0.11.0 • Published 5 months ago

chibiengine v0.11.0

Weekly downloads
-
License
MIT
Repository
github
Last release
5 months ago

Chibi Engine (WIP)

npm version Maintainability Rating

Goal

illustration

Chibi Engine aims to offer a modern and simple approach to game development with web technologies. It takes advantage of TypeScript and ES6 features such as asynchronism, classes, and mixins for a flexible and maintainable programming methodology, inspired by popular game engines.

Its main objective is to pave the way for cross-engine game development. In this way it introduces an abstraction layer over existing engines to simplify the development process, gathering their common features under a unified API, while still allowing developers to leverage specific engine capabilities.

Additionally, Chibi Engine aims to integrate usual game creation features such as an entity component system, a physics engine and camera system.

Currently, the main target is PixiJS.

Objectives

  • Modern API, easy to use. Inspired by Flash and Cocos2d-x.
  • Focused on Object-Oriented Programming through an extensible node and component system.
  • Implicit dynamic assets loading.

Roadmap

  • Event system
  • Transparent resource loading
  • Nodes
  • Sprites
  • Game loops
    • Update loop
    • Render loop
  • Entity Component System (ECS)
  • Scenes ⚒️
    • Basic implementation
    • Transitions between scenes
  • Automated props interpolation (position, rotation, size)
  • Input
    • Keyboard
    • Mouse
    • Touch
    • Gamepad
  • Implement missing transformation attributes..
  • Audio: SFX and Music with volume control
  • English translation ⚒️
  • Tweens and sequences (inspired by Cocos2d-x)
  • Camera (inspired by pixi-viewport)
    • Bounds
    • Lerp
    • Parallax
    • Effects
  • Physics engine ⚒️
  • Refactoring & code cleanup
  • Separate ChibiEngine common API and Pixi implementation
  • Documentation
    • API Reference
    • Guide
  • Simple animations (scaling, rotation, translation, tinting of elements)
    • JSON Animation format (defines skins, skin parts and animations)
    • Frame-by-frame element integration
    • Mesh transformation 🔮
    • Animation editor 🔮
  • Tilemap
  • Masks
  • Meshes
  • Dynamic node loading (prefab) ❓
  • Atlas generation tool CLI (for optimization) ❓
  • 3D support with babylon.js or three.js 🔮
  • Native Desktop/Android/iOS version with cocos2d-x 🔮

⚒️ Work in progress...

🔮 Non-essential feature that will arrive in the distant future

❓ Potentially irrelevant feature


Chibiland - http://chibi.land/          Feavy 2023 - https://feavy.fr/

0.11.0

5 months ago

0.10.0

10 months ago

0.9.0

11 months ago

0.8.1

11 months ago

0.8.0

11 months ago

0.9.1

11 months ago

0.7.2

11 months ago

0.7.3

11 months ago

0.6.3

1 year ago

0.7.1

1 year ago

0.6.4

1 year ago

0.7.0

1 year ago

0.6.2

1 year ago

0.6.1

1 year ago

0.6.0

1 year ago

0.5.1

1 year ago

0.5.0

1 year ago

0.4.11

1 year ago

0.4.10-dev

2 years ago

0.4.9-dev

2 years ago

0.3.2-dev

2 years ago

0.1.3-dev

2 years ago

0.3.0-dev

2 years ago

0.1.1-dev

2 years ago

0.4.6-dev

2 years ago

0.4.1-dev

2 years ago

0.4.3-dev

2 years ago

0.4.8-dev

2 years ago

0.3.1-dev

2 years ago

0.1.2-dev

2 years ago

0.4.7-dev

2 years ago

0.4.5-dev

2 years ago

0.4.0-dev

2 years ago

0.1.0-dev

2 years ago

0.4.2-dev

2 years ago

0.2.0-dev

2 years ago

0.4.4-dev

2 years ago

0.0.0-dev

3 years ago