duscript v0.3.8
DuScript
This documentation is only valid for npm version: 0.3.0 and github commit: 7312623
The purpose of creating this language was an experiment to find out their strength. The peculiarity of this language is the modules unlimited by syntax.
Install
I recommend installing the package globally using the command:
npm install -g duscript
Next, to find out where the package was installed, use the command:
npm list -g duscript --depth=0 -p
Now you need to open the folder that you received with the above command, open the /exe folder there will be two files duScriptWindows.exe and duScriptMac.exe select the desired file for your operating system and run it you will be asked for the username where npm was installed, after entering press enter if everything was done correctly, then you should have created a dus.bat file, you need to transfer it to the C:/Windows/System32 folder if you are on Windows and if on Mac then /usr/local/bin if you did everything correctly, now when you enter " dus ./test.txt" on the command line, you should get "The executable must have a .du permission".
Update:
npm update -g duscript
Start
After switching to the CLI format, now to run the code you need to run the file start.bat and enter the path to the executable file with the permission .du
approve
The "approve" command is used to create variables.
Sample:
approve [name] = [type] [value];
The name parameter specifies the name of the variable, the data type, the value, the value of the variable.
Data type
There are eight types of data in total:
- Int
- String
- Boolean
- Array
- Object
- Av
- ViewCondition
- !
Let's analyze each of them:
Int
Int - used to create variables with numbers and manipulate them.
Sample:
approve [name] = Int [value];
String
String - used to create variables with text.
Sample:
approve [name] = String [value];
Boolean
Boolean - used to create variables with a boolean expression.
Sample:
approve [name] = Boolean [true||false];
Array
Array - used to create arraysю
Sample:
approve [name] = Boolean [1,2,3];
Object
Object - used to create json objects.
Sample:
approve [name] = Object {
"[name]": 1
};
Av
Av - used to create variables with text, mathematical operations and the ability to insert variables.
Sample:
approve a = Int 2;
approve b = Int 2;
approve [name] = Av @a+@b;
Will: 4
Variables are accessed through the symbol "@" which is a global object of variables, all text except for accessing variables must be in single or double quotes, to connect something with something, the + symbol is used.
Sample:
approve a = Int 2;
approve b = Int 2;
approve [name] = Av "a+b: "+@a+@b;
Will: a+b: 4
ViewCondition
ViewCondition - a boolean expression is placed in a variable with this type, a boolean expression in this type is not specified, it is assigned when the specified condition is met.
Sample:
approve a = Int 2;
approve [name] = ViewCondition @a==2;
Will: true
!
! - reference to a comment, each comment has its own index starting from zero.
Sample:
// :)
approve [name] = ! 0;
Will: :)
call
call - calls a variable or function
Sample:
call [call-type] [type] [name];
The call-type parameter indicates what is being called, there are two types of call:
- variable
- function
The type parameter is only needed if the call-type is "variable" , there are five types in total:
- v
v - used when displaying text and numbers
Sample:
approve msg = String string;
call variable v msg;
approve msg1 = Int 12;
call variable v msg1;
Will: string Will: 12
- Array
Array - for outputting arrays
Sample:
approve msg = Array [1,2,3];
call variable Array msg 1;
Will: 2
- Object
Object - to display an object
Sample:
approve msg = Object {
"a": 1
};
call variable Object msg.a;
Will: 1
- @
@ - reference to the global variable object
Sample:
approve msg = Int 1;
call variable @;
Will: { msg: 1 }
- !
