create-canvas-context v1.2.1
create-canvas-context
🎨 Create a canvas and get a rendering context from it.
Installation
Skypack
import { createCanvasContext } from "https://cdn.skypack.dev/create-canvas-context"Yarn
yarn add create-canvas-contextnpm
npm install create-canvas-contextUsage
Import createCanvasContext.
import { createCanvasContext } from "create-canvas-context"Invoke it while specifying a context type ("2d", "bitmaprenderer", "webgl" or "webgl2") and access in return the specified rendering context and its canvas as a pair.
const [context, canvas] = createCanvasContext("2d")
// context: CanvasRenderingContext2D
// canvas: HTMLCanvasElementOptionally override defaults using options.
const [context, canvas] = createCanvasContext("webgl", {
canvas: document.createElement("canvas"),
offscreen: true,
alpha: false
})
// context: WebGLRenderingContext
// canvas: OffscreenCanvasOptions
A secondary options argument surfaces all context-specific attributes available using HTMLCanvasElement.getContext() and adds a few optional settings to tweak the behavior of createCanvasContext.
canvas
canvas?: HTMLCanvasElement | OffscreenCanvasSetting canvas to an existing canvas (either an HTMLCanvasElement or an OffscreenCanvas) will provide it instead of creating one.
offscreen
offscreen?: boolean = falseSetting offscreen to true will create an OffscreenCanvas instead of an HTMLCanvasElement.
If you provided an existing HTMLCanvasElement using the canvas option, it will get its control transferred to an OffscreenCanvas using HTMLCanvasElement.transferControlToOffscreen().
width and height
width?: number
height?: numberSetting width and height will set specific canvas dimensions and override existing values.