1.0.3 • Published 5 years ago

canvas-cache v1.0.3

Weekly downloads
3
License
MIT
Repository
github
Last release
5 years ago

Canvas Cache

An image cache for canvas and key-value store for ImageData objects. Useful for fast draws in browser games with the putImageData() method.

Install

npm install --save canvas-cache

Use

import canvasCache from 'canvas-cache';

// create cache instance
const cache = canvasCache();

/*
  your game draw method
*/

Methods

has()

cache.has({ key, width, height })

Returns boolean if image with matching key, width, and height exists.

get()

cache.get({ key, width, height })

Returns matching ImageData object or undefined.

set()

cache.set({ image, key, width, height })

Sets new image and returns a new ImageData object.

delete()

cache.delete({ key, width, height })

Deletes matching image and returns boolean.

clear()

cache.clear()

Clear cache of all images.

Example

import canvasCache from 'canvas-cache';

// create cache instance
const cache = canvasCache();

// add image
cache.set({
	image: img,
	key: 'playerImage',
	width: 200,
	height: 200
});

// get image data
let imageData = cache.get({
	key: 'playerImage',
	width: 200,
	height: 200
});

// draw image data
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');

ctx.putImageData(imageData, 0, 0);