2.11.5 • Published 4 years ago

daskeyboard-applet v2.11.5

Weekly downloads
7
License
MIT
Repository
github
Last release
4 years ago

Das Keyboard Applet API

The API for creating Applets that will run inside the Das Keyboard Q Desktop environment.

Installation

This module is installed via npm.

npm install --save daskeyboard-applet

Getting Started

Require the Q Applet API with:

const q = require('daskeyboard-applet');

Your app should extend DesktopApp, as in:

class QExample extends q.DesktopApp {
  /** just send a signal without thinking about it  */
  async run() {
    // do some work, then return a signal
    return new q.Signal({ points: [[new q.Point('#FF0000')]] });
  }
}

const myExample = new QExample();
  • Always instantiate your Applet instance in your main body to begin processing and sending signals.

DesktopApp functions

Constructor

  • If you need to create a constructor() method, please be sure to invoke super() to initialize some important variables and signal handlers.
  • Do not use the constructor for any functionality or state that is related to the applet's configuration. The configuration may change as the applet is running. To update the applet's state based on configuration, extend the applyConfig() method.

run()

  • The run() method is your primary extension point. This method will be invoked at regular intervals. This method should do some work, and then return a Signal object.

  • If you need to perform any work before the Applet is ready to run, then it can be included in the main body of your script.

  • If you need to perform any work before the Applet is closed, implement the shutdown() function. This function is invoked by a signal handler.

  • If you throw an Error in this method, the extension host will transmit a signal to the Q Desktop with your error message in the body.

applyConfig()

  • The applet will process any configuration, at launch and whenever a configuration change is sent, with a method processConfig({*}). If your applet's state needs to change based on the new configuration, implement applyConfig(). The applet's this.config object will have been updated to reflect the new configuration.

  • During this phase, you can also validate input. If you receive an invalid value, you can throw an Error that contains a message explaining the invalid input. Important: The Q Desktop application may invoke this method before it has had a chance to receive configuration input from the user. In this case, expected values may not yet exist. Do not throw an exception when an expected value is missing, only when an expected value is defined but the value is invalid.

options(fieldId, search)

When you specify the questions in package.json, you have the ability to specify dynamic options in a dropdown or search control. An example is:

"questions": [
      {
        "key": "zoneId",
        "label": "Choose a location",
        "help": "select a location from the list",
        "required": true,
        "order": 1,
        "controlType": "dropdown",
        "dynamic": true,
        "options": []
      }
    ]

In the above case, the extension host will invoke the method #options(fieldId), where fieldId is the name of the configuration property that is being shown, such as #options('zoneid'). You should respond with a JSON data structure as follows:

[
  {
    "key": "the unique key for the option:",
    "value": "the value to be displayed in the option list"
  } ...
]

An alternate case is where you would like the user to search for the possible values using a typeahead control. An example of this case follows:

    "questions": [
      {
        "key": "cityId",
        "label": "Choose a city",
        "help": "select a location from the list",
        "required": true,
        "order": 1,
        "controlType": "search",
        "options": []
      },
    ]

When specifying "controlType": "search", the extension host will invoke the method #options(fieldId, search), where search is a string contain the user's search term(s).

Creating Signals

Your applet communicates with the Das Keyboard Signal Center by returning Signal objects. A Signal object includes a 2-D array of Point objects, along with an optional name and description.

For example, the simplest Signal object would be:

  return new q.Signal({ points: [[new q.Point('#FF0000)]] });

To light up a row of keys, send a single row of Points, e.g.:

  return new q.Signal({
    points: [[
      new q.Point('#FF0000),
      new q.Point('#00FF00),
      new q.Point('#0000FF),
      ]],
    name: 'My Applet Name',
    description: 'Some description of the signal'  
    });

To light up a rectangular region, send multiple rows of points, e.g:

  return new q.Signal({
    points: [
      [new q.Point('#FF0000), new q.Point('#00FF00), new q.Point('#0000FF)],
      [new q.Point('#FF0000), new q.Point('#00FF00), new q.Point('#0000FF)],
      [new q.Point('#FF0000), new q.Point('#00FF00), new q.Point('#0000FF)],
      ]});

Signal options

The Signal class takes the following options in its constructor:

  • points: A 2-D array of Point objects.
  • name: Will be displayed as the title of any signal dialog.
  • message: Detailed message that will be displayed within a signal dialog.
  • isMuted: Boolean value. If set to false, the signal will invoke an on-screen notification.
  • action: The action of the signal, typically DRAW. This is the default. Possible values are:
    • DRAW: Light a key until the signal is dismissed.
    • ERROR: The signal will relay an error message to the host service.
    • FLASH: The signal will cause the key(s) to flash.
  • errors: In the case of an ERROR action, errors should contain an array of error messages.

