0.1.3 • Published 1 year ago
crosswalk-channels v0.1.3
Channels
A crosswalk shared module to easily send data one way from the server to client(s). Values can be sent to individual players or to all players.
IMPORTANT
This module will make use of PlayerGui to store instances, so to prevent them from being deleted when the character reloads, you must disable the ResetPlayerGuiOnSpawn property of StarterGui. Disable this property by running this line in the command bar:
game.StarterGui.ResetPlayerGuiOnSpawn = falseInstallation
Using the npm package
Add crosswalk-channels in your dependencies:
yarn add crosswalk-channelsOr if you are using npm:
npm install crosswalk-channelsRoblox asset
Put the Channels.rbxm file inside your crosswalk shared modules folder.
License
This plugin for crosswalk is available under the MIT license. See LICENSE.txt for details.
API
Server API
Send
Publish values on a channel that any player can listen to.
Channels.Send(channelName: string, value: unknown)SendLocal
Publish values on a channel for a single player.
Channels.SendLocal(player: Player, channelName: string, value: unknown)Client API
Bind
Bind<T>(channelName: string, func: (T) -> ()): () -> ()- Each client can connect to values that are sent to its own player or to all players.
- A function will be returned by the
Bindcall to disconnect
local disconnect = Channels.Bind("timer", function(newValue)
end)
-- ... when needed, you can disconnect the callback by calling the `disconnect` function
disconnect()