1.4.1 • Published 10 months ago

duck2d v1.4.1

Weekly downloads
-
License
MIT
Repository
github
Last release
10 months ago

Duck2D - The HTML5 Canvas game framework.

Duck2D is a canvas-based minimal game framework that used CanvasRenderingContext2D API to render your game.

Duck2D is open-source, licensed under the MIT License.

About Duck2D

Duck2D will aim to be a minimal web game framework that is simple enough to not become a game engine nor a graphic rendering framework.

(This framework is still in the development stage so there will be more changes and updates in the future)

Key features

  • Minimize dependencies, using fewer dependencies as possible.
  • Easy to custom and use what you need to develop your game.

Future update

  • Image loading support.
  • Drawing image, shape.
  • Typography.
  • Timer.
  • Mouse and keyboard support.
  • Sprite and Sprite sheet and animation.
  • Utility functions for game development (Collision, random...)
  • Particle system.
  • Sound.
  • WebGL rendering.

NPM Install

npm install duck2d

Basic setup and using

import Duck2D from "duck2d";

const canvasWidth = 500;
const canvasHeight = 300;

const duck = new Duck2D({
  parentElement: document.body,
  canvasWidth,
  canvasHeight
});

let textPosX = 5;
let textPosY = 50;

// This will run once before update and draw
duck.initialize((ctx) => {
  ctx.fillStyle = "black"
  ctx.fillRect(0, 0, canvasWidth, canvasHeight);
});

duck.update((dt) => {
  // dt = delta time
  const time = duck.time; // time is in second
  textPosX = (Math.abs(Math.sin(time) * 30) + 10);
});

duck.draw((ctx) => {
  ctx.fillStyle = "black"
  ctx.fillRect(0, 0, canvasWidth, canvasHeight);

  ctx.font = "50px Arial";
  ctx.fillStyle = "blue";
  ctx.fillText("Hello Duck2D! ", textPosX, textPosY);
});
1.4.1

10 months ago

1.4.0

10 months ago

1.3.4

10 months ago

1.3.3

10 months ago

1.3.2

10 months ago

1.3.1

10 months ago

1.3.0

10 months ago

1.2.5

10 months ago

1.2.1

10 months ago

1.2.0

10 months ago

1.0.0

10 months ago