! - access to the global object comment
Sample:
// :)
call variable !;
Will: :)
If the call-type is specified as "function" then the type parameter is not needed
printl
printl - prints anything specified in () everything works as in variables with type "As"
printl ([body])
Sample:
approve msg = Int 1;
printl ("msg: "+@msg);
Will: msg: 1
Space before () is required
if
if - from the name it is clear
Splitting lines inside the "if" block is carried out through the symbol "^"
Space before () is required
if ([condition]) {
[body]^
};
Sample:
approve msg = Int 1;
if (@msg==1) {
call variable v msg^
};
Will: 1
while
while - a loop that checks the condition before each execution, and line breaking occurs through "&^" in the if block there cannot be a cycle, but in the while loop, the if block can be and if there is an if block in the while, line breaking occurs as usual through " ^".
while ([condition]) {
[body]&^
};
Sample:
while (1==1) {
printl (1)&^
if (2==1) {
printl (2)^
}&^
};
Will: 11111111111111111111111111111111111++
declare
declare - used to create functions splitting occurs through "*^".
declare [declare-type] [name] {
[body]*^
}
Sample:
declare function test {
printl (1)*^
};
call function test;
Will: 1
//
// - used to create comments after the command requires a space
Manifest
To run several files and connect between them, when specifying the src, you do not need to specify the path to the desired file, but you need to specify the path to the folder with the files and at the end you must add "/" and the specified folder should contain the file Door.json.
Sample file Door.json:
{
"call": [
"1.du",
"2.du"
]
}
An array of executable files is placed in the call
1.du:
approve msg = Int 1;
2.du:
printl (@msg);
Will: 1
You can also close access to variables and comments from other files with the "clear" command, here is an example:
Door.json:
{
"call": [
"1.du",
"clear",
"2.du"
]
}
An array of executable files is placed in the call
1.du:
approve msg = Int 1;
2.du:
printl (@msg);
Will:
The "clear" command completely clears the global objects variable , comment.
Module
Modules are imported by adding a "module" block to the Door.json file.
Sample:
"module": [
{
"name": "fs",
"from": "#fs"
}
]
The "module" block is an array of objects, each module is a new object, to import built-in modules such as fs, use the "#" symbol and then the module name, the "name" field indicates the command to which the interpreter will respond, and the "from" field then where the module will be imported from.
After importing the module in Door.json, you need to confirm the import in the file in the following way:
father fs true;
You can also disable imports:
father fs false;
The module is created using JavaScript and the module must be located in the folder that is being launched. Let's try to create a module that will create a variable and output it and then delete it:
Let's create a file cld.js (c - creat, l - log, d - deleat)
Import it into the Door.json file.
Door.json:
{
"call": [
"a.du"
],
"module": [
{
"name": "cld",
"from": "./cld.js"
}
]
}
Let's create the module itself in the cld.js file.
cld.js:
module.exports = (body, mainpath, door, variable, comment, declare, modul, global, tool) => {
const { Variable } = require(tool);
var data = body.split(" ");
Variable.set(variable, data[1], data[2]);
console.log(Variable.get(variable, data[1]));
Variable.delete(variable, data[2]);
};
We are exporting an anonymous function that is anonymous, it should contain the parameters body, mainpath, door, variable, comment, declare, tool in the body is placed the line in which the command was found, in the mainpath is the path to the executable folder, in the door is the file Door.json , in variable all variables, in comment all comments, in declare all creation of a function, in tool the path to the auxiliary module is placed.
We import the Variable helper class to make dealing with variables easier. Then we split the string by spaces. We create a variable using the Variable.set class method and pass the name and value of the variable to it. We get the desired variable through the get method from the Variable class, pass variable and the name of the desired variable to the parameters, and then display it. We delete through the delete method in the parameters we pass variable and the name of the desired variable.
a.du:
father cld true;
cld msg 12;
Will: 12
We allow the import of the module, and then we make the call.
Built-in modules
fs
fs - is a module for manipulating the file system.
Import:
{
"module": [
{
"name": "fs",
"from": "#fs"
}
]
}
fs has 4 commands writeFile , readFile , writeDir , readDir.
- writeFile
writeFile - used to create files.
fs writeFile [src] [data];
Sample:
father fs true;
fs writeFile ./text.txt text;
Will: a text.txt file will be created with text inside "text"
- readFile
readFile - used to read files
fs readFile [src] [variable];
src - is the path to the readable file.
variable - this is where the result of reading the file will be savedю.
