0.1.0 • Published 1 year ago

bytemix v0.1.0

Weekly downloads
-
License
MIT
Repository
github
Last release
1 year ago

ByteMix

Overview

ByteMix is a lightweight and versatile JavaScript game library designed to simplify game development with a focus on performance and flexibility.

Table of Contents

Installation

To install the ByteMix package, you can use npm:

npm i bytemix

Example

import ByteMix from "../Library/main";
import staticBody from "../Library/staticBody/staticBody";
import GameLoop from "../Library/gameLoop/gameLoop";
import Collision from "../Library/Collision/collision";
import WindowCollision from "../Library/Collision/windowCollision";
import Sprite from "../Library/Sprite/sprite";

const WIDTH = 500;
const HEIGHT = 500;

let posx = 40;
let posy = 40;
let VELOCITY = 5;
let Movement = 7;

const byteMix = new ByteMix();

let player = new staticBody(20, 20, 20, 20);

// let player1 = new staticBody();

let ship = new Sprite();
// ship.loadImage("ship.png", posx, 20, 20, 20);

// let ship = sprite.loadImage("ship", "./public/ship.png");
// let ship = new Image();
// ship.src = "ship.png";
// console.log(ship);
// player.drawImg(ship, 20, 20);

// The `Init` function is called once at the beginning to initialize the game.

GameLoop.Init = () => {
  // ship.drawImage();

  byteMix.createWindow(WIDTH, HEIGHT);
  console.log(byteMix.height);
  // player.drawImg(ship, 20, 20, 20, 20);
  player.append(ship);

  // ship.onload = function () {
  //   byteMix.drawImg(ship, 20, 20, 20, 20);
  // };
  // player.draw();

  document.addEventListener("click", () => {
    player.moveRight(Movement);
  });
  console.log("Initialization completed.");
};

// The `UpdateFrame` function is called 60 times per second to update the game state.

GameLoop.UpdateFrame = () => {
  ship.loadImage("ship.png", posx, posy, 20, 20);
  if (WindowCollision.height(ship, byteMix)) {
    console.log("collied");
    VELOCITY = -VELOCITY;
  } else if (WindowCollision.width(ship, byteMix)) {
    console.log("collied");

    Movement = -Movement;
  }

  // if (Collision(player, player1)) {
  //   Movement = -Movement;
  // }

  // player.moveRight(Movement);
  // ship.x += 4;
  posx += 5;
  // console.log(ship.x);

  player.addGravity(VELOCITY);
  // player1.addGravity(VELOCITY);
  byteMix.clearScreen();
};

// The `Render` function is called after `Init` and `UpdateFrame` to render the current state of the game.
GameLoop.Render();

``
0.1.0

1 year ago

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0.0.7

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0.0.4

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0.0.1

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