create-state-machine v2.0.0
create-state-machine
An implementation of state pattern in JavaScript, designed to help removing state-dependent variables.
Please see the motivation and example section on when and why you should use this pattern.
Usage
const { createStateMachine } = require('create-state-machine')
API
createStateMachine(initialState)
Creates a state machine with the given initialState
.
It also calls initialState.enter()
if exists.
stateMachine.getState()
Returns the current state of the state machine.
stateMachine.setState(nextState)
Changes the state of the state machine.
If will call the exit()
method on the previous state if defined, and then call the enter()
method of the next state, if defined.
Motivation and Example
State pattern is very useful when your system has to exist in different states. Without the state pattern, your variables may be used by some states, but are irrelevant in other states.
For example, consider a message buffer that queues up a messages.
- When a subscriber connects to it, the buffer should flush all messages to that subscriber.
- Once connected, new messages should also go directly to the subscriber, bypassing the queue.
- If the subscriber disconnects, then it should go back to queueing mode.
- Only a single subscriber is allowed.
Normal version
Here’s how it’s likely to be implemented without using state pattern.
// example/createMessageBuffer.normal.js
export function createMessageBuffer (onMove) {
let _connected = false
let _subscriber = null
let _queue = [ ]
return {
push (message) {
if (_connected) {
_subscriber(message)
} else {
_queue.push(message)
}
},
connect (subscriber) {
if (_connected) throw new Error('Already connected!')
_connected = true
_subscriber = subscriber
_queue.forEach((message) => subscriber(message))
_queue = null
},
disconnect () {
if (!_connected) throw new Error('Not connected!')
_connected = false
_subscriber = null
_queue = [ ]
},
isConnected () {
return _connected
}
}
}
export default createMessageBuffer
In this version, there are many state-dependent variables.
- The
_queue
is only used in disconnected state. - The
_subscriber
is only used in connected state.
But these variables exist under the same scope, although they are used in some states but not the others.
This is a code smell. You have to keep track of the current state and which variables are related to that state when you read/modify the code. Also, if not careful, your system may get into an inconsistent state (e.g. _connected
is false but _queue
is null).
Solving this problem with a state machine.
Now, let’s see what happens if you use a state machine.
// example/createMessageBuffer.state.js
import createStateMachine from '../'
export function createMessageBuffer (onMove) {
const { getState, setState } = createStateMachine(disconnectedState())
function disconnectedState () {
const queue = [ ]
return {
connected: false,
push (message) {
queue.push(message)
},
connect (subscriber) {
queue.forEach((message) => subscriber(message))
setState(connectedState(subscriber))
},
disconnect () {
throw new Error('Not connected!')
}
}
}
function connectedState (subscriber) {
return {
connected: true,
push (message) {
subscriber(message)
},
connect () {
throw new Error('Already connected!')
},
disconnect () {
setState(disconnectedState())
}
}
}
return {
push (message) {
return getState().push(message)
},
connect (subscriber) {
return getState().connect(subscriber)
},
disconnect () {
return getState().disconnect()
},
isConnected () {
return getState().connected
}
}
}
export default createMessageBuffer
In this version, each state has its own closure.
- The disconnected state only has access to the
queue
. - The connected state only has access to the
subscriber
. - There is no need to reassign any variable. We only use
const
; no need forvar
orlet
. - There are no more conditionals.
This makes your code cleaner and easier to reason about.
The test
// example/messageBufferTest.js
export default (createMessageBuffer) => {
describe('a message buffer', () => {
it('should flush messages to subscriber', () => {
const buffer = createMessageBuffer()
buffer.push(1)
buffer.push(2)
buffer.push(3)
const subscriber = createSubscriber()
assert.deepEqual(subscriber.getMessages(), [ ])
buffer.connect(subscriber)
assert.deepEqual(subscriber.getMessages(), [ 1, 2, 3 ])
buffer.push(4)
assert.deepEqual(subscriber.getMessages(), [ 1, 2, 3, 4 ])
})
it('should queue messages to the next subscriber when one disconnects', () => {
const buffer = createMessageBuffer()
buffer.push(1)
buffer.connect(createSubscriber())
buffer.push(2)
buffer.disconnect()
buffer.push(3)
const subscriber = createSubscriber()
buffer.connect(subscriber)
assert.deepEqual(subscriber.getMessages(), [ 3 ])
buffer.push(4)
assert.deepEqual(subscriber.getMessages(), [ 3, 4 ])
})
it('should not allow multiple subscribers', () => {
const buffer = createMessageBuffer()
buffer.connect(createSubscriber())
assert.throws(() => {
buffer.connect(createSubscriber())
})
})
it('should allow querying its status', () => {
const buffer = createMessageBuffer()
assert(!buffer.isConnected())
buffer.connect(createSubscriber())
assert(buffer.isConnected())
buffer.disconnect()
assert(!buffer.isConnected())
})
it('fails when disconnecting a disconnected buffer', () => {
assert.throws(() => {
createMessageBuffer().disconnect()
})
})
})
function createSubscriber () {
const messages = [ ]
function subscriber (message) {
messages.push(message)
}
subscriber.getMessages = () => messages
return subscriber
}
}
// example/createMessageBuffer.normal.test.js
import messageBufferTest from './messageBufferTest'
import createMessageBuffer from './createMessageBuffer.normal'
messageBufferTest(createMessageBuffer)
// example/createMessageBuffer.state.test.js
import messageBufferTest from './messageBufferTest'
import createMessageBuffer from './createMessageBuffer.state'
messageBufferTest(createMessageBuffer)
The implementation
Here’s the entire implementation of createStateMachine
.
You see, it’s pretty simple!
// index.js
export function createStateMachine (initialState) {
let _state
function getState () {
return _state
}
function setState (nextState) {
if (nextState !== _state) {
if (_state && _state.exit) _state.exit()
_state = nextState
if (_state.enter) _state.enter()
}
}
setState(initialState)
return { getState, setState }
}
export default createStateMachine
8 years ago