Sample:
father fs true;
fs readFile ./text.txt msg;
printl (@msg);
Will: text
- writeDir
writeDir - used to create directory files.
fs writeDir [src];
Sample:
father fs true;
fs writeDir ./text;
To be: the "text" directory will be created
- readDir
readDir - used to read directories
fs readDir [src] [variable];
src - is the path to the readable file.
variable - the result of reading the file will be stored here.
sample:
father fs true;
fs readDir ./ msg;
printl (@msg);
Will: 1.du, text.txt
Number
Number - allows you to manipulate numbers, but the main task is to convert a string to a number.
Import:
"module": [
{
"name": "Number",
"from": "#Number"
}
]
- transform
To convert a string to a number, use the following command:
Number var;
var - The variable where the value will be stored.
value - The string to be converted.
prompt
prompt - Used for console requests.
Import:
"module": [
{
"name": "prompt",
"from": "#prompt"
}
]
The prompt has two commands:
- line
Requests one line:
prompt line [var] [text];
var - The variable where the value will be stored.
text - Output text.
- multiline
Used to request multiline text:
prompt multiline [var] [end] [text];
var - The variable where the value will be stored.
text - Output text.
end - the value after which the request will end.
random
random - Used to get a random integer or array element.
Import:
"module": [
{
"name": "random",
"from": "#random"
}
]
There are two commands:
- Int
Used to get a random integer:
random Int [var] [max];
var - The variable where the value will be stored.
max - Maximum number.
- from
Used to get a random element of an array:
random from [array] [var];
var - The variable where the value will be stored.
array - An array from which we will receive an element.
request
request - Used for requests by url.
Import:
"module": [
{
"name": "request",
"from": "#request"
}
]
So far there is one command:
- GET
Used for GET requests:
request GET [var] [url];
var - The variable where the value will be stored.
url - The address for which the request will be made.
Data Type
Additional data types are imported in the same way as modules but in the DataType block.
Sample:
"DataType":[
{
"name": "List",
"from": "#List"
}
]
Here we have imported the built-in data type "List", the # symbol is used to import the built-in data types, but in order to use the data type, you need to enable its import with the command:
mother List true;
You can also disable imports:
mother List false;
Now we can use the "List" data type in this way:
approve msg = Int 1;
approve newList = List [@msg,2,3];
When we try to display a newList, we will get an object:
{
newList0: 1,
newList1: 2,
newList2: 3
}
Creating a Data Type is no different from creating a module, but if the interpreter calls the module if its name is at the beginning of the line, then the Data Type if its name is specified as a type when creating a variable and the Data Type must always return something.
Built-in data types
List
List - improved array, with easier handling.
Import:
"DataType":[
{
"name": "List",
"from": "#List"
}
]
We can use the List data type like this:
approve msg = Int 1;
approve newList = List [@msg,2,3];
When we try to display a newList, we will get an object:
{
newList0: 1,
newList1: 2,
newList2: 3
}
To display a specific element, you need to add the index of the desired element to the name of the variable where the list was created, like this:
printl (@newList0);
Will: 1
regex-test
regex-test - Used to validate text through regular expressions.
Import:
"DataType":[
{
"name": "regex",
"from": "#regex-test"
}
]
Sample:
// approve [name] = regex [regex] [flags] [text];
approve msg = regex /1/ gm 1212;
printl (@msg);
Will: true
new
new - is rather not a data type, but a constructor, it receives a processing function from the Global.
To use "new" you need to register a handler function.
To register such a command, you can do it like this using the "Sample" example - this is a module that registers a processing command and also creates an object template for which it is then created.
