0.6.7 • Published 2 years ago

com.didabu.adplaying.core.unity v0.6.7

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Didabu 广告核心组件

安装

此为核心组件,不用显示安装,安装具体的广告平台组件(比如max,topon)时为作为依赖项自动安装

使用

初始化

初始化也不需要显示调用,具体的广告平台组件初始化时会自动调用

默认广告播放策略

Didabu广告插件有个默认的广告播放策略,如果不需要太复杂的广告播放策略,可以直接使用默认的广告播放策略,初始化一个实例,各参数的说明如下:

        var adPlayingConfig = new DefaultAdPlayingStrategyConfiguration() //默认广告播放策略配置
        {
            RewardedMaxTimes = 60,//激励视频每天最大播放次数
            AdUnits = new List<AdUnitConfiguration>
            {
                new AdUnitConfiguration //配置激励视频广告单元
                {
                    AdType = Mogafa.Unity.AdPlaying.Core.AdType.Rewarded,//激励视频
                    AdUnitId = "YOUR_AD_UNIT_ID",//在广告平台上配置的激励视频广告单元ID
                    MaxTimesToPlay = 100,//每天最大播放次数 
                    Priority =1,//优先级
                },
                new AdUnitConfiguration //配置插屏广告单元
                {
                    AdType = Mogafa.Unity.AdPlaying.Core.AdType.Interstitial,//插屏
                    AdUnitId = "YOUR_AD_UNIT_ID",//在广告平台上配置的插屏广告单元ID
                    MaxTimesToPlay = 30, //每天最大播放次数
                    Priority = 1
                }
            },
            //重试间隔列表,每次重试后间隔的时长,单位为毫秒
            RetryIntervals = new List<int> { 5000, 10000, 12000, 15000 }
        };
        var adPlayingStrategy = new DefaultAdPlayingStrategy(adPlayingConfig); //默认广告播放策略

广告回调设定

可以通过DidabuAdPlayingCallbacks设置全局的广告回调,比如:

    //定义回调
    DidabuAdPlayingCallbacks.OnRewardedVideoClosed += OnRewardedVideoClosed;
    DidabuAdPlayingCallbacks.OnBannerClicked += OnBannerClicked;

播放广告

针对激励视频,提供了以下两个方法:

  //判断是否有加载成功的激励视频广告,其中placement指定广告位(广告用途,比如:回球、获取道具)
  public static bool HasRewardedVideo(this Didabu didabu, string placement)

  //展示激励视频,其中placement指定广告位(广告用途,比如:回球、获取道具)
  //如果启用了广告事件上报,placement会附加在事件名称中上报,比如:
  //Didaba.Application.ShowRewardedVideo("homepage");
  //那么上报"ddb_purchase"事件时,同时也会上报"ddb_purchase_homepage"
  //此方法如果有激励视频播放则会直接播放,并返回true,如果没有则直接返回false
  //此设计可以实现如下场景:在播放广告页面,广告播放按钮一直可以点击,不需要先判断时候有加载好的视频
  public static bool ShowRewardedVideo(this Didabu didabu, string placement)

针对插屏,提供了以下两个方法:

  //判断是否有加载成功的激励视频广告,其中placement指定广告位(广告用途,比如:回球、获取道具
  public static bool HasInterstitialVideo(this Didabu didabu, string placement)

  /展示激励视频,其中placement指定广告位(广告用途,比如:回球、获取道具)
  //如果启用了广告事件上报,placement会附加在事件名称中上报,比如:
  //Didaba.Application.ShowRewardedVideo("homepage");
  //那么上报"ddb_purchase"事件时,同时也会上报"ddb_purchase_homepage"
  public static bool ShowInterstitialVideo(this Didabu didabu, string placement)

正对Banner,提供了以下两个方法:

  //展示Banner
  public static void ShowBanner(this Didabu didabu, string placement = "")

  //隐藏Banner
  public static void HideBanner(this Didabu didabu, string placement = "")

允许上报用户广告事件

允许上报事件方法的签名如下:

public static Didabu EnableAdPlayingEvent(this Didabu didabu, params AdPlayingEnableEvents[] enableEvents)

比如允许记录广告点击事件代码如下:

Didabu.Application.EnableAdPlayingEvent(AdPlayingEnableEvents.RewardedVideoClicked,
    AdPlayingEnableEvents.InterstitialVideoClicked,
    AdPlayingEnableEvents.BannerClicked)

当然启用事件上报的时候也可以不指定允许事件的,SDK默认会上报ddb_purchase事件(并且此事件不能也不会被移除)

  //不指定允许的事件,默认上报ddb_purchase事件
  Didabu.Application.EnableAdPlayingEvent();

目前AdPlayingEnableEvents定义如下:

    public enum AdPlayingEnableEvents
    {
        RewardedVideoClicked,
        RewardedVideoRevenuePaid,
        RewardedVideoClosed,
        RewardedVideoCompleted,
        RewardedVideoLoaded,
        RewardedVideoLoadFailed,
        RewardedVideoShowFailed,
        RewardedVideoShown,
        InterstitialVideoClicked,
        InterstitialVideoDismissed,
        InterstitialVideoRevenuePaid,
        InterstitialVideoCompleted,
        InterstitialVideoLoaded,
        InterstitialVideoLoadFailed,
        InterstitialVideoShowFailed,
        InterstitialVideoShown,
        BannerClicked,
        BannerRevenuePaid,
        BannerLoaded,
        BannerLoadFailed
    }

允许记录用户广告行为

使用如下代码记录用户的广告行为:

  Didabu.Application.EnableAdBehavior()

目前会记录用户点击广告次数、完成广告观看的次数。

附:自定义广告播放策略

只要实现指定的广告策略接口,就可以自定义广告播放策略:

    public interface IAdPlayingStrategy
    {
        string StrategyName { get; }
        string GetRewardedVideoAdUnitId(string placement);
        string GetInterstitialVideoAdUnitId(string placement);
        string GetBannerAdUnitId(string placement);
        void SetRewardedVideoPlayer(IRewardedVideoPlayer rewardedVideoPlayer);
        void SetInterstitialVideoPlayer(IInterstitialVideoPlayer interstitialVideoPlayer);
        void SetBannerPlayer(IBannerPlayer bannerVideoPlayer);
    }
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