1.3.0 • Published 11 years ago

canvasengine v1.3.0

Weekly downloads
6
License
-
Repository
github
Last release
11 years ago

Multiplayer

CanvasEngine implements a multiplayer game using NodeJS and Socket.io

  1. Install Node.js and NPM
  2. Open the Shell :

    npm install canvasengine

  3. Create a. Js file in your project for the server


Here is an example of a client code :

<!DOCTYPE html>
<html>
<head>
<script src="canvasengine-X.Y.Z.all.min.js"></script>
<script src="extends/Socket.js"></script>

<script>
	var Model = io.connect('http://127.0.0.1:8333');

	var canvas = CE.defines("canvas").
		ready(function() {
		canvas.Scene.call("MyScene");
	 });

	canvas.Scene.new({
	  name: "MyScene",
	  model: Model,
	  events: ["load"], 
	  ready: function(stage) {
		this.model.emit("start");
	  },
	  load: function(text) {
		 console.log(text);
	  }
	});

</script>
</head>
 <body>
    <canvas id="canvas" width="675px" height="506px"></canvas>
 </body>
</html>

And server code :

var CE = require("canvasengine").listen(8333);
CE.Model.init("Main", ["start"], {

  initialize: function() {

  },
  start: function() {
	this.scene.emit("load", "Hello");
  }

});
  1. The client sends data to the server with the emit method model property
  2. The method defined in the array is performed (method name sent by the client)
  3. Conversely, data is sent to the scene with the emit method scene property
  4. Here, the load method is executed and defined in the events property

The methods are the same as Socket.io