0.1.8 • Published 5 years ago
cte.pvp v0.1.8
cte.pvp
It's a usecase about ...
npm i cte.pvp
import server.js file
//arguments is optional...
require("cte.pvp")(server, port, ip);
Creat a public folder and make in a index.html
You use it tags
<script src="https://cdn.jsdelivr.net/npm/cte@1.1.12/cte.js"></script>
<script src="https://cdn.jsdelivr.net/npm/dsand@0.7.13/dsand.js"></script>
<script src="https://cdn.jsdelivr.net/npm/dsand@0.7.13/pvp.js"></script>
<script>
_($.role).put({
pvpCE (channel) {
/* Anything do when connection Established
Channel is WebRTC Data Channel
*/
$(channel).class("hear").on("message");
},
hear (e) {
alert(e.data);
}
});
PvP()()();
</script>
node server.js
and access the two clients;
Usage on BrowserSide PvP function
PvP({
// 1st Negotiation info
blockedUserList: [],
gameRating: 1000,
friendOnry: true
})(
// 2nd Custom Origin
"https://test.io/"
)(
// 3rd STUN Address or TURNServer Authentication info Object
{
url: "stun:l.google..."
},
{
url: "turn:...",
credential: "...",
username: ""
}
)
// $.pvp get's WebRTC DataChannel Object
$.pvp.send("hello");
0.1.8
5 years ago
0.1.7
5 years ago
0.1.6
5 years ago
0.1.5
5 years ago
0.1.4
5 years ago
0.1.3
5 years ago
0.1.2
5 years ago
0.1.1
5 years ago
0.1.0
5 years ago
0.0.12
5 years ago
0.0.11
5 years ago
0.0.10
5 years ago
0.0.9
5 years ago
0.0.8
5 years ago
0.0.7
5 years ago
0.0.6
5 years ago
0.0.5
5 years ago
0.0.4
5 years ago
0.0.3
5 years ago
0.0.2
5 years ago
0.0.1
5 years ago
0.0.0
5 years ago