Creating a signal within a callback function

There are cases when your run() function may have to use a callback, and so cannot directly pass a Signal object as its return. In this case, you can either return a promise, or you can use the this.signal() function, e.g.:

  this.signal(new q.Signal({ points: [[new q.Point('#FF0000)]] }));

The Point Class

Each Point should specify, at a minimum, the RGB color that the key should be illuminated to:

  let point = new q.Point('#FF0000');

You can also specify an effect if you wish:

  let point = new q.Point('#FF0000', q.Effects.BLINK);

Applet Configuration

The applet is configured with the following member variables:

this.geometry

The geometry configuration is stored in an object with the following format:

{
  width: <number>
  height: <number>
  origin: {
    x: <number>,
    y: <number>
  }
}

You can also inspect the applet's geometry with the functions:

  • this.getWidth()
  • this.getHeight()
  • this.getOriginX()
  • this.getOriginY()

this.authorization

Currently we support authorization by API Key or Basic Authentication. The authorization object looks like:

{
  apiKey: <string>,
  username: <string>,
  password: <string>
}

this.config

The config object is for any values that are specific to the application. This object is built by merging the default configuration values that are supplied in package.json with any user-supplied values that were input during applet installation.

this.store

The store object is an instance of node-storage. When running within the Q Desktop App, the storage file is located in the ~/.quio directory. When running from a command line, a file local-storage.json will be created. You should not commit a local-storage.json file to the repo, because it will be ignored unless running from a command line.

Logging

Applets use the winston logging system. Log files can be found in ~/.quio/v2/applet.log.json. When running from a command line, logging will output to the console.

To access the logger, you can invoke:

const q = require('daskeyboard-applet');
const logger = q.logger;

logger.info('This is an info');
logger.warn('This is a warn');
logger.error('This is an error.');

Running an Applet in dev mode

You can run an applet in dev mode by invoking it via node, using the following syntax:

node <script name> dev '{ <config> }'

The config object is a combination of all of the configuration variables described in Applet Configuration. The format of the config object is:

{
  "geometry": { 
    "width": <number>
    "height": <number>
    "origin": {
      "x": <number>,
      "y": <number>
    }    
  },
  "authorization": {
    "apiKey": <string>,
    "username": <string>,
    "password": <string>
  },
  "applet": {
    "user": {
      <any properties that need to be available in this.config >
    }
  }
}
  • Remember that this is a command-line parameter, so you need to either ensure the entire config is entered on one line, or use line separators \.
  • If you don't specify the geometry, the default is a 1x1 applet on the Esc key.
  • You must have the Q Desktop application running in order for the keyboard to respond to any signals.

Basic example:

node index.js dev '{"applet":{"user": {"symbol": "AAPL"}}}'

This will invoke the script at index.js , and the value of this.config.symbol will be "AAPL".

Specifying a geometry:

node index.js dev '{"applet":{"user": {"zoneId": "TXZ211"}}, "geometry": {"width": 4, "height": 1, "origin": {"x": 1, "y": 1}}}'

This example configures a config.zoneId of "TXZ211" and a geometry with width: 4, height: 1, origin of (1,1).

Specifying authorization:

node index.js dev '{"authorization": { "apiKey": "8f652e62a922ca351521ea0b89199de1067d3204" }}'

This example configures the applet such that this.authorization.apiKey has a valid value.

Factory Reset

You can remove all applets and associated files using one of two ways:

Reset via the command line

  • Quit the Q Desktop App
  • Run the following commands:
    rm -rf ~/.quio/v2/q_extensions
    rm -rf ~/.quio/v2/q_storage
  • Restart the Q Desktop App

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