1.0.9 • Published 4 years ago

canvas-matrix v1.0.9

Weekly downloads
3
License
MIT
Repository
github
Last release
4 years ago

Matrix For Canvas

  • usage
  • files
  • classes

Usage

  • install
  • import

install

  • npm install canvas-matrix

node

  • const matrix = require('canvas-matrix');
  • const { Mat3, Mat4 } = matrix;
  • const transform = new Mat3().setTranslate(xm,ym) .multipleBy(new Mat3().setScale(xs, ys)) .multipleBy(new Mat3().setRotate(degree)) .getCanvasTransform();

webpack es6

  • import * as matrix from 'canvas-matrix';

中文说明

使用

  • npm install canvas-matrix
  • import { Mat3, Mat4 } from 'canvas-matrix';
  • const transform = new Mat3().setRotate(90).thenScale(2, 2).thenTranslate(1, 2).getCanvasTransform();//获得一个数组。an array, length 6

处理图片提示

  • 首先获取canvas的宽度与高度的一半 canvasHalfWidth, canvasHalfHeight,
  • 获取图片的宽高的一般, imageHalfWidth, imageHalfHeight,
  • canvas的2dcontext:context2d,
  • const trans = new Mat3().setRotate(0).thenScale(1,1).thenTranslate(canvasHalfWidth, canvasHalfHeight);
  • context2d.setTransform(...trans.getCanvasTransform());
  • context2d.drawImage(image, - imageHalfWidth, - imageHalfHeight);
  • 这样操作出来的图片会在canvas的正中。
  • 旋转与缩放是基于原点,而平移是在原有位置上的。所以将图片中心与canvas原点重合进行绘制,可以有效的简化操作逻辑。
1.0.9

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