calcularjs v1.1.8
CalcularJS
The Ultimate Precision Calculator: Perfect Calculations Without Floating-Point Errors!
3 * (3 + 4)
21
Math.pow(2,2) * (2 + 3)
20
calcularjs
is a versatile JavaScript module for mathematical calculations, supporting ESModule (ESM) and browser environments. It provides a flexible way to evaluate mathematical expressions, making it ideal for projects requiring dynamic calculations.
install
npm i calcularjs
Usage & Sample & try
https://gloomystore.github.io/CalcularJS/index.html
Simple Usage Example
You can quickly evaluate mathematical expressions using template literals. Here’s a very simple example:
import { calc } from 'calcularjs';
const thisIsTwo = 2;
const thisIsThree = 3;
const expression = `${thisIsTwo} + ${thisIsThree} + 3`;
const result = calc(expression);
console.log(`The result of the expression "${expression}" is ${result}.`); // 8
Example Output
For the above example, the output will be:
The result of the expression "2 + 3 + 3" is 8.
Example for Browser
You can use calcularjs
directly in the browser by including the following script tag:
<script src="https://gloomystore.github.io/CalcularJS/dist/browser/calcular.js"></script>
<script>
const expression = '3 * (3 + 4)';
const result = window.Calcular.calc(expression);
console.log(`The result of the expression "${expression}" is ${result}.`); // 21
</script>
This demonstrates how you can use template literals to dynamically construct mathematical expressions and evaluate them with calcular
.
Features
- Supports ESM module formats.
- Evaluate arithmetic expressions including addition, subtraction, multiplication, division, modulo, and exponentiation.
- Handles nested expressions and respects operator precedence.
- Supports browser and Node.js environments.
- Written in TypeScript, providing type definitions for improved development experience.
- Supports Math methods such as
Math.pow
,Math.sqrt
, and others, allowing complex mathematical operations within expressions. - Utilizes integer-based calculations to reduce the risk of errors caused by binary floating-point conversion.
Installation
To install calcular
, run the following command:
npm install calcularjs
Usage
You can use calcular
in ESM environments. Here is an example of how to use it in a React application:
import React, { useState } from 'react';
import { calc, isCalcValid } from 'calcularjs';
const CalculatorComponent: React.FC = () => {
const [expression, setExpression] = useState('');
const [result, setResult] = useState<string | number>('');
const handleCalculate = () => {
if (isCalcValid(expression)) {
const calculationResult = calc(expression);
setResult(calculationResult);
} else {
setResult('Invalid expression');
}
};
return (
<div>
<h2>Simple Calculator</h2>
<input
type="text"
value={expression}
onChange={(e) => setExpression(e.target.value)}
placeholder="Enter a math expression"
/>
<button onClick={handleCalculate}>Calculate</button>
<div>
<strong>Result:</strong> {result}
</div>
</div>
);
};
export default CalculatorComponent;
Example with Template Literals
You can use template literals to dynamically create expressions. This is useful for combining variables and expressions. Here’s an example:
import React, { useState } from 'react';
import { calc, isCalcValid } from 'calcularjs';
const TemplateLiteralCalculator: React.FC = () => {
const [value1, setValue1] = useState(10);
const [value2, setValue2] = useState(5);
const [operation, setOperation] = useState('+');
const [result, setResult] = useState<string | number>('');
const handleCalculate = () => {
const expression = `${value1} ${operation} ${value2}`;
if (isCalcValid(expression)) {
const calculationResult = calc(expression);
setResult(calculationResult);
} else {
setResult('Invalid expression');
}
};
return (
<div>
<h2>Calculator with Template Literals</h2>
<div>
<input
type="number"
value={value1}
onChange={(e) => setValue1(Number(e.target.value))}
/>
<select value={operation} onChange={(e) => setOperation(e.target.value)}>
<option value="+">+</option>
<option value="-">-</option>
<option value="*">*</option>
<option value="/">/</option>
<option value="%">%</option>
</select>
<input
type="number"
value={value2}
onChange={(e) => setValue2(Number(e.target.value))}
/>
<button onClick={handleCalculate}>Calculate</button>
</div>
<div>
<strong>Expression:</strong> {`${value1} ${operation} ${value2}`}
</div>
<div>
<strong>Result:</strong> {result}
</div>
</div>
);
};
export default TemplateLiteralCalculator;
Example Output
If you input value1 = 10
, operation = *
, and value2 = 5
, the displayed output will be:
Calculator with Template Literals
Expression: 10 * 5
Result: 50
If you input value1 = 10
, operation = /
, and value2 = 0
, the displayed output will be:
Calculator with Template Literals
Expression: 10 / 0
Result: Invalid expression
Handling Math Methods and Floating-Point Precision
calcularjs
allows you to use various Math
methods such as Math.pow
, Math.sqrt
, etc., within expressions. For example:
const expression = "Math.pow(2, 3) + Math.sqrt(16)";
const result = calc(expression);
console.log(result); // Outputs: 12
This flexibility makes calcularjs
suitable for more complex mathematical operations.
Moreover, calcularjs
uses integer-based calculations whenever possible to reduce the risk of floating-point errors that arise due to binary floating-point conversion in JavaScript. For instance, in standard JavaScript:
console.log(0.1 + 0.2); // Outputs: 0.30000000000000004
calcularjs
mitigates such issues by performing calculations in a way that minimizes the errors introduced by binary floating-point representation.
API
calc(expression: string): number
Evaluates a mathematical expression and returns the result as a number.
- Parameters:
expression
(string) - The mathematical expression to evaluate. - Returns: The result of the calculation as a number.
isCalcValid(expression: string): boolean
Checks if a given mathematical expression is valid.
- Parameters:
expression
(string) - The mathematical expression to validate. - Returns:
true
if the expression is valid,false
otherwise.
License
This project is licensed under the GPL-3.0 License - see the LICENSE file for details.
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