0.0.2 • Published 4 years ago
classiest v0.0.2
Classiest
About
Classiest
allows you to write classier classes by providing the rich type-checking on arguments to methods through tcomb and overloadable constructors, methods, setters, and static methods.
Installation
npm i classiest
Usage
const {Classiest, tcomb: t} = require('classiest');
// Classes are created with the Classiest function. Classiest injects both the
// final constructor and a tcomb type into the function you use for definition
const Vector3 = Classiest('Vector3', (Vector3, Vector3Type) => ({
// You can provide one or more constructors
constructors: [
// Construct a Vector3 from an x, y, and z - all of which are numbers
{
args: [t.Number, t.Number, t.Number],
fn: function (x, y, z) {
this.x = x;
this.y = y;
this.z = z;
}
},
// Construct a Vector3 from a single number
{
args: [t.Number],
fn: function (n) {
this.x = this.y = this.z = n;
}
},
// Construct a Vector3 with no arguments, setting everything to zero
{
args: [],
fn: function () {
this.x = this.y = this.z = 0;
}
}
],
// We can provide methods with one or more implementations
methods: {
add: [
// You can add 2 vectors together, making use of the injected tcomb type
{
args: [Vector3Type],
fn: function (v) {
return new Vector3(
this.x + v.x,
this.y + v.y,
this.z + v.z
)
}
},
// Or you could add a single number to every component
{
args: [t.Number],
fn: function (n) {
return new Vector3(
this.x + n,
this.y + n,
this.z + n
)
}
}
],
// Some methods might only have one valid implementation, in which case you can just use a function
// But you could still provide an array if you want to enforce type checking
dot: function (v) {
return this.x*v.x + this.y*v.x + this.z*v.z;
}
},
// Getters can also be defined, though not overloaded (that wouldn't really make sense, would it?)
getters: {
length: function () {
return Math.sqrt(this.x**2 + this.y**2 + this.z**2);
}
},
// Setters can be defined in the same way, though they can be overloaded!
setters: {},
// Finally, it's possible to create overloaded static methods too
statics: {
multiply: [
// Multiply two vectors
{
args: [Vector3Type, Vector3Type],
fn: function(v1, v2) {
return new Vector3(
v1.x * v2.x,
v1.y * v2.y,
v1.z * v2.z
);
}
},
// Or multiply one vector by a single number
{
args: [Vector3Type, t.Number],
fn: function(v1, n) {
return new Vector3(
v1.x * n,
v1.y * n,
v1.z * n
);
}
}
]
}
}));
// Now Vector3 can be used just as any regular JS class would be
const v1 = new Vector3(1, 2, 3);
// -> Vector3(1, 2, 3)
const v2 = new Vector3(4);
// -> Vector3(4, 4, 4)
const v3 = v1.add(v2);
// -> Vector3(5, 6, 7)
const v4 = v1.add(1);
// -> Vector3(2, 3, 4)
const vLength = v1.length;
// -> 3.7416573867739413
const v5 = Vector3.multiply(v3, v4);
// -> Vector3(10, 18, 28)
const v6 = Vector3.multiply(v3, vLength);
// -> Vector3(18.708286933869708, 22.44994432064365, 26.19160170741759)