com.kingdox.uniflux v1.3.1

UniFlux - Event Bus with Flux Integration for Unity
Created by Xavier Arpa (kingdox)
Provides an efficient Event Bus with Flux integration for Unity.
Table of Contents
- Introduction
- Modules
- Performance
- Examples
- Installation
- Special Content
- Contributing
- Author Info
- Special Thanks
- License
Introduction
Soon
Modules
Compared methods of UniFlux | Name | Iterations | GC | Time | |-----------|--------------:|------:|-----:| | UniFlux (Dispatch int ) | 10.000 | 0B | 0ms | | UniFlux (Dispatch string ) | 10.000 | 0B | 1ms | | UniFlux (Store int ADD) | 10.000 | 1.2MB | ~3ms | | UniFlux (Store string ADD) | 10.000 | 1.2MB | ~3ms | | UniFlux (Store int REMOVE) | 10.000 | 1.2MB | ~30ms | | UniFlux (Store string REMOVE) | 10.000 | 1.2MB | ~30ms |
Examples
using Kingdox.UniFlux;
float _life;
public float Life
{
[Flux("Get_Life")] get => _life;
[Flux("Set_Life")] set
{
_life = value;
"OnChange_Life".Dispatch(value);
}
}
//...
[Flux("OnChange_Life")] private void OnChange_Life(float value)
{
// ...
}"1".Dispatch();
int _2 = "2".Dispatch<int>();
"3".Dispatch<int>(42);
int _4 = "4".Dispatch<int,int>(42);"9".IEnumerator();
"10".Task();// #define UNIFLUX_UNITASK_SUPPORT
"123".UniTask();Advanced features
using Kingdox.UniFlux.Core;
//...
Flux<byte>.Dispatch(13); //byte as key
string _14 = Flux<bool,string>.Dispatch(true); //bool as key
float _16 = Flux<double,string, float>.Dispatch(Math.PI, "PI"); //double as key"42".Store(()=>{}, true); // Anonimous SubscriptionsYou can use the *.tzg in releases and add in PackageManager
You can add in PackageManager (How to install package from git URL)
https://github.com/kingdox/UniFlux.git- You can install via openupm CLI
openupm add com.kingdox.uniflux- You can install via npm
npm i com.kingdox.unifluxSpecial Content
| Definition | Description |
|---|---|
UNIFLUX_UNITASK_SUPPORT | Enable Cysharp/UniTask integration |
Contributing
Contributions are always welcome!
Author Info
For support, email arpaxavier@gmail.com