2.0.0 • Published 2 years ago

com.fight4dream.zinnia.speedchecker.unity v2.0.0

Weekly downloads
3
License
MIT
Repository
github
Last release
2 years ago

Introduction

Check whether the speed from a velocity tracker or a given vector exceeds threshold.

Setup

Adding the package to the Unity project manifest

  • Navigate to the Packages directory of your project.
  • Adjust the project manifest file manifest.json in a text editor.

    • Ensure https://registry.npmjs.org/ is part of scopedRegistries.
      • Ensure io.extendreality is part of scopes.
      • Ensure com.fight4dream is part of scopes.
    • Add com.fight4dream.zinnia.speedchecker.unity to dependencies, stating the latest version.

    A minimal example ends up looking like this. Please note that the version X.Y.Z stated here is to be replaced with the latest released version which is currently Release.

    {
      "scopedRegistries": [
        {
          "name": "npmjs",
          "url": "https://registry.npmjs.org/",
          "scopes": [
            "io.extendreality",
            "com.fight4dream"
          ]
        }
      ],
      "dependencies": {
        "com.fight4dream.zinnia.speedchecker.unity": "X.Y.Z",
        ...
      }
    }
  • Switch back to the Unity software and wait for it to finish importing the added package.

Done

The FIGHT4DREAM Zinnia SpeedChecker Unity package will now be available in your Unity project Packages directory ready for use in your project.

The package will now also show up in the Unity Package Manager UI. From then on the package can be updated by selecting the package in the Unity Package Manager and clicking on the Update button or using the version selection UI.

License

Code released under the MIT License.

Credit

Thank Zack Cheng (zkkzkk32312) for extensive testing.