Door.json:
{
"call": [
"file.du"
],
"dataType": [
{
"name": "new",
"from": "#new"
}
],
"module": [
{
"name": "Sample",
"from": "#Sample"
}
]
}
file.du:
// Allow import new and Sample;
mother new true;
father Sample true;
// Registering a processing command;
Sample;
// Create a new Sample;
Sample test (a, b, c);
approve msg = new Sample test 1 2 3;
Let's create our own handler function for "new" which will return true if there is a value of 1 and if 0 then losh:
newFunction.js:
odule.exports = (body, mainpath, door, variable, comment, declare, modul, global, tool) => {
const { Variable, Formation } = require(tool);
var data = body.split(" ");
if (typeof global.newFunction == "undefined") {
global.newFunction = {
new: (data) => {
let bod = data.split(" ");
if(bod[0]=="1"){
return true;
} else {
return false;
}
}
};
};
}
We check if there is a newFunction block in the Global object, if not, then we register it, then we split the data by spaces and look at what bod0 is equal to and then return the desired value.
Door.json:
{
"call": [
"file.du"
],
"dataType": [
{
"name": "new",
"from": "#new"
}
],
"module": [
{
"name": "newF",
"from": "./newFunction.js"
}
]
}
file.du:
mother new true;
father newF true;
newF;
approve msg = new newF 1;
Will: true
Groups
Groups are a shorter possibility of import permission and not only, there are four groups in total: sister, brother, family, variable.
- sister
sister - used to allow import of data types.
An example of creating and running a group.
Door.json:
{
"call": [
"file.du"
],
"dataType": [
{
"name": "List",
"from": "#List"
},
{
"name": "new",
"from": "#new"
}
],
"sister": [
{
"name": "newList",
"member": [
"new", "List"
]
}
]
}
When entering members, each of the members should already be imported, in the name field you need to specify the name of the group, now you need to start the group with the sister command:
file.du:
sister newList true;
approve msg = List [1,2,3];
printl (@msg);
Will: {
msg0: 1,
msg1: 2,
msg2: 3
}
- brother - used to allow import of module.
An example of creating and running a group.
Door.json:
{
"call": [
"file.du"
],
"module": [
{
"name": "random",
"from": "#random"
},
{
"name": "prompt",
"from": "#prompt"
}
],
"brother": [
{
"name": "randomPrompt",
"member": [
"random", "prompt"
]
}
]
}
When entering members, each of the members should already be imported, in the name field you need to specify the name of the group, now you need to start the group with the brother command:
file.du:
brother randomPrompt true;
random Int msg 5;
printl (@msg);
Will: 0-5
- family
family - used to allow import of module and data types.
An example of creating and running a group.
Door.json:
{
"call": [
"file.du"
],
"module": [
{
"name": "random",
"from": "#random"
},
{
"name": "prompt",
"from": "#prompt"
}
],
"dataType": [
{
"name": "List",
"from": "#List"
},
{
"name": "new",
"from": "#new"
}
],
"family":[
{
"name": "randomList",
"member":[
{
"type": "module",
"name": "random"
},
{
"type": "module",
"name": "prompt"
},
{
"type": "data",
"name": "List"
},
{
"type": "data",
"name": "new"
}
]
}
]
}
When entering members from each group should already be imported, in the name field you need to specify the name of the group, and in the type field the name of the member type if this is a module then the type name will be "module", if the data type is "data" now you need to use the family command:
file.du:
family randomList true;
random Int m 5;
random Int s 5;
random Int g 5;
approve msg = List [@m, @s, @g];
printl (@msg);
Will: {
msg0: 0-5,
msg1: 0-5,
msg2: 0-5
}
- variable
variable - this group can be used to designate variables in advance.
An example of creating and running a group.
Door.json:
{
"call": [
"file.du"
],
"variable": [
{
"name": "msg",
"value": "Hello"
}
]
}
file.du:
printl (@msg);
Will:
We can't do anything with this variable since it's not in the variable object but in the global to move them there is a built-in watchGloballyVar module.
Door.json:
{
"call": [
"file.du"
],
"module":[
{
"name": "wGVar",
"from": "#watchGloballyVar"
}
]
"variable": [
{
"name": "msg",
"value": "Hello"
}
]
}
The watchGloballyVar module has one command:
wGVar get all;
// Translates all variables;
mGVar get [msg];
// Translate a specific variable
file.du:
father wGVar true;
wGVar get msg;
printl (@msg);
Will: Hello
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