cellaris-react-table v1.0.2
Cellaris
A modern and efficient cellular automaton simulation framework built for researchers and enthusiasts.
Overview
Cellaris is a powerful tool for simulating and visualizing cellular automata systems. It provides an intuitive interface for creating, running, and analyzing various cellular automaton models. Perfect for academic research, educational purposes, and computational experiments.
Features
- 🚀 High-performance simulation engine with WebGL acceleration
- 📊 Real-time visualization with customizable rendering options
- 🎨 Customizable cell states and rules with support for multi-state automata
- 💾 Save and load simulation states in multiple formats (JSON, CSV)
- 🔄 Multiple simulation patterns with preset configurations
- ⚙️ Configurable parameters with real-time updates
- 📈 Data export and analysis tools
- 🎯 Pattern detection and statistics
- 🔍 Zoom and pan controls
- ⌨️ Keyboard shortcuts for common actions
Technical Requirements
- Node.js >= 14.x
- Modern web browser with WebGL support
- 4GB RAM minimum
- Graphics card with OpenGL 3.0+ support
Installation
git clone https://github.com/andishe-wpd/Cellaris.git
README.md
cd Cellaris
npm install
Development Setup
npm run dev
Production Build
npm run build
npm start
Advanced Usage
Pattern Creation
const customPattern = new Cellaris.Pattern({
name: 'Custom Glider',
matrix: [
[0, 1, 0],
[0, 0, 1],
[1, 1, 1]
],
rules: {
survive: [2, 3],
birth: [3]
}
});
patterns.js
Performance Optimization Tips
- Use appropriate cell sizes for your simulation scale
- Enable WebGL acceleration for large grids
- Implement boundary optimizations for infinite grids
- Use worker threads for complex rule calculations
Keyboard Shortcuts
- Space: Play/Pause
- R: Reset
- S: Save state
- L: Load state
- +/-: Zoom in/out
- Arrow keys: Pan view
API Documentation
Core Classes
Cellaris.Simulation
: Main simulation controllerCellaris.Grid
: Grid management and cell state handlingCellaris.Renderer
: Visualization engineCellaris.Pattern
: Pattern definition and manipulationCellaris.Rules
: Rule set implementation
Events
onStep
: Triggered after each simulation steponStateChange
: Triggered when cell states changeonPatternLoad
: Triggered when loading patternsonReset
: Triggered on simulation reset
Examples
Check the /examples
directory for:
- Basic Game of Life implementation
- Custom rule sets
- Pattern generators
- Integration examples
- Performance benchmarks
Contributing Guidelines
- Code Style
- Use ESLint configuration
- Follow TypeScript best practices
- Document public APIs
- Testing
- Write unit tests for new features
- Ensure all tests pass before submitting PR
- Include performance benchmarks if relevant
License
MIT License - See LICENSE file for details
Community
- Discord: Join our server
- Twitter: @CellarisProject
- Monthly virtual meetups
- Academic collaboration opportunities
Made with ❤️ by the Cellaris Team
This enhanced version includes more technical details, examples, and structured information that will help users better understand and utilize the Cellaris framework.
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