chibiengine v0.11.0
Chibi Engine (WIP)
Goal
Chibi Engine aims to offer a modern and simple approach to game development with web technologies. It takes advantage of TypeScript and ES6 features such as asynchronism, classes, and mixins for a flexible and maintainable programming methodology, inspired by popular game engines.
Its main objective is to pave the way for cross-engine game development. In this way it introduces an abstraction layer over existing engines to simplify the development process, gathering their common features under a unified API, while still allowing developers to leverage specific engine capabilities.
Additionally, Chibi Engine aims to integrate usual game creation features such as an entity component system, a physics engine and camera system.
Currently, the main target is PixiJS.
Objectives
- Modern API, easy to use. Inspired by Flash and Cocos2d-x.
- Focused on Object-Oriented Programming through an extensible node and component system.
- Implicit dynamic assets loading.
Roadmap
- Event system
- Transparent resource loading
- Nodes
- Sprites
- Game loops
- Update loop
- Render loop
- Entity Component System (ECS)
- Scenes ⚒️
- Basic implementation
- Transitions between scenes
- Automated props interpolation (position, rotation, size)
- Input
- Keyboard
- Mouse
- Touch
- Gamepad
- Implement missing transformation attributes..
- Audio: SFX and Music with volume control
- English translation ⚒️
- Tweens and sequences (inspired by Cocos2d-x)
- Camera (inspired by pixi-viewport)
- Bounds
- Lerp
- Parallax
- Effects
- Physics engine ⚒️
- Wrapper of box2d-wasm ⚒️
- Wrapper of planck.js ❓
- Refactoring & code cleanup
- Separate ChibiEngine common API and Pixi implementation
- Documentation
- API Reference
- Guide
- Simple animations (scaling, rotation, translation, tinting of elements)
- JSON Animation format (defines skins, skin parts and animations)
- Frame-by-frame element integration
- Mesh transformation 🔮
- Animation editor 🔮
- Tilemap
- Masks
- Meshes
- Dynamic node loading (prefab) ❓
- Atlas generation tool CLI (for optimization) ❓
- 3D support with babylon.js or three.js 🔮
- Native Desktop/Android/iOS version with cocos2d-x 🔮
⚒️ Work in progress...
🔮 Non-essential feature that will arrive in the distant future
❓ Potentially irrelevant feature
Chibiland - http://chibi.land/ • Feavy 2023 - https://feavy.fr/
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