3.0.0 • Published 4 years ago

d3-svg-overlay-leaflet v3.0.0

Weekly downloads
4
License
MIT
Repository
github
Last release
4 years ago

Leaflet.D3SvgOverlay

An overlay class for Leaflet, a JS library for interactive maps. Allows drawing overlay using SVG with the help of D3, a JavaScript library for manipulating documents based on data.

This plugin has initially been developed by Teralytics AG and has been adapted to D3 v4/v5 and Leaflet 1.0+ by Christian Kaiser.

Features

  • Easy SVG-drawing with D3
  • No limitations to polylines, circles or geoJSON. Draw whatever you want with SVG
  • No need to reproject your geometries on zoom, this is done using SVG scaling
  • Zoom animation where Leaflet supports it

Compatible with Leaflet 1.0 and later, and d3 v4 and v5.

Examples

There is a folder with simple examples you can use to get started.

Basic usage

Include the dependency libraries:

<link rel="stylesheet" href="https://unpkg.com/leaflet@1.3.4/dist/leaflet.css" integrity="sha512-puBpdR0798OZvTTbP4A8Ix/l+A4dHDD0DGqYW6RQ+9jxkRFclaxxQb/SJAWZfWAkuyeQUytO7+7N4QKrDh+drA==" crossorigin=""/>
<script src="https://unpkg.com/leaflet@1.3.4/dist/leaflet.js" integrity="sha512-nMMmRyTVoLYqjP9hrbed9S+FzjZHW5gY1TWCHA5ckwXZBadntCNs8kEqAWdrb9O7rxbCaA4lKTIWjDXZxflOcA==" crossorigin=""></script>
<script src="https://d3js.org/d3.v5.min.js"></script>

Include the D3SvgOverlay library:

<script src="L.D3SvgOverlay.min.js"></script>

Create a map:

var map = L.map(...);

Create an overlay:

var d3Overlay = L.d3SvgOverlay(function(selection, projection){

selection
	.selectAll('circle')
	.data(dataset)
	.enter()
	.append('circle')
	...
   .attr("cx", function(d) { 
   		return projection.latLngToLayerPoint(d.latLng).x;
   	})
   .attr("cy", function(d) { 
   		return projection.latLngToLayerPoint(d.latLng).y;
   	});

Add it to the map:

d3Overlay.addTo(map);

Note: within the drawing callback function you can and should use the normal D3 workflow with update, .enter() and .exit() selections.

API

Factory method

L.d3SvgOverlay(<function> drawCallback, <options> options?)
  • drawCallback - callback to draw/update overlay contents, it's called with arguments:
  • options - overlay options object:

Drawing callback function

drawCallback(selection, projection)
  • selection - D3 selection of a parent element for drawing. Put your SVG elements bound to data here
  • projection - projection object. Contains methods to work with layers coordinate system and scaling

Overlay options object

available fields:

  • zoomHide - (bool) hide the layer while zooming. Default is false. Useful when overlay contains a lot of elements and animation is laggy.
  • zoomDraw - (bool) whether to trigger drawCallback on after zooming is done. Default is true. Useful e.g. when you want to adjust size or width of the elements depending on zoom.

Projection object

available methods/fields:

  • latLngToLayerPoint(latLng, zoom?) - (function) returns L.Point projected from L.LatLng in the coordinate system of the overlay.
  • layerPointToLatLng(point, zoom?) - (function) returns L.LatLng projected back from L.Point into the original CRS.
  • unitsPerMeter - (float) this is a number of the overlay coordinate system units in 1 meter. Useful to get dimensions in meters.
  • scale - scale of current zoom compared to the zoom level of overlay coordinate system. Useful if you want to make your elements of a size independent of zoom. Just divide the size by the scale.
  • map - reference to the L.Map object, useful to get map state (zoom, viewport bounds, etc), especially when having multiple maps in the page.
  • layer - reference to the L.D3SvgOverlay object, useful for extending behavior of the overlay.
  • pathFromGeojson - a d3.geo.path path generator object that can generate SVG Path projected into the overlay's coordinate system from any GeoJSON

Development

Contributions are welcome. Please submit a pull request.

There is a Gulp file included in order to automatically produce a minified version of the library, located in the dist folder.

In order to setup your local development environment, follow these steps:

  1. Install gulp on the dev machine if not already done: sudo npm install -g gulp

  2. Setup gulp locally (where gulpfile.js and package.json are located): npm install

  3. During development, start the watch task by running gulp watch