0.0.2 • Published 1 year ago
discord-melody v0.0.2
About
discord-melody is a simple music/voice package for discord.js that can play youtube urls (currently built to support v14 and v13)
Installation
ffmpeg
is required or ffmpeg-static
and to install this package do npm install discord-melody
Example
const { Client, GatewayIntentBits } = require('discord.js');
const prefix = "!";
const token = "YOUR-TOKEN";
const client = new Client({ intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.GuildMembers,
GatewayIntentBits.GuildVoiceStates,
GatewayIntentBits.MessageContent
]});
client.once('ready', () => {
console.log('online');
});
const { Player } = require('discord-melody');
const melody = new Player(client);
client.on('messageCreate', (message) => {
if (!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if (command === 'ping') {
message.reply('Pong!');
};
if (command === 'play') {
const song = args.slice(0).toString().replaceAll(',', ' ');
melody.join(message);
melody.play(song);
message.reply('Playing');
};
if (command === 'pause') {
melody.pause();
message.reply('Paused');
};
if (command === 'unpause') {
melody.unpause();
message.reply('Unpaused');
};
if (command === 'stop') {
melody.stop();
melody.disconnect();
message.reply('Stopped')
}
});
client.login(token);
Documentation
All music/playing related functions are made in the Player
class
Player Class
/**
* Constructor for class that requires a client argument
* @param {string} client The client argument from making a new Client
*/
join()
/**
* Joins a voice channel
* @param {string} interaction The interaction argument provided by a user
*/
play()
/**
* Plays an audio resource
* @param {string} audio Audio url played off of youtube if it is a name then the package will grab the url itself
*/
pause()
/**
* Pause current audio
*/
unpause()
/**
* Unpauses current audio
*/
stop()
/**
* Stops current audio
*/
disconnect()
/**
* Disconnect from voice channel
*/