option for resize modifier. |
enlarge | _ | ./bun-logo.png?enlarge&resize=1024x1024&bunimg | For width , height and resize modifier. Allow the image to be upscaled. By default the returned image will never be larger than the source in any dimension, while preserving the requested aspect ratio. |
quality | _ | ./bun-logo.png?quality=80&format=webp&bunimg | For format modifier and accepted values: 0 to 100 and need the format property to be apply |
brightness | Docs | ./bun-logo.png?brightness=2&modulate&bunimg | |
hue | Docs | ./bun-logo.png?hue=180&modulate&bunimg | |
lightness | Docs | ./bun-logo.png?lightness=50&modulate&bunimg | |
saturation | Docs | ./bun-logo.png?saturation=0,5&modulate&bunimg |
Settings
By default, image files will be generated in the .cache folder. You can modify this behavior with the parameter below.
BunImageTransformPlugin({
outputDirectory: "customOutputFolder",
});
There are two more advanced options that allow you to disable the default behavior of the file loader and return a relative path to the output folder.
This behavior is perfectly suitable if you have a public folder on a web server where you want to directly place the generated images and work with the relative paths of that public folder.
BunImageTransformPlugin({
outputDirectory: "./build/public/img/",
useRelativePath: true,
prefixRelativePath: "img/",
});
Credits
This project would not be possible without Bun inspiring me to create this plugin.
To the project also Sharp for making it easy to transform and convert images.
And to the high-performance, secure, and easy-to-use image optimizer server, IPX, which greatly inspired the syntax of the modifiers and usage.
Experimental
This project has a command line to transform bunimg://
urls like the plugin does directly but in a file.
This Command Line is not yet documented because it remains experimental.