coiled v0.4.1
coiled
Spring Physics Utilities
Installation & Setup
coiled is available on npm and can be installed with your favorite package manager:
$ yarn add coiled
# or
$ npm i coiledThen import the creator from the package in your code:
import { createSpring } from 'coiled'
const spring = createSpring(0, { mass: 1, tension: 100, friction: 25 })Usage
Creating a Spring
The createSpring function takes the following arguments:
initial: numberThe initial value of the spring, and its target. All springs start in a resting state, but you can setspring.targetat any timeconfig: SpringConfigThe configuration for the spring.SpringConfigtakes the following parameters:config.mass: numberHow massive the spring is. A lower number will allow the spring to speed up and slow down more quickly than a larger number. Larger numbers are more likely to overshoot thetargetconfig.tension: numberHow much force the spring experiences toward itstarget. A higher value will move the spring more quickly, and allow the spring to potentially overshoot.config.friction: numberHow much dampening the spring experiences against its tension. A higher friction will make sure the spring doesn't move too quickly, and slows down dramatically as it approaches thetarget
options: SpringOptionsAdditional options for the spring.SpringOptionstakes the following parameters:options.restingDistance: numberThe minimum difference between thetargetandvalueat which the spring will consider itself "at" thetargetoptions.restingVelocity: numberThe minimum velocity at which the spring will consider itself "not moving"
Spring Config Tips
The configuration object above provides a good starting point when picking your config:
createSpring(0, { mass: 1, tension: 100, friction: 25 })Don't be afraid to make mass a decimal, and don't be afraid of large tensions and frictions either. Picking the
configuration is more of an art than a science.
Spring Options
The spring options object is helpful in reducing the amount of computation your springs perform. If the spring was
allowed to wait until its velocity and difference (value - target) were at zero, it would imperceptibly update
every frame for a very long time. When you take floating point imprecision into account, the spring could reasonably run
forever.
The restingDistance and restingVelocity options help combat this, by telling the spring at what point it should
consider itself on target and resting. Once the velocity is less than restingVelocity and the difference
between value and target is less than restingDistance, the spring sets its value to its target and enters
the resting state.
Working With Springs
Reading Information
The spring exposes some readonly information such as its value, state and velocity:
/**
* The current value of the spring
*/
spring.value
/**
* In which state the spring is currently. Will be one of:
* - "resting"
* - "moving"
* - "frozen"
*/
spring.state
/**
* How fast the spring is currently moving, and in which direction
*/
spring.velocityAdditionally, target and config can be updated whenever:
/**
* Get & Set the target of the spring
*/
console.log(spring.target)
spring.target = 10
/**
* Get & Set the config of the spring
*/
console.log(spring.config)
spring.config = { mass: 0.1, tension: 500, friction: 5 }Updating
To simulate the spring and update its value, call the simulate method and pass in the number of milliseconds since the last update:
// Tickloop is a library that exposes a simple requestAnimationFrame based update loop
import { createTicker } from 'tickloop'
import { createSpring } from 'coiled'
const spring = createSpring(0, { mass: 1, tension: 100, friction: 20 })
const ticker = createTicker()
ticker.add((_, delta) => {
spring.simulate(delta)
})Freezing
To hold a spring in place (while maintaining its velocity), use the freeze() (and unfreeze()) methods. Calling freeze() will set the spring's state to 'frozen'
const spring = createSpring(0, { mass: 1, tension: 100, friction: 20 })
spring.target = 100
console.log(spring.value) // 0
spring.freeze()
spring.simulate(1000)
console.log(spring.value) // 0Creating a Spring System
Manually updating every spring with its simulate method would be tedious to say the least. Where possible, prefer using a SpringSystem to group springs together and provide a single call site for updating each spring:
import { createSpringSystem } from 'coiled'
// First, create the system
const system = createSpringSystem()
// Then, create some springs
const spring1 = system.createSpring(0, { mass: 1, tension: 100, friction: 20 })
const spring2 = system.createSpring(0, { mass: 0.25, tension: 50, friction: 10 })
// Simulate all springs at once from the system
system.simulate(16)Should a spring become irrelevant for some reason, remember to call the cleanup method so that the system stops updating it:
import { createSpringSystem } from 'coiled'
const system = createSpringSystem()
const spring = system.createSpring(0, { mass: 1, tension: 100, friction: 20 })
// Later
system.cleanup